Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kirrian

Pages: [1] 2 3 4
1
{. . . snip . . .}
1) If we had to worry about animal droppings or they would cause tantrum spirals.
2) Even more elaboration in the clothing area (ie, creating and storing sewing needles, manufacturing buttons, needing shoe laces)
3) Needing to worry about feathers for making bolts/arrows and the mandatory bird rearing industries that would require.
4) Worrying about needing to manufacturing dishes/washing dishes/broken dishes/storing dishes etc.
{. . . snip . . .}

Ya know... I kind of want those features. Well maybe not the animal droppings. More complicated manufacturing and general maintenance would be nice though. =P

{. . . snip . . .}
On topic, the only thing that might make me worry is if burrowing enemies could drill through walls, rendering all defense null.
{. . . snip . . .}

And I **REALLY** want that! It is too easy to just wall up and dig. While I wouldn't want just any enemy to be able to be able to dig through walls, I think special sieges with goblin sappers would be awesome. As long as it took a while for them to do their work and there was actually strategy involved in applying them. None of that just run up to a wall and go for it nonsense. They need guards or a distraction or subterfuge or something! =D


2
The first time a water logic latch successfully closed a set of bridges during a goblin siege trapping a good portion of them and then some 500 ticks later another bridge opened flooding the area, washing them all off the platform and down 10z to their doom. I was like... "Holy crap! It worked!!!" and then the rocky theme played . . . in my head. It was AWESOME!  =P

3
DF Dwarf Mode Discussion / Re: Add advertisement to DF?
« on: May 17, 2012, 04:31:00 pm »
. . . Or were we talking a Swedish massage lady for physical therapy . . .

Oh... I so need someone to convince my boss that this would enhance productivity!!!

4
DF Dwarf Mode Discussion / Re: Add advertisement to DF?
« on: May 17, 2012, 04:29:21 pm »
I would think the advertisers would want something more along the lines of . . .

"A vile force of darkness has arrived!" brought to you by...
<play 30 second non-skippable video of the new Cadillac Escalade>

.
.
.

JEEZ! GET OFF MY SCREEN!!! I HAVE MAD ELVES TO KILL!!!  =P

5
Ah.. It'd be incredible to be mining and then all of a sudden your miner breaches a patch of oil in the earth, submerging him and probably killing him from the toxicity. Armok help you if you accidentally let a spark near that area.

This reminded me of a question I had, although I should ask it somewhere else... Is there a way to turn off the warnings about wet/warm ground when designating and the job cancellation? I want things to be just a bit more dangerous. =P Like a married dwarf going to the dining room and slipping too many coins in the dancing girl's loincloth!

6
Despite the above listed "fixing" issues, I really thought that trained dancing girls and stripper poles where the next step after minecarts. How they heck can I get my dining rooms up to "Heavenly" if I can install stripper poles and train dancing girls?!?!?! I *DEMAND* dancing girls and stripper poles! =P

7
DF Modding / Re: Fun with threats.txt
« on: May 17, 2012, 02:30:00 pm »

"Oh, merciful god, must I kill AGAIN!?"

"Next!"

"Damn! And Marge just made pie! Now I'm angry!"

8
DF General Discussion / Re: Future of the Fortress
« on: May 14, 2012, 10:50:15 am »
Of course, it's released when I'm asleep because I have to work in the morning. It'll be about ten hours before I can play. >_<

Being a responsible adult SUXXORS! =P

I dun wunna work wifey! Lemme stay home, pweeeeesseeee?!

Yeah. And still at least twenty years until retirement when I can take up DF playing full time. =D I wonder if it'll be v1.0 by then.


9
DF Dwarf Mode Discussion / Re: Mining just got dangerous...
« on: May 14, 2012, 10:43:44 am »

Uh... you mean I'm gonna have to think again about mining?!?!? =) I love how this game keeps evolving. Maybe I can outfit my  miners with metal helms?

