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Messages - 10ebbor10

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19981
Race change:  Vote YEA.  Since we've already blown through 1/3 of the race... (And I have long range weapons, huheh)

If we use shopping as an action, is race progress preserved?  (I'm 3 tiles short, if I race/shop and roll an 8, do I end up at 40 or 35?)


Can players inside the compound interact with each other?  (I can just imagine my missile launcher hitting 4 different people inside the maintenance compound [then the excess missiles destroying the whole thing])
2 times no. The compound is just another build turn( reroll things,add extra waepons)
You can pick up supplies though( also, you can roll for supplies)

19982
Memoranda:

-Check the strange event map for special weather related dangers and shortcuts.

-Danger zones only last 1 turn.

-Players in maintenance compounds can not interact with players outside.

-EVERYONE READ THE TEXT BETWEEN THE RACE STATISTICS AND THE TITLE(it's in red). PLEASE COMMENT.

19983
Look around for more things to eat. We should try to develop some safe version of the attack Peweaseadeopod-thingy that we can use to pass along small freefloating pieces of DNA, like bacteria do.

19984
Dariush: supersonic hitchiking
FUCK YEAH
That's what you did. Luke Prowler critted his race rolls twice and you decided to come along.

19985
Turn 12: Supersonic Hitchiking

Important message: I'm thinking of making a drastic rule change in the second part of the game(40-120). Double the remaining map length, Double all weapon ranges, leave engines and fuel the same. This will give people more chance of running out of supplies, attacking each other and give me more place to plot down weather events.

When attacking, remember to decide which part to attack, and also with which weapons.   Also, some new buyable items.
Also, if you feel like being friendly for the GM today, Please put your name in front of you commands.LIke
ME:ACTION 1
ME: ACTION 2


Part1:

Luke Prowler: Race(Booster) Jump bridge
Toaster: 1. Race past checkpoint! (I asume you mean the obstacle)
Dariush: Weapons:
1) Melee/grapple Luke Prowler in the fuel tank;
2) Attack Tyrin with missiles in the engine;
3) (if possible) Flamethrow Monk in the fuel tank;
Maximum Mc Dreith: Pass checkpoint
Tyrin:Race
Scelly: Race to maintenance +Nitro +Point Defence.
Monk 12: Search for food Action changed to pass checkpoint because of a full cargo hold.

Another day begins and Dariush steers his Tank closer to the Red Wrecker Supreme. He succesfully uses it's robotic pincers[4] and [2]punctures The Red Wreckers fuel tank and manages to latch on[6]vs[5]. He then fires a misille[1] at The Valkyrie, but misses[2+1]. This is followed by a firey salvo of doom[4] directed at The Zephyr Cathedral[2]. The flames manage[3] to gain a small foothold and charr the fuel tank and the Engines( Damage spread spreads damage equally over different parts). Meanwhile Max and Monk pass the checkpoint.

Luke Prowler activates his Booster and races away, dragging Dariush behind him[6+5]. Toaster follows[3+4], but hits the side of the bridge as he jumps ([2]vs[4]) , though his armor protects him from taking any damage[4]vs[2]. Steve notices him of the fact that he's almost out of fuel. Tyrin makes only minor progress[1+3]. Far ahead of him, The starrunner activates it's boasters and blasts away[5*2+5] arriving at the maintenance compound.


Part2:
Luke Prowler: Activate Booster: RAce(Jump bridge)
Toaster:2. If within range of Scelly, Veteran fires laser at his engines, using all available ammo for hit bonuses.
Else if engines are damaged, repair them.
Else if not past obstacle, clear it safely.
Else all gather food.
Dariush: Race, let go
Maximum Mc Dreith: Race
Tyrin: >Fire Automated Miniguns at the nearest competitor, taking advantage of the "
Air[2]: The winds seems to have lessened. Giving Airplanes a +1 to hit bonus( Note this in your attacks or I might forget)"
Scelly: Scavenge for fuel. If by some insane stroke of bad luck I don't reach the maintenance bay, fire weapons at pursuers. If they are out of range, Scavenge for fuel.
Items to pick up at maintenance:
23 free cargo.
3x Missile ammo. [15]
2x Turret ammo [4]
2x food [2]
2x Point Defense ammo. [2]
Monk 12: Race

