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Topics - dmatter

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DF Dwarf Mode Discussion / Urist McFalcon, Captain of the Marksdwarves
« on: September 21, 2015, 12:44:55 pm »
In my most recent fort I managed to accidentally dig into the third cavern layer while setting up my magma forges. I, of course, checked u and noticed a voracious cave crawler. Crap. I went to work walling it up (I had already set up several forges and magma furnaces). However, before anyone could really get down there the cave crawler decided that my proficient weapon smith looked like a dwarven happy meal (which comes with a side of iron swords). Luckily my weapon smith was cowardly and ran away (into the cavern *facepalms*) and all that was left was Liu Qi, a marksdwarf I hadn't placed into an army quite yet. I set up a burrow in the stairwell leading to the magma forge area (I always set up doors and cage traps in advance), hoping they'd draw back and I'd be able to catch the cave crawler.

However, Liu Qi was having none of that. Urist McDiesPainfully decided he was going to fist fight the cave crawler, mumbling something about "Show me your moves." I just shrugged and figured the poor stupid fellow was dead, but as I watched the fight unfold Liu Qi just kept dodging. Liu Qi Captain Falcon managed to eventually hit the cave crawler in the head, bruising the brain :o. I'm now tempted to put Captain Falcon into his/her own squad, and send them out to any conflict just cause I can. Goblin siege? Captain Falcon. Forgotten Beast? Captain  Falcon. Only problem is that the war dogs might confuse him with an animal person and then all my war dogs will be dead  :-\ .

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I was playing a fairly good fort when suddenly, out of nowhere, a giant cave spider managed to path into my fort. The weird thing is that I have no points of entry into the caverns. As far as I can tell there is no way to walk, crawl, jump, or climb into my fortress from the caverns. I was lucky in that one of my soldiers had managed to wander down to change out his equipment and 'announced' that he was unable to complete the task due to the GCS. Either I'm missing something or giant cave spiders can now warp into a fort.* My guess is I'm missing something, but I can't figure out what. From the caverns my fort is sealed tight.

What is truly hilarious though is that my soldier didn't kill the GCS, it was my surgeon that took it down. Punched it straight in the brainses (I am renaming him to Captain Falcon).

*They must have made contact with those darn dirty space elves, "Live long and kill the dwarves," I heard it say.

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DF Suggestions / Cultural Variation
« on: April 14, 2012, 02:36:41 pm »
This isn't really a suggestion since I think Toady plans to take the game in this direction anyway. More like . . . I guess, encouragement.

I recently read the, now locked, topic on Dwarven Homosexuality. I would like to just say that I'd like to see as much cultural variation as possible, not just in terms of sexual and gender identity, but in pretty much everything: from economics to justice to the very way kinship is reckoned (a cousin on your mother's side is a brother/sister, but a cousin on your father's side is just a cousin or even an uncle). After reading some old quotes from Toady I trust this is exactly what he plans to do once he gets around to cultural rewrites though. Just wanted to mention that that is the direction I'd like DF to go in.

As well, I'd love it if the different species had preferences to certain cultural traits or certain cultural traits created preferences for other cultural traits (ie, humans that have women farm are more likely to be matrilineal). I guess, that is more of a suggestion.

I don't expect any of this to be dealt with any time soon since this general topic is probably a fair ways down the dev list. Anywho, just wanted to toss that out there.

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DF Suggestions / Immigrants and other humanoids
« on: April 14, 2012, 02:28:53 pm »
So I remember reading somewhere that there should be limits on the number of immigrants. It occurred to me that it would be awesome if we could limit immigration numbers and make it so we can instead 'invite' animal people and other species to join our fort. Of course, this should lead to 'fun' in that maybe not all Dwarves are tolerant of other species, that perhaps it'll upset the Mountainhome, or other negative factors.

I think making a decision between immediate labor and long term negative effects (especially if that labor is needed) would be awesome.

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