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Messages - PhilD

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1
DF Dwarf Mode Discussion / Hematite ore?
« on: September 27, 2006, 11:31:00 am »
From what I've seen in the Wiki, hematite ore is what I need to get iron. But in all my fortresses, I have never found this one...

Where should I look? between chasm and lava?


2
DF Dwarf Mode Discussion / Re: Swarmed by pets
« on: September 16, 2006, 01:10:00 pm »
It always seems even asking for many of my pets to be butchered doesn't have much effect. I designate maybe 10 of them to be butchered, but  it would take a very long time for all of them to get killed - with 2 butcheries and several dwarves with the job option.

3
DF Dwarf Mode Discussion / Re: Keep the beer/wine flowing
« on: September 11, 2006, 03:14:00 pm »
I'm up to lava, but you need steel for magma furnaces, right? I've yet to find iron ore...  :(

4
DF Dwarf Mode Discussion / Keep the beer/wine flowing
« on: September 10, 2006, 06:02:00 pm »
I have a problem keeping a steady supply of drinks for my dwarves. I have plenty of brewable stuff stored, thanks to more farming space and capacity than I can really use, but the problem is, my barrels fill up faster than I can make them.

Is there a way of giving the still "priority" for the barrels over other uses? Overproducing barrels doesn't seem to be a solution either, because wood isn't plentiful enough, and there are other things that I have real need of wood for.

Basically, what I'd need (and this would help in other situations) is the ability to designate flows of goods, like "stuff from this workshop goes to that stockpile" and "only use stuff from this stockpile for this kind of usage"...


5
DF Dwarf Mode Discussion / Mandate for "drums"
« on: September 10, 2006, 10:52:00 am »
My Broker issued a mandate for 3 "drums". I understand this to mean some instruments, but I never found a command to queue jobs for "drums", only "instruments". Am I supposed to make up lots of instruments, and hope some of them turn up as drums?

6
DF Dwarf Mode Discussion / Metal stockpiles?
« on: September 03, 2006, 05:00:00 am »
Is there a stockpile for metal? I thought "Bar/block" would be it, but it looks like my dwarves only bring stone block there...

(I have an awful time keeping track of what I have)


7
DF Dwarf Mode Discussion / Coal - where can I find some?
« on: September 02, 2006, 04:28:00 pm »
In all my games so far, I have never found coal. Where can I expect to? (I haven't looked much beyond the chasm, if that's where it's normally found)

8
DF Dwarf Mode Discussion / Re: Avoiding the River for a bit.
« on: September 03, 2006, 04:16:00 am »
Thanks Blackcat for your "planning" picture. My own fortresses invariably look like they've been designed "as they were being built" - which is exactly what happened. Now, maybe that's why the latest is erupting with hungry dwarves killing each other and leaving huge bloodstains in the halls...

9
DF Dwarf Mode Discussion / Re: Avoiding the River for a bit.
« on: September 02, 2006, 05:24:00 am »
I find that my attempts at farming from the outside river tend to fail too often, most likely due to my not understanding the subtleties of floodgates (my last try, the channel was flooded without a floodgate, so I installed just one and managed to flood the room, but next year the part of the channel inside the cliff dried up, and I never managed to flood that room again).

On advantage of the underground river is, you get a flood for free when you find it, so you don't even need floodgates for your first farm - the naturally flooded area tends to be large enough for my farming power in the first year. So you have your whole winter to set up a real floodable room, and why not do it by the river then?

Also, can you flood from the outside when the river is still frozen? In cold areas, this might make a difference since the river is frozen early in spring, while the underground river is not.


10
DF Dwarf Mode Discussion / Re: How not to dig too far
« on: September 02, 2006, 05:19:00 am »
quote:
Originally posted by Fuzzpilz:

I've never had problems with river branches in that context. Two levers for kobold safety.

[ August 31, 2006: Message edited by: Fuzzpilz ][/QB]


What's this "kobold safety"? Do kobolds like to pull random levers and flood your farms while there are farmers in?


11
DF Dwarf Mode Discussion / How not to dig too far
« on: August 30, 2006, 03:56:00 am »
One minor problem I've run into is this: when planning my farms near the underground river, I tend to dig too far and open the way to the river, making my whole farm plot naturally floodable.

OK, so maybe I should leave some more space to be safe, but isn't there a better way? Do you guys only dig one space at a time, detecting the river?

I also tried putting a support pillar, hoping it would be uncrossable, but I think my dwarves cross them, so that probably means water can too.


12
DF Gameplay Questions / Task type for linking lever to something
« on: September 04, 2006, 01:22:00 pm »
What the task type (ie, what do I have to activate in my Dwarves' labor menu) for linking a lever to, say, a floodgate? It's not apparent in the various screens...

13
DF Gameplay Questions / How to get enough wood?
« on: September 02, 2006, 05:03:00 am »
I always seem to not have enough wood. I never build something of wood if I have a substitute with stone, yet with beds, bins, and the like, I never have enough wood to start making charcoal.

I've read that one can get wood from the tower caps that grow underground, but mine seem to remain "young", and don't seem to be fellable. Should I wait longer?

So, is there some secret tech to wood? Should I have some dwarves who only have woodcutting as their activities?


14
DF Gameplay Questions / Rebuilding walls?
« on: September 01, 2006, 04:59:00 pm »
Is there a way of building a wall where one has dug through the stone?

15
DF Gameplay Questions / Re: Broker and Manager?
« on: September 02, 2006, 04:59:00 am »
OK, then what determines fortress value? I have more than 50 dwarves, with one doing crafts basically full time; whatever the caravans bring, I can easily trade for - but then, the last caravan had exactly zero items to trade (they went back with a few gifts; I hope they don't simply decide that the dwarves at the outpost are lunatics that trade goods for nothing).

I mean, I have a nice decorated room with attached dining room and study for the next noble who comes along...


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