Luke, still using his Boasters, makes good progress[6+5], though he's still slowed down by Dariush, who decided to come along. Dariush helps a bit though[3+2]. Total progress:11+11+5/2.
Luke graciously[5] jumps the bridge[3], while Dariush tumbles along behind[3-1], smashing into one of the pillars[4]. He doesn't take any damage though[5]vs[4+1]. Max attempts to follow them[5+2],and somehow manages to get throught the debris whitout damage[1]vs[1], he also passes the fallen trees[2] without problems[1].Monk trundles along behind them[2+3]

Tyrin fires his miniguns[3+1] at the Armadillo[1], but the Anti aircraft device shows how awesome it is[7] by shooting the incoming bullets[3]. Toaster's crew searches for food[2][3][1]. They find 3 food units. Scellies crew meanwhile manages to find [2],[2],[3]+2 3 units of fuel.

That night the Armadillo stealthily creeps forward.[2]

Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)


[6] Suprise, The weather stays bad. It seems that some sort of never seen before Hypercane is targetting the circuit. People are blaming Global Warming, Aliens and/or God.
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)

Land: [4] Extreme rain has made the circuit extra muddy. All race rolls -2
Water:[1] The blockage has been suddenly swept away, the resulting flood result in a +2 for all boats racing actions
Air[6]: Lightning storm(Yes, not very imaginative, but I'm running out of natural disasters)

Leaderbord:
Scelly: 40[MAINTENANCE DAY: YOU GET 3 BUILDING ROLLS, USE THEM WISELY. NO RACING TODAY FOR YOU]
Dariush: 34
Luke Prowler:34
Toaster: 32
Maximum Mc Dreith:29
Tyrin: 28
Monk12: 25

Cash rewards(Cash is added to your profile):
Scelly:+100(First)
Luke:+150(PAssed obstacle, supersonic hitchiking)
Toaster:+50(Passed obstacle)
Tyrin:
Dariush:+150 ( Passed obstacle, supersonic hitchiking)
Max:+300(CHeckpoint, Passed obstacle/danger zone)
Monk:+300(CHeckpoint+Last)

New Obstacles/ mapevents(other look at map):
-Ground: 24-28: Shortcut(Length 1) Tell me if you take it
-Water:26: Obstacle
-Air 30-34: Lightning storm(Acc 5, Dam 10)


Name contestant: Luke Prowler (Original, right? :P)
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-450 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating) ENGINE OUTPUT HALVED

Spoiler: Cargo size: 50 (click to show/hide)
Health:
    -Armor:d7
    -Dodge:d5
    -Engine:(+5)
    -Fuel 4/8 Slightly Damaged(Capacity reduced to 6)
    -Crew: 1/1
Spoiler: Machine guns (click to show/hide)
      -Wrecking ball: Melee d3
      -Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action)  Halve the damage is returned to sender.

Name:  Toaster
Reason:  Toaster enjoys speed, money, women, and booze.  Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name:  Darkling Shadow
First Turn:  Stats:
-650 moneys
-8 food supplies
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-
Spoiler: Cargo: 30 (click to show/hide)
Health:
       -Armor: d4 (Dented)
       -Dodge: d5
       -Engine: +4
       -Fuel: 1/6
       -Crew: 3/4(1 bad,1 Veteran(acc))
Spoiler: -Longbow laser (click to show/hide)
The Punisher Repulsor: d3 melee weapon ( Medium damage)


Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.1;
-Stats:
-2350 moneys
-Ground
-16 ammo points
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Usable
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Usable
Spoiler: 70 cargo space (click to show/hide)
Health:
       -Armourd10+1
       -Dodge d4-1
       -Engine:2
       -fuel2/6
       -Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
 
Spoiler: Flamethrower (click to show/hide)

Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-2450 moneys
-Boat/ground
-Cheap fuel( +1 to searching rolls, -50 price)
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline( LAst used 1 turn ago)
-
Spoiler: 40 cargo (click to show/hide)
Health:
        -antiground/water Armor d10 (Slightly damaged 75%)
        -Air defense system: d7 anti air defense. Ammo size 1
        -dodged2
        -Engine +2 speed, Functions until Heavy damage
        - Fuel tanks-8/10
        -2/2 crew.(1 Good)
Spoiler: Heavy machine guns: (click to show/hide)
Spoiler: Torpedos: (click to show/hide)


[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-800 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 5 turns ago. USABLE(whitout fuel).
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +1 to range, sadly others can use it to track you to and get the same bonus. USABLE(oops, this was already usable 2 turns ago.)
Spoiler: 50 cargo (click to show/hide)
Health:
    Armor: d6-1(Dented)
    dodged2+1
    Fragile Engine:+3
    fuel tanks 3/9
    crew(1 bad)2/4

Spoiler: Automated Miniguns: (click to show/hide)


Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-1050 moneys
-20 food
-30 ammo
Very cheap fuel(+2  to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. Used 1 turn ago
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used  every 5 turns. Counts as a certain hit with a d6 for damage
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 4 uses, repairs 3 component levels. Safeties can be overriden(50% chance of revolution) for double healing.

Spoiler: 40 cargo bay (click to show/hide)

Health:
     -Armor: d2
     -Dodge: d6+1
     -Engine+5 Speed
     -crew3/4(1 good, one medium))
      -fuel5/9
Spoiler: Auto turrets: (click to show/hide)

Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 2000 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee

Spoiler: 30 cargo bay (click to show/hide)

Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
           -d7-1 armor
           -d2 dodge
           -Crew:2/2(AFWRC veteran: +1 acc)
           -Engine: +3
           - fuel 8/10
Spoiler: Kamikaze Drones (click to show/hide)
Spoiler: SUV Artillery (click to show/hide)
Spoiler: Machine Gun Turrets (click to show/hide)
Spoiler: Goober guns (click to show/hide)


Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit

Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-Fancy headgear: 1000
-More to be added: suggestions are fine


19986
Roll To Dodge / Re: Roll to be a Mastermind - Turn 1 (Finally started!)
« on: February 07, 2012, 11:34:11 am »
How much is a bit?

This was taken from a PM. (Race actions have been omitted)
Dunno about Mastermind. There were only three people truly interested in the game (you, Toaster and cerapa if I'm not mistaken) and I had to prod several people several times, so I don't really have any motivation to continue, especially considering the amount of rolls and changes and whatnot to proceed. :( I'll probably redo the game later, or maybe update this one as soon as I get enough free time.

19987
Roll To Dodge / Re: Timetraveling RTD Turn 4
« on: February 07, 2012, 01:36:56 am »
One problem. The Universe, I guess, meant where the time machine should be set to. Everyone else are basic typical humans. A Fallen Space Marine would give shock no?

And I don't think a Khorne Berserker would willingly work in a Top Secret Human facility  :P

Spoiler (click to show/hide)

Tyrin is right. I would have let you get away with it if we were in a Warhammer 40K universe at the moment, but currently its steampunk London.

Also, there's still  the isue of how you got into the timemachine.

19988
Roll To Dodge / Re: Timetraveling RTD (One spot left) Turn 3
« on: February 06, 2012, 01:55:37 pm »
There's probably a spot left, as one of the players seems to be inactive(Note to self PM him) and one of the sign-ups hasn't reacted yet.

Just fill in the sheet and you're ready to go:

Name:
Nationality:
Appearance:
Good traits:2
Bad traits:1
Job:(What were you doing in the top secret facility)
Inventory: What do you take with you( 2 items)

For the sake of convenience I'll let you pretend you were in the Time Machine all along or you can decide to be one of this era's citizens that somehow  joins the group.

19989
Roll To Dodge / Re: Timetraveling RTD (One spot left) Turn 3
« on: February 06, 2012, 01:35:13 pm »
I'm going to update, within 2 days.
Sorry that I left this somewhat hanging around, but I was kinda busy. Now is the time wherether you want to blow the crap out of people or try to get along with them.

19990

Go to university, listen to lectures

Surely the educated and wizards will know more about these strange events.

