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Messages - Blue_Dwarf

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271
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: October 28, 2018, 08:52:20 pm »
If any of your colonists have Bloodlust or Cannibal traits, they'll get a mood boost from wearing that.

272
Other Games / Re: Grim Nights (pixel graphics tower defence game)
« on: October 28, 2018, 11:20:33 am »
I just beat it on normal difficulty.

A neat undocumented trick is to build several taverns, that increases the rate of attracting new villagers. That lets you kill the bad ones faster.

273
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: October 28, 2018, 11:16:02 am »
We normally slaughter yorkies.

274
Were hospital supplies fixed in the first place? Because I remember them not working a long time ago.

275
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: October 26, 2018, 01:44:56 am »
My doctor treated sleeping sickness so hard that the disease progression started going down instead of up and my colonists were cured within minutes.  Not sure that's supposed to happen...

He wasn't actually cured, the disease is invisible below a certain %. They will be cured after immunity reaches 100%, but you may not see it if it's invisible at the time.

Animal pregnancy is also invisible until like 30%.

276
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: October 25, 2018, 07:54:31 am »
(8 years is their lifespan by the way)

It's not like it's going to immediately die after the 8 years, it'll simply start getting heart attacks and other health issues more frequently.

But the trick is quite interesting. I used to send them to rocky terrain or stone room corners to execute them.

277
Other Games / Grim Nights (pixel graphics tower defence game)
« on: October 23, 2018, 09:52:29 am »
https://store.steampowered.com/app/947300/Grim_Nights/

Spotted this gem a couple days ago, it's pretty simple with a matching low price, but quite amazing gameplay.

It's a 2D tower defence/colony management game, in which you harvest resources and try to survive 13 nights of zombie waves.

The map is fixed, but there's plenty of strategy involved. You get villagers with random skills, which can make your early game harder or easier if you are lucky. Zombies come in waves, and also lurk in the tombs underground. You need to advance your technology before the nastier things show up.

278
I use somewhat standardized layouts and priorities, so it all works out in the first year more or less. The main issue early on is the manpower.

Basically I dig out four symmetrical rooms in the soil layers to be used as farms later, and use them for early storage/workshops. Then my miner starts digging a central 3x3 staircase down, and gradually digging out rooms for dwarves and workshops from the staircase. The dwarf rooms are all on the same floors in a symmetrical pattern, that I plan out from the start.

279
DF Dwarf Mode Discussion / Re: 🧽 The Nature of the Giant Sponge 🧽
« on: October 08, 2018, 10:41:48 pm »
If I understand it correctly, Giant Sponges were a big menace in early versions of DF, so the entry might be a decade or so out of date.

If even a wiki entry is a decade out of date, it puts into perspective just how long the game has been around...

280
Does a vault room with a lever work?

281
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 06, 2018, 09:59:35 am »
How many "stacks" of meals do you have? If they all decide to eat at the same time, then the meal piles would already be used by other pawns, and they go for secondary sources.

I'm pretty sure they can eat from the same stack now.

282
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 04, 2018, 01:25:54 am »
Anyone know why my citizens are choosing to eat milk over meals? I have plenty of meals but they grab milk instead and then get sick from it.
1. Milk is closer

2. Meals are forbidden

3. Meals are outside their allowed zone

4. Running a mod that changes their food priority

5. Meals are in a prisoner area (often because of Prison Labor mod)

283
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 02, 2018, 02:08:24 am »
Speaking of animals and eating, though. Rats and squirrels and such eat from your fields if they get the chance, right? Do cats and similar hunt small animals for food in Rimworld, or do they only eat from out of your storage?
Cats and predators will hunt smaller animals when they get hungry, and if that's not available they'll get into your food and drug(!) supplies, and they will leave animal zones and even go through locked doors.

You do want to keep your own and wild animals away from your fields. Cats aren't as useful for hunting vermin as they are in Dwarf Fortress though, you need to wall them off.

284
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 31, 2018, 11:40:38 pm »
Speaking of, if there is plant life on your map, and you don't immediately hunt any muffalo you see, there soon won't be. It's been a while since I played, so I don't know if it was an update or I just forgot, but Muffalo are fucking voracious. I have but four of the things, one a child, and they've picked clean quite a sizable pen. The Turkey pen is mostly rock and stone since I shunted them into a cave, so I get why they occassionally start starving, but even with three other haygrass fields, and a pretty decent sized field of regular grass for the muffalo, I can barely keep up with them.

And Erin is pregnant with a calf, so I guess it's time to designate a massive fucking haygrass field and hope Father and Doc can keep up with the planting demands.

You don't need to designate massive fields, you can use this spreadsheet instead:

https://docs.google.com/spreadsheets/d/1Tjsa_Rw_sDz0IOsFY5WMZ_DAs_sx0iAVS0EfgNOU3Ns/edit#gid=0

Or if you're lazy:

https://i.imgur.com/pgH2OhN.png

Although check if the hunger values have changed since B18.

285
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 30, 2018, 05:14:14 am »
Help me...

So basically every animal on the map decided to sit right in the middle of my base. Maybe they are breeding or something because there are dozens of squirrels and rabbits, and about 10 boom rats. Several groups of deer too.

What is going on? Is this a buildup to an event where they all go mad at once and make me regret everything?
Do you have any mods?

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