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DF Adventure Mode Discussion / Re: Attribute Maximums?
« on: June 29, 2011, 04:56:24 am »
In adventure mode of game version 0.31.25, after extensive exercising of my attributes with macros using several starting characters, the best I can figure is that any character is limited to an attribute rank three levels higher than what that character started with. At most, you can improve a stat by three ranks.
Of course, the ranks are:
super<race>
superior
high
above average
average
low
very low
So if I started with "very low," the best I was ever able to become was "above average." If I started as "average," the best I could achieve was "superior," and so on. Often, attribute increase is progressing quite steadily as it reaches this maximum, after which improvement ceases rather abruptly (after as little as two and a half straight game days of nothing but exercise).
If you look at the numbers in the previous post, this is a different result than would be the case if attributes were capped at twice their initial value at character generation. Perhaps this discrepancy is due to differing release versions; I don't know.
Of course, the ranks are:
super<race>
superior
high
above average
average
low
very low
So if I started with "very low," the best I was ever able to become was "above average." If I started as "average," the best I could achieve was "superior," and so on. Often, attribute increase is progressing quite steadily as it reaches this maximum, after which improvement ceases rather abruptly (after as little as two and a half straight game days of nothing but exercise).
If you look at the numbers in the previous post, this is a different result than would be the case if attributes were capped at twice their initial value at character generation. Perhaps this discrepancy is due to differing release versions; I don't know.