19991
Stuff corrected, cash countdowns and rations subtracted.

Also, Monk, you might want to look at your food stocks.

19992
Turn 11: Dynamic Terrain Regeneration and a lot of queing

When attacking, remember to decide which part to attack, and also with which weapons.   Also, some new buyable items.

Part1:
Luke Prowler: Shoot at the Starrunner's gastank
Toaster: Race past obstacle
Dariush: Action 1: Pass obstacle
Maximum Mc Dreith: Race, rush by obstacle
Tyrin:Race
Scelly: Nanobot repair+ Point defense turrets
Monk 12: Race

The day with a short exchange of fire between The Red Wrecker supreme and The STarrunner. Luke fires his machine guns[3], but the shots go wild and the Starrunners cannons retaliate[6+1]+[5]. The Point defense turrets(Strenght= (12-3)/2=5) manage to pierce the Red Wreckers armor, denting his machine guns. Scelly then casualy activates his nanobots, which effortlessly repair all the damage.

While Dariush takes it easy and passes the obstacle safely, Toaster rushes by[2+4], not disturbing the mass of stones the slightest[5]vs[3]. Max gives chase[5+2], but disturbs the stones[1]vs[3], triggering another landslide[5] which simply crushes his armor[1+1] but he does make it to the checkpoint. Meanwhile Tyrin flies over [5+3], immediatly followed by Monk[6+3].

Part2:
Luke Prowler: Clear checkpoint
Toaster:If passing checkpoint, Checkpoint!
Else if engines are damaged, repair them.
Else if not already past obstacle, pass obstacle safely.
Else gather ammo.s
Dariush: Pass checkpoint
Maximum Mc Dreith:If I pass tile 17 (water obstacle) switch to boat mode. If I don't, have myself only search for anti-air defense ammo.
Tyrin: Clear checkpoint
Scelly: Race
Monk 12: Search for point defense ammo

Luke, Toaster, Dariush and Tyrin all pass the checkpoint. Max switches to boat mode and Scelly races on[5+5]. He easily blasts his way through the debris [4+1]+[4] vs [2]. Monk finds  some point defense ammo[2][4].

Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)


[6] The weather conditions worsen once more. It has stopped raining though and is now hailing hail the size of large peas.
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)

Land: [1] It seems like some of the flotsam has formed a bridge across the river. It doesn't look very stable though.( Shortcut from 24-28(still have to take the obstacle))
Water:[6] A Dangerous amount of flotsam has collected on the river. Navigating it might be dangerous
Air[2]: The winds seems to have lessened. Giving Airplanes a +1 to hit bonus( Note this in your attacks or I might forget)

Leaderbord:
Scelly: 31
Toaster: 25
Tyrin: 24
Dariush: 20
Luke Prowler:20
Maximum Mc Dreith:20 (CHeckpoint not passed)
Monk12: 20(Checkpoint not passed)

Cash rewards(Cash is added to your profile):
Scelly:+150(First+ Passed dangerzone safely)
Luke:+200: Checkpoint
Toaster:+250(CHeckpoint+ Passed obstacle safely)
Tyrin: +200( CHeckpoint)
Dariush: +200(CHeckpoint)
Max:+150(Last+ Fail obstacle)
Monk:+100(LAst)

New Obstacles/ mapevents(other look at map):
-Ground: 24-28: Shortcut(Length 1) Tell me if you take it
-Water:24-28: Danger zone(Dodge:2 Dam:8)
-Water:26: Obstacle


Name contestant: Luke Prowler (Original, right? :P)
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-300 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating)

Spoiler: Cargo size: 50 (click to show/hide)
Health:
    -Armor:d7
    -Dodge:d5
    -Engine:(+5)
    -Fuel 5/8
    -Crew: 1/1
Spoiler: Machine guns (click to show/hide)
      -Wrecking ball: Melee d3
      -Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action)  Halve the damage is returned to sender.

