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Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: April 06, 2019, 11:20:56 pm »There is a population soft cap where most enemies die rather than fall unconscious, for example. But there are many ways to get more people, even buying as slaves.
The same population cap prevents slaves from being offered.
Is combining the rec room and dining room really important? I've usually built them separate.If you combine them in one room, they share the impressiveness stats, and colonists can rec/eat without walking to separate rooms. I schedule recreation right after waking up, so they both eat and relax to get the mood buffs for the next few hours.
Your dining and rec rooms are over 30 tiles away from each other. I don't know what's the search radius is currently, but the colonists might decide not to path to tables or joy items that are beyond that radius.
Are there any other major issues I'm missing?Your fridge location and access are not very practical. Your meals will be pretty far from the dining area.
Where are you going to point the cooler exhaust end? Into the textile room? That might make it too hot to work if you have any tailoring going on there.
Your colonists will also walk through that fridge to get to the textiles and medical areas, that will let a lot of heat in. You generally want the fridge to only have entrances that involve food storage, not other activities.