I'm still hoping for mining picks to wear. My current miners' copper picks have been in use for like 20 years and have dug a gazillion metric tons at least (or something like that). A little wear/repair/wear/repair/finally-be-worthless cycle wouldn't be bad. And on weapons too. Along with being able to hang that cherished *iron battle axe* in a wall in a retired legendary axe-dwarfs dining room. But I dream....

10
My journey began sometime in the fog of ancient times where history is forgotten and but a blur. Then the bright light of salvation opened my eyes, almost blinded me to much else and I was born anew. A rapidly aging baby in a new crib. A crib menacing with spikes of every imaginable material. Surely a tantrum spiral was inevitable, but somehow the baby survived, grew, and started, many mega-projects involving magma, water, and dizzying heights. And yet a new phase is yet to begin... always something new to exercise the imagination.

Pass the ale! We've got track to carve! Carts to build! New ways of disposing of cats to invent!!!

=P

EDIT: In other words... I haven't a clue how I found DF. I only know that it sometimes feels like the first and last game I've played or ever will.

11
. . .  Or take a break until minecarts are out and a few more bugs are fixed.  I believe I stopped playing for a good half year or so before the .34 was released.

I know I took a break from .25 for a while, then waiting for a few iterations of .34 to be release before diving back in. I think if people are finding the new stuff (from 40d!) "tedious" then it isn't going to get better. That is the thing I really like about DF. The mega-micro-management possible. I remember one DF season that took two RL weeks to play because of all the little things I decided to try to do all at the same time to get this rather annoying noble (redundant) into just the right position for his gruesome and satisfying death. The next line in the announcements... Urist throws party at gabbro statue.  It was good.

Oh... MAGMA! =P

12
I came back to it today, but it just isn't fun anymore? I find everything so tedious - watching dwarves explode just isn't fun or rewarding anymore.

I suggest liberal doses of magma.   Yep.... That's it; magma. Walk through it. Make !!SOCKS!!.  Have !!FUN!!

13

Well... I couldn't really find any skill related to fat lazy slobbery... so I guess this dwarf would just be a noble. =P

Oh... maybe adequate mechanic and dabbling comedian.  Or not.  Dabbling bowman?  Isn't that kind of elf-ish though?

14
DF Dwarf Mode Discussion / Re: What are your prisons like?
« on: May 09, 2012, 01:54:16 pm »

I build a pretty elaborate prison happy rooms; platinum statues, gold wall grates, etc. etc.. Not because I need them but because it gives my minions something to do instead of hauling stone for the rest of their pitiful lives.

I usually try to keep the food and drink stock piles just a little less then what I need to store and keep some in the still and kitchen. Have to watch the kitchen a bit though. This tends to keep the stock piles full.

I recently finished the prison on my current fortress (which will probably be the last until the next update.. Yay minecarts!!), and wouldn't you know it... my baron up and gets himself killed. No more mandates. So unless someone throws a tantrum my prison will sit empty. Stoopid baron!

15
DF Dwarf Mode Discussion / Re: Laugh at my pain
« on: May 02, 2012, 03:51:26 pm »
When I do "bronze" embarks, I don't take picks or axes. By his description the wagon drowned, so he doesn't have any wood to make carpenter's workshop, training axe, and barrels. He can get food from gathering plants, but not much else, not even drink. He can't trade, because ha can't build a depot. That embark is well and truly screwed. Recommendation: Abandon and reclaim.

He still has one option:
Train every trainable animal into a war one, gather plants kill animals to survive and wait for a goblin with an axe. Should he survive the goblin attack and get the axe he can start making wooden palisades, trade depot and so on.
Its a very very long shot, but not completely impossible.
But yeah abandoning and reclaiming is the much easier option.

That actually sounds like a fun challenge, especially with a 'random' embark location.. " after years of scavenging the surface just to survive, the mighty dwarfs finally break ground and find ... no metals what-so-ever. "  =P  I must try it some time.

Pages: [1] 2 3 4