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Messages - PhilD

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16
DF Gameplay Questions / Broker and Manager?
« on: September 01, 2006, 04:55:00 pm »
I've been playing this game for quite a few days now (not too well, I guess), and the only Nobles I've ever seen are the Manager and Sheriff. Yet the Wiki says I should meet the Broker first. Are there special conditions that one has to meet to get a Broker?

17
DF Gameplay Questions / Re: Fish, Turles and Food
« on: September 02, 2006, 04:56:00 am »
I also seem to have a problem with stored fish; due to a massive immigration rate, my food supplies are mostly down to stored fish and seeds, and I have lots of dwarves going hungry, while the fishery remains empty too often. I'm guessing this is because the stored fish is not considered as a suitable fish for preparing.

18
DF Gameplay Questions / Re: Slaughtering horses/mules
« on: August 28, 2006, 10:16:00 am »
I tried ordering my initial pack animals slaughtered once (that was not at the beginning of a game, somewhat later, since I had not found the command), but it never happened. All five were ordered to be slaughtered, but they kept wandering the fortress on their own.

19
DF Gameplay Questions / Re: Lost about food
« on: August 29, 2006, 11:53:00 am »
quote:
Originally posted by Garthor:
<STRONG>Raw fish isn't edible.  Build a fishery to process it.</STRONG>

OK, that must be it. I always forget the "processors"

So the fishing chain is:

Fish(river)->Process fish(fishery)->Cook(Kitchen), right? Or am I still missing something?


20
DF Gameplay Questions / Re: Lost about food
« on: August 28, 2006, 08:47:00 am »
Yeah, my dwarves do harvest the plump helmets, and sometimes they appear in the stockpiles - briefly. So I guess they're just eaten too fast for them to remain or appear in barrels. I do have some planting in each season.

Is it normal that I never find the seeds in containers or stockpiles? There are so many of them, but I never see them lying anywhere...

"Other" could be the lots of "raw fish" in barrels. I've checked all barrels I could find, and didn't see anything else than raw fish and raw turtle. Can it be all rotten and inedible, yet still remain in there, taking up barrel space? (I didn't have a fishery or kitchen for a long time)


21
DF Gameplay Questions / Lost about food
« on: August 27, 2006, 05:43:00 pm »
OK, this really looks like I'm not getting the whole "food" thing (at least in this game).

What, exactly, does a farm (say one where you grow "Plump Helmet") produce? I've been growing this for a long time now, and I can't find any "Plump Helmet" or "Plump Helmet spawn" in any of my food stockpiles - only barrels mostly filled with "raw fish" or "raw turtle".

[z] screen shows: no meat, no fish, no plant, 111 seeds, no drink, 131 "other" (that does "other" mean?); mostly my dwarves don't starve to death, only one or two so far (sometimes one seems to emit a long string of "can't find food" messages, but I cannot figure what that means; the others seem to find food OK).

So, should the plants I grow be processed somehow? Where? And where can I see the seeds?

(It's quite possible that I missed something obvious in there)


22
DF Gameplay Questions / Re: Farm Ninjas
« on: August 26, 2006, 03:01:00 pm »
OK, so you cannot create farm plots at any time, even if you completely control the flooding?

I noticed that my newly flooded rooms would not let me create farm plots, and was wondering what I had done wrong. Looks like it's a timing problem.

Now, is there a way to tell what season it is, and how long it is till the next? I seem to have a hard time with that...


23
DF Gameplay Questions / Re: Why Bridges?
« on: August 26, 2006, 02:55:00 pm »
I'm probably missing something - how do you drown a specific dwarf? I mean, know how to make a floodable room, and I know how to lock a room (I think), but I don't know how to tell a specific dwarf to go to a specific place...

24
DF Bug Reports / Re: Unable to Put Item in Tomb Bug
« on: September 14, 2006, 02:10:00 pm »
I have a lot of these messages (very annoying, and the lost jobs as well), but I think it can be attributed to a drowned Dwarf in a river channel that cannot be dried. Why don't corpses rot after a few years?

25
DF Bug Reports / Drowned dwarf in channel can't be buried
« on: September 07, 2006, 11:36:00 am »
One of my dwarves died in an outside channel (was mad), and now there's no way I can unflood the channel, so it appears that he can't be buried at all? I'm getting multiple "cannot bury: item inaccessible" messages...

26
DF Bug Reports / Channel/Floodgate weirdness
« on: August 31, 2006, 02:17:00 pm »
Not sure if this is a bug, but I found this strange...

I made a field to be flooded by the outside river:

code:

...####,,,   .: outside
...####,,,   #: undug rock
______X,,,   _: channel
...####,,,   X: floodgate
...####,,,   ,: field

When I activated the floodgate, the field was flooded. But then, after winter came and spring came back, when I wanted to flood the field again, I couldn't - the part of the channel that is underground seems to have dried up.

Now, when channeling the underground river, one needs two floodgates, but in this case, only one was needed - only, it looks like it was a one-time deal.


27
DF Bug Reports / Re: Dwarves stuck on construct building
« on: September 01, 2006, 12:25:00 pm »
I get a lot of the same problem - some dwarves endlessly complaining that they cannot find a path to build something (currently, it's a bridge and a road - things that use a lot of stone). I don't know how stone pieces got unreachable, though.

28
DF Bug Reports / Re: Empty traders?
« on: September 14, 2006, 02:09:00 pm »
I've had this happen (empty caravans) a lot in one game. That was with the fortress a few years old, but no broker, in case there's a link.

29
DF Suggestions / Task type in "view job" screen
« on: September 04, 2006, 01:26:00 pm »
It would be nice if the job list, or maybe just the "view job" screen, reminded one of the task type to activate for this particular job.

Also, the "view job" screen could display a list of the best-suited dwarves for the job (those with the highest skills), with maybe an option to "suggest" they take it. Those with the task inactive could be grayed out, but with an option to "activate the task and suggest this job to this dwarf".

Now, dwarves could be a bit grumpy and not like it too much when they were reminded to do their jobs, but that would help the player...


30
DF Suggestions / Better access to dwarven mood and professions
« on: September 03, 2006, 05:09:00 am »
Unless there's some menu I've missed, there is no way to review the mood of your dwarves except one by one, and there is no way to check what their allowed tasks are except one by one.

It would be real nice to be able to check "globally" how people feel in the fortress, and to quickly reset tasks for several dwarves at once (like, "it's Spring - disable digging for the whole lot of diggers, and enable Farming for everybody" or something like that)


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