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Messages - 10ebbor10

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Quote from: Votebox of Might and Power
4 Dice to Stormprince (20c, 20w): (3) NUKE9.13, Milo

Save 1 Die: (3) NUKE9.13, Milo, 10ebbor10

212
Do we actually need boarding solutions? I mean, it's a counter to a type of attack that we don't know the enemy possesses.

214
Quote from: Votebox
Synchronization Gear recalibration
Reflector sight  : (1) 10ebbor10
Incendiary/AP ammunition  : (1) 10ebbor10
Standard Uniform Revision : (1) 10ebbor10
Dogbark Bomb : (1) 10ebbor10

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Quote from: Democracy suffocates in vacuums
Plan A: (2) Tack, Milo
Plan B: (3) NUKE9.13, Andrea, 10ebbor10

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C

217
Here's a bunch of revisions.

Synchronization Gear recalibration

The Equilibrium's synch gear has never been up to spec. We resolve to fix that now. By carefully testing and evaluating various configurations, and making a few small adjustements, we should succeed in increasing the firerate while avoiding shooting of our own propellor.

Reflector sight

It's often hard for a pilot to see precisely where he is aiming. After all, if a pilot looks wrong through sights, he may encounter parallax or other errors, causing him to miss his target. The reflector sight resolves this issues ingeniously.

At it's core, the device is simple. Ambient light enters through a small hole at the top, where a targeting reticle has been painted. It is then reflected by an internal mirror towards a partially reflective concave glass. This conclave lens has it's focussed placed upon the reflective targeting reticule, which result in the creation of a virtual image it infinity.

As a result, the pilot sees a targeting reticule superimposed upon his target, and always in the right spot, no matter at which angle he looks through it. For easier targeting, the reticule consists of multiple concentric circles, which the pilots can use a visual reference in case they need to lead or lag the target

Incendiary/AP Ammunition

These belts consists out of a mixture of large phosphor filled bullets, and hardened armorpiercing bullets. They're intended to be used against enemy balloons, bursting and then igniting their large fuel reserves. Even so, they're still useable against planes.

Standard Uniform Revision

A lot of negotiation, minor gifts and other activities have resulted in the parachute being included in the standard uniform of the Kolechian airforce. As such, we no longer need to concern ourselves with budgetting for it.

218
So, what's our plan?

219
Remember, they had that boost were they had free rushing

Also, the GM confirmed their PL was bigger than ours.

220
Thing is, all those other times was us looting dwarven tombs and all that.

Now, it's dwarves assaulting our civilians. We're in the right for once.

221
Quote
Has anyone done calculations for their PL's output? I missed them if they've been done and can't recall enough about this game because it's been so long....

What PL?

The Skiff PL is producing either 2 or 1 Skiff per turn. I have reason to suspect 1, but am not certain.

Their big PL has operated for 1 turn. We know they had 2 Kunai at the start, and they attacked with 5. So, 3/turn unless they got that Kunai from somewhere.

222
No option to demand compensation?

223
Quote from: Riders on the storm
Grand Wrethian Shipyard (6):
 - 3,4,2(5): Andrea, NUKE9.13, Milo, Johiah, Tack
 - 2+1 die spider sacrifice,4,2(1) : 10ebbor10

https://anydice.com/program/10f66

Spider sacrifice of dice is mathematically strictly superior to using 3 dice on 1 thing.

224
Quote from: Riders on the storm
Grand Wrethian Shipyard (3):
 - 3,4,2(3): Andrea, NUKE9.13, 10ebbor10
 - 2,5,2(2): Milo, Tack

I''m convinced by Andrea's math.

225
We could also do some metalurgical stuff with our forges.

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