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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Gameplay Questions / Re: Fish, Turles and Food
« on: September 02, 2006, 04:56:00 am »DF Gameplay Questions / Re: Slaughtering horses/mules
« on: August 28, 2006, 10:16:00 am »DF Gameplay Questions / Re: Lost about food
« on: August 29, 2006, 11:53:00 am »quote:
Originally posted by Garthor:
<STRONG>Raw fish isn't edible. Build a fishery to process it.</STRONG>
OK, that must be it. I always forget the "processors"
So the fishing chain is:
Fish(river)->Process fish(fishery)->Cook(Kitchen), right? Or am I still missing something?
DF Gameplay Questions / Re: Lost about food
« on: August 28, 2006, 08:47:00 am »Is it normal that I never find the seeds in containers or stockpiles? There are so many of them, but I never see them lying anywhere...
"Other" could be the lots of "raw fish" in barrels. I've checked all barrels I could find, and didn't see anything else than raw fish and raw turtle. Can it be all rotten and inedible, yet still remain in there, taking up barrel space? (I didn't have a fishery or kitchen for a long time)
DF Gameplay Questions / Lost about food
« on: August 27, 2006, 05:43:00 pm »What, exactly, does a farm (say one where you grow "Plump Helmet") produce? I've been growing this for a long time now, and I can't find any "Plump Helmet" or "Plump Helmet spawn" in any of my food stockpiles - only barrels mostly filled with "raw fish" or "raw turtle".
[z] screen shows: no meat, no fish, no plant, 111 seeds, no drink, 131 "other" (that does "other" mean?); mostly my dwarves don't starve to death, only one or two so far (sometimes one seems to emit a long string of "can't find food" messages, but I cannot figure what that means; the others seem to find food OK).
So, should the plants I grow be processed somehow? Where? And where can I see the seeds?
(It's quite possible that I missed something obvious in there)
DF Gameplay Questions / Re: Farm Ninjas
« on: August 26, 2006, 03:01:00 pm »I noticed that my newly flooded rooms would not let me create farm plots, and was wondering what I had done wrong. Looks like it's a timing problem.
Now, is there a way to tell what season it is, and how long it is till the next? I seem to have a hard time with that...
DF Gameplay Questions / Re: Why Bridges?
« on: August 26, 2006, 02:55:00 pm »DF Bug Reports / Re: Unable to Put Item in Tomb Bug
« on: September 14, 2006, 02:10:00 pm »DF Bug Reports / Drowned dwarf in channel can't be buried
« on: September 07, 2006, 11:36:00 am »DF Bug Reports / Channel/Floodgate weirdness
« on: August 31, 2006, 02:17:00 pm »I made a field to be flooded by the outside river:
code:
...####,,, .: outside
...####,,, #: undug rock
______X,,, _: channel
...####,,, X: floodgate
...####,,, ,: field
When I activated the floodgate, the field was flooded. But then, after winter came and spring came back, when I wanted to flood the field again, I couldn't - the part of the channel that is underground seems to have dried up.
Now, when channeling the underground river, one needs two floodgates, but in this case, only one was needed - only, it looks like it was a one-time deal.
DF Bug Reports / Re: Dwarves stuck on construct building
« on: September 01, 2006, 12:25:00 pm »DF Bug Reports / Re: Empty traders?
« on: September 14, 2006, 02:09:00 pm »DF Suggestions / Task type in "view job" screen
« on: September 04, 2006, 01:26:00 pm »Also, the "view job" screen could display a list of the best-suited dwarves for the job (those with the highest skills), with maybe an option to "suggest" they take it. Those with the task inactive could be grayed out, but with an option to "activate the task and suggest this job to this dwarf".
Now, dwarves could be a bit grumpy and not like it too much when they were reminded to do their jobs, but that would help the player...
DF Suggestions / Better access to dwarven mood and professions
« on: September 03, 2006, 05:09:00 am »It would be real nice to be able to check "globally" how people feel in the fortress, and to quickly reset tasks for several dwarves at once (like, "it's Spring - disable digging for the whole lot of diggers, and enable Farming for everybody" or something like that)