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Messages - Blue_Dwarf

Pages: 1 ... 67 68 [69] 70 71 ... 73
1021
DF Gameplay Questions / Re: MAD MAD MONEY
« on: November 10, 2011, 08:06:49 pm »
I have stacks of dwarven syrup roasts that say you are wrong.  The first ingredient must be solid, but after that the cook will take the closest ingredient whether or not it is liquid.  Surround your kitchen with a stockpile that only takes dwarven syrup barrels (and make sure that there aren't any stockpiles elsewhere that take them) and you will produce plenty of dwarven syrup roasts without any further micromanagement.
I've tried that, and my cook will still walk miles to the farthest stockpile to grab solid ingredients. What gives?

1022
DF Gameplay Questions / Re: Terrifying Location Fortress Goodness
« on: November 09, 2011, 01:59:27 am »
So basically, at least until the next release when the undead should be getting quite a boost, any undead zone is a cakewalk (with regards to danger at least).
I know some skeletal elephants that were laughing at your post while they were rampaging around my embark  :D

1023
DF Dwarf Mode Discussion / Re: What is the standard population cap?
« on: November 07, 2011, 08:43:58 am »
We adjust it all the time to improve framerate and to prevent useless migrants from coming. Nothing is wrong with that.

100-150 should be the most common settings. I've played with 300, but that was too much...

1024
DF Dwarf Mode Discussion / Re: Accuse button
« on: November 07, 2011, 08:40:59 am »
You probably have to have at least one unsolved crime to accuse someone
Where's the fun in that? Well, at least we still have magma :)

1025
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 05, 2011, 02:16:13 pm »
I generate a world, and then (again, new guy, not wanting too much non-standard stuff) I do a search for a site with no aquifer, yes flux stone, and mult. metals both shallow and deep (n/a for all other settings). The machine runs happily, then displays the results - and I notice that frequently sites it shows as positive results don't actualy meet the criteria, even after looking at al possible spots in the given sector square. Is this a bug, or is it giving false positive for another reason, or is it as simple as the search site function doesn't work like I think it does?

For example - last search, it shows a positive result for the above settings (a green square on the large map), so I run over there to look at that map sector. A quick check, running my 3x3 embark spot over every possible square allowed on that spot (that shows as a positive search result) shows no flux anywhere at all. So how is this a positive result?
The search does not display everything that is present on the site, only some of the features.

1026
DF Dwarf Mode Discussion / Re: Farming question
« on: November 04, 2011, 10:19:55 pm »
Soil or sand doesn't need irrigation :)

1027
DF Dwarf Mode Discussion / Re: Farming analysis
« on: November 04, 2011, 03:03:02 am »
I'm going to shamelessly bump this, as I've been thinking about very similar calculations and this seems to be the most informative topic on food growing :)

Legendary plus planters will get crop of [5] almost always.
Has anyone else been !!testing!! this? Because my results are a bit different :(

Based on my observations, my suspicion is that Farming works similarly to crafting professions, in that the stack size is treated like quality of an item. A tile of a farming plot produces a stack of 5 pretty much as often as other crafters produce masterful crafts.

Stacks of 5 are actually very rare, unless you produce so much food that they seem like a lot. I find that on average, every farm tile produces a stack of 3 plants.

That's with a Legendary+5 Grower, with no fertilizing. Any thoughts?

1028
DF Dwarf Mode Discussion / Re: Uniform Templates
« on: November 02, 2011, 02:58:27 pm »
Do dorfs change equipment to better as it becomes available in terms of quality or material, or they just stick to things they have picked up during being drafted into military?
They are always keeping an eye out for better (and more expensive) stuff, and pick it up almost immediately.

This can be a problem, since they will stop training to pick up equipment. I usually change equipment assignments only after I've made enough of better items, so they only run to the stockpiles once (for example, I wait until my leathercrafter makes enough masterful leather cloaks for everyone before I assign them to dwarves).

1029
Make them crew two rows of ballistas that face each other and see which team wins.
Best suggestion so far  ;D

1030
DF Gameplay Questions / Re: Carnivores please answer.
« on: November 01, 2011, 04:52:05 pm »
Unfortunately, tame animals that die of any cause other than being slaughtered at the butchers workshop itself can't be butchered.

Just want to point out that this is, in fact, a bug, and with any luck it will be fixed at some point in the future.
A bug? In real life, do people butcher dead animals for eating? I hope not *sick*

Or am I thinking "Interview with the Vampire"?  :-\

1031
DF Dwarf Mode Discussion / Re: Your Coolest-Looking Artifacts?
« on: November 01, 2011, 11:45:06 am »
Imagine that fist punching you in DA FAHCE D:
Especially if you are the horse that is depicted on it  :D

1032
DF Gameplay Questions / Re: Haunted biome is a good vacation spot
« on: November 01, 2011, 11:21:55 am »
Did your embark rectangle contain any haunted (purple) squares?

When I choose an embark that has half haunted and half regular, I get both types at my fortress.

1033
DF Dwarf Mode Discussion / Re: DF Micro Test - 2 Fortresses
« on: October 31, 2011, 09:56:55 pm »
I had a similar idea, only for a sort of a "multiplayer" game, where two players could in turns control a half of the map each. In the end, they send their military at each other.

Then I tested it and found out that the military can't attack dwarves  :(

1034
DF Gameplay Questions / Re: Defending an attack
« on: October 30, 2011, 08:09:33 pm »
There is a way, it's called civilian alert.

You define your fortress as a burrow, and then alert your civilians to stay inside the burrow.

edit: oops got beaten to it :)

1035
Do any enemies
dig to reach your fort?
Oh my god, I just realized what's missing from this game  :o

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