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DF Community Games & Stories / Ottem Nom, Sanctum of Gods, a partitioned community fortress
« on: October 15, 2008, 02:09:53 am »
Few we were in the mountainhomes, and yet so much greater than the many. Our mission was clear without direction from our king. Together the agreement was made--the conclusion: a home. A mighty home for the mighty. A home to distinguish the mighty from the weak, the great from the slight, the dwarfs from the rabble. A palace; a needle to pierce the sky, to pierce the earth, and to connect the two as never before dreamed.
On the mountaintops we hear our gods.
Ud the Free Talon, the supreme god of war and fortresses, screams his battlecries on the high winds.
Erib Pointechoes, the goddess of caverns and mountains, loves all places lofty and deep.
Likot, who loves wealth and gems, minerals and trade, will have a grand sparkling seat among us.
Nelas, the exalted god of fire, volcanoes, and metals, will hear the hammers on our divine forges.
Shesam the Strong Rights, she who embodies the wind and the rainbow, will be heard most clearly in the sky.
So, we make our home of the mighty to serve the gods directly and to offer to them their due homage. We will be their conduits unto this world, and we will create the greatest sanctum, away from the petty troubles of lesser dwarfs. We do this here, in the Prime Spike, well known to be holy among our great people.

Those about our new and fateful home may wither and perish or they may grow strong as we have. But, in it we shall be remembered. We Few, we ecstatic Few, we band of brothers. We strike the earth!

It is I, Lumen, priest of Shesam, and I hear the gods. For the time being, it has come to be my great honor to me to chronicle the rise of our finest sanctum. I have interviewed the six enlightened companions who raise this miracle with me. I record here their summaries, the last records of them before they become as living gods in the world and commune directly with their masters.

I am a skilled combatant and lumberer. I spent some time in the king's court where I learned the value of things and dwarfs, and how to control both.

Miners are particularly scarce among the Few. Lessonmerchant hears the battlecries of Ud, and is enlightened. The rock quails before her pick.

Our carpenter is of clan Plankeven, a long line of carpenters, but all of the others are lesser dwarfs. Plankeven has the hands of Erib and can grow plants within the deep effortlessly.

Our mason is of particular importance to us for this tower of the gods. As a follower of Likot, he will make certain that it is a grand place of sprawling scope and magnificence.

Our chef is master of the ovens of Nelas, and can conjure the fire with which to cook without wood.

Another devout of Erib, another of we Few knows all the plants of the Earth and the properties of each.

Finally, and possibly the second most important of we Few, the Braumeister blesses every drink with the sign of Ud the Free Talon. We will grow even mightier in wrath with his liquors.
On the mountaintops we hear our gods.
Ud the Free Talon, the supreme god of war and fortresses, screams his battlecries on the high winds.
Erib Pointechoes, the goddess of caverns and mountains, loves all places lofty and deep.
Likot, who loves wealth and gems, minerals and trade, will have a grand sparkling seat among us.
Nelas, the exalted god of fire, volcanoes, and metals, will hear the hammers on our divine forges.
Shesam the Strong Rights, she who embodies the wind and the rainbow, will be heard most clearly in the sky.
So, we make our home of the mighty to serve the gods directly and to offer to them their due homage. We will be their conduits unto this world, and we will create the greatest sanctum, away from the petty troubles of lesser dwarfs. We do this here, in the Prime Spike, well known to be holy among our great people.

Those about our new and fateful home may wither and perish or they may grow strong as we have. But, in it we shall be remembered. We Few, we ecstatic Few, we band of brothers. We strike the earth!

It is I, Lumen, priest of Shesam, and I hear the gods. For the time being, it has come to be my great honor to me to chronicle the rise of our finest sanctum. I have interviewed the six enlightened companions who raise this miracle with me. I record here their summaries, the last records of them before they become as living gods in the world and commune directly with their masters.

I am a skilled combatant and lumberer. I spent some time in the king's court where I learned the value of things and dwarfs, and how to control both.

Miners are particularly scarce among the Few. Lessonmerchant hears the battlecries of Ud, and is enlightened. The rock quails before her pick.

Our carpenter is of clan Plankeven, a long line of carpenters, but all of the others are lesser dwarfs. Plankeven has the hands of Erib and can grow plants within the deep effortlessly.

Our mason is of particular importance to us for this tower of the gods. As a follower of Likot, he will make certain that it is a grand place of sprawling scope and magnificence.

Our chef is master of the ovens of Nelas, and can conjure the fire with which to cook without wood.

Another devout of Erib, another of we Few knows all the plants of the Earth and the properties of each.

Finally, and possibly the second most important of we Few, the Braumeister blesses every drink with the sign of Ud the Free Talon. We will grow even mightier in wrath with his liquors.