DF Suggestions / Re-spawning orders?
« on: August 28, 2006, 06:55:00 am »The thing is, sometimes this (probably repeating) job is critical to the whole fortress' wellbeing (like, the one kitchen's "prepare meal" job, or something). When a temporary shortage cancels the job, one has to remember to re-add the job when conditions look better.
Couldn't there be an option to make repeated jobs reappear automatically some short time after they get cancelled? Like, the [r] (toggle repeat) key would cycle a job between "one-shot", "repeat", and "respawn repeat" (or whatever this would be called)...