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Messages - Alem

Pages: 1 ... 6 7 [8]
106
I certainly can't wait. This mod is a blast. I'm getting murdered far more efficiently than ever  ;D

107
Something I just ran into recently, and am uncertain if it is something I did wrong or a random quirk. The magma powered alchemist lab didn't seem to be recognizing the iron bucket as magma safe. Tried moving the bucket around from stockpile to stock pile and no dice until I removed the tag requiring magma safe buckets. Now to see just how badly I maim my alchemists :D.

108
DF Gameplay Questions / Boot coverage question
« on: May 16, 2011, 02:57:52 am »
Yet another silly little question,

In one fortress I was rather surprised to find that highboots were foreign. I checked the wiki to see what the difference between the two were, that highboots have an upstep of 1 to the lowboots none. My curiosity being, with greaves having the lpstep of max, if I use greaves do I actually need highboots, or are lowboots sufficient?

109
DF Modding / Re: Cats and longwinded names
« on: May 14, 2011, 11:41:23 pm »
Well, there goes that idea  :). But that was an exponentially fast reply, thank you!

110
DF Modding / Cats and longwinded names
« on: May 14, 2011, 11:34:41 pm »
After watching a single cat generate over 20 rat remains in half as many seconds, I found myself curious if it is possible to set it up for animals that hunt the vermin to gain the titles, and if so where to look to try and start on that. It just struck me as entertaining and worth note to recognize a feline far more efficient at terminating its targets than any Arnold I've watched.

111
Just started using this mod, and it is -very- enjoyable. I can't think of anything to contribute that I don't see here anyway, but I did find it rather amusing when I was alerted to Vile Force of Darkness, and thought to myself "the skeksis are attacking? Awesome!". Then the "skeksis" completely wiped me out. Bloody bog trolls  ;)

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