Name:  Toaster
Reason:  Toaster enjoys speed, money, women, and booze.  Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name:  Darkling Shadow
First Turn:  Stats:
-600 moneys
-8 food supplies
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-
Spoiler: Cargo: 30 (click to show/hide)
Health:
       -Armor: d4 (Dented)
       -Dodge: d5
       -Engine: +4
       -Fuel: 2/6
       -Crew: 3/4(1 bad,1 Veteran(acc))
Spoiler: -Longbow laser (click to show/hide)
The Punisher Repulsor: d3 melee weapon ( Medium damage)


Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.1;
-Stats:
-2200 moneys
-Ground
-16 ammo points
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Usable
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Last used 3 turns ago
Spoiler: 70 cargo space (click to show/hide)
Health:
       -Armourd10+1
       -Dodge d4-1
       -Engine:2
       -fuel3/6
       -Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
 
Spoiler: Flamethrower (click to show/hide)

Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-2150 moneys
-Boat/ground
-Cheap fuel( +1 to searching rolls, -50 price)
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-
Spoiler: 40 cargo (click to show/hide)
Health:
        -antiground/water Armor d10 (Slightly damaged 75%)
        -Air defense system: d7 anti air defense. Ammo size 1
        -dodged2
        -Engine +2 speed, Functions until Heavy damage
        - Fuel tanks-8/10
        -2/2 crew.(1 Good)
Spoiler: Heavy machine guns: (click to show/hide)
Spoiler: Torpedos: (click to show/hide)


[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-800 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 4 turns ago(whitout fuel).
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +1 to range, sadly others can use it to track you to and get the same bonus. Last used 3 turns
Spoiler: 50 cargo (click to show/hide)
Health:
    Armor: d6-1(Dented)
    dodged2+1
    Fragile Engine:+3
    fuel tanks 4/9
    crew(1 bad)2/4

Spoiler: Automated Miniguns: (click to show/hide)


Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-950 moneys
-20 food
-30 ammo
Very cheap fuel(+2  to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. Usable
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used  every 5 turns. Counts as a certain hit with a d6 for damage
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 4 uses, repairs 3 component levels. Safeties can be overriden(50% chance of revolution) for double healing.

Spoiler: 40 cargo bay (click to show/hide)

Health:
     -Armor: d2
     -Dodge: d6+1
     -Engine+5 Speed
     -crew3/4(1 good, one medium))
      -fuel3/9
Spoiler: Auto turrets: (click to show/hide)

Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 1700 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee

Spoiler: 30 cargo bay (click to show/hide)

Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
           -d7-1 armor
           -d2 dodge
           -Crew:2/2(AFWRC veteran: +1 acc)
           -Engine: +3
           - fuel 8/10
Spoiler: Kamikaze Drones (click to show/hide)
Spoiler: SUV Artillery (click to show/hide)
Spoiler: Machine Gun Turrets (click to show/hide)
Spoiler: Goober guns (click to show/hide)


Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit

Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-Fancy headgear: 1000
-More to be added: suggestions are fine


19993
Hmmm, it was stated that it takes about a month or so to round them all up. Aiming for their leader or any trustworthy source seems better as it does not go under 'all', corrupting that sword would give you a free weapon for a new battle-oriented Champion, *Looking at you, Guard*. Leaving some survivors could help your notoriety and spread confusion, but there is always a chance of some group out there knowing beforehand and trying to convince the monarchy about us.
Also, we could secretly corrupt the blade, then tell him we would give it to him if he [INSERT EVIL DEED HERE]
He would  then have to choose between doing something evil for a chance to kill us(which won't happen since we corrupted the blade) or doing nothing and letting us continue our evil deeds.

19994
Wait were in a pool of methane dose that mean the air above us is oxygen.
Not exacly, we're not an earthlike planet.

Search for food and eat?

19995
Build Siege engines: catapults,Magonels,ballista's ...
Possible types of ammunition
       -Plaged cattle
       -Rocks
       -Zombies(Maybe some of them survive, should scatter morale to see dead bodies thrown at you, more so if they still move)
       -Greek fire??

The SIege engines range should be much greater than what is standard for these times, even if it means that they 're not as strong.

When the Heroic army reaches our location, they will probably demand our surrender. They will probably do this from just outside the presumed range of our siege weaponry. SO when they setup their forces into  "safe" terrain, we fire all siege engines. If we are luckly we might take out their command staff and a good part of their army.

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