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Messages - JasonMel

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46
DF Gameplay Questions / Re: Adamantine smelting needs fuel
« on: August 15, 2012, 12:40:45 pm »
A flattened mesh would be fine for armor, but how would a flattened mesh form and retain a superior keen edge? It must be solid at some point. There's no need for smelting otherwise.

47
DF Gameplay Questions / Re: Adamantine smelting needs fuel
« on: August 14, 2012, 10:33:26 am »
Adamantine is very resistant to heat. Extruding thread-sized wire before smelting allows the heat to penetrate a given volume of metal through a greater surface area; otherwise, it simply won't melt. (That's how I think about it, anyway.)

48
Dear Imush:

It was a leech, not a slug. Believe me, I got a very close look at it.

Sincerely,
Edzul

49
Dear Edzul Cattenshigós:

Welcome to Shedber!

Many opportunities await in our glorious burrows and activity zones for a dwarf with survival instincts as sharp as you have proven yours without a doubt to be.

We all mourn the loss of your compatriots, but I know you mourn them most of all, having traveled months together across hostile lands to arrive at our magnificent mudstone doors. Surviving the rigors of migration was commendable of them, even if it was only to fall within a catapult's shot of the gate to a giant, winged, fire-breathing slug who chose that moment to attack the fort. No-one ever said that dwarves get by on their good luck. Their suffering has earned them all a memorial chamber in the catacombs, whether their death was in the maw of the beast or in the brush fires that charred the landscape in its wake.

I know you are modest, but your daring dash right past the ravening, soot-blackened creature, through the very front gate it was throwing itself against, was truly the stuff of legend. Clearly your penchant for thrill-seeking served you very well, as most other dwarves would choose to run away from any monster even if it took them further from safety.

When common sense prevails in such an epic display, it deserves a party! Meet us at shale table for a hen egg roast feast you will not soon forget, my clean-shaven friend!

Sincerely,
Imush Kûbukethab, mayor and cook

50
DF Gameplay Questions / Re: Is it possible to learn DF all by myself?
« on: August 12, 2012, 08:45:40 pm »
It's much like doing a no spoilers ascenscion in Nethack: Theoretically possible, astronomically improbable.

Not quite.  In NetHack, all the information you need is available from inside the game, though some of it is pretty tricky to find.  In Dwarf Fortress, a lot of the information you need just is not available at all from inside.  Accurate, complete documentation is a serious weak point.

Not only that, but there's no victory condition in DF. The probability of failure is 100%; the only thing separating a novice from a master is survival time.

51
DF Gameplay Questions / Re: Is it possible to learn DF all by myself?
« on: August 12, 2012, 08:14:59 pm »
It should be possible to get yourself on the way to building a strong fortress with well-planned, basics-only documentation and tutorials explaining the principles and philosophy of gameplay (and making users aware of problematic bugs), of the kind found in Dungeon Crawl Stone Soup. Unfortunately, to the best of my knowledge, such a tutorial does not exist. The in-game documentation is insufficient (though of course you should read it anyway), and the tutorials pinned at the top of the forum spoil some significant content and are not generally concerned with letting viewers figure things out for themselves to whatever extent it may be possible. I have some ideas about how it should be done, but any tutorial I would make would be obsolete due to my having played Fortress Mode only in versions prior to version 0.34 which came out in February.

If you are concerned about spoilers and using your noggin to the max, I would recommend against reading the forums and wiki except when absolutely necessary. Instead, if you have a question about how something works, ask here, and explain that you only want the gentle basics. Many things are intuitive and can be picked up through use, but many other things are fiddly enough in the details that figuring out how they work purely by experimentation would be painful. Mining, foraging, and stockpiling are examples of the former; stairs, ramps, schedules, and archery practice are examples of the latter, which many people here will be able to help with.

Finally, to start you off, two pieces of information would have helped me greatly when I was just starting. For one, the game world is three-dimensional, and perhaps the two most important keys are < and > (SHIFT plus , and .), because they show you different heights and depths of the world, respectively. For another, you should investigate the "workshops" and "furnaces" sub-menus of the [b]uilding menu sooner rather than later; the structures listed there will open the way to building most of the rest of the items on that menu.

Finally,
Spoiler (click to show/hide)

52
This is very doable using extant algorithms for converting graphics to text, which would even allow the text-rendered face to adapt to terminal dimensions, showing more detail on a larger terminal.

But there is a good deal of in-game state information that, if real rather than simulated, would be reflected on the face: Happiness level, cuts, bruises, broken features, missing features, and coatings, to start with. The feature would go mostly unused by me after the novelty wore off unless the face reflected these states.

53
Loaded up my expedition members with useful skills like Leader and Fish Dissector.

Tried my damnedest to figure out how to equip the plump helmets from the embarkation wagon.

Stored corpses of dead dwarves in the kitchen.

Walled off the mouth of my entrance canyon for über security, not realizing attackers could just walk over the hills on either side.

Filled my reservoir from a well drawing from the same reservoir.

Sent a single novice marksdwarf to kill a titan. I can't remember whether he managed to fire off a shot or not.

54
So you can't have a burial until a dwarf actually dies. I was afraid of that, but I don't really want rotting body parts hanging around my mortuary for 80 years, waiting for their former owner to die. Can I safely dump the parts and forget about them?

55
I had limbs cut off dwarves in combat. I assumed those would be buried in a regular coffin that would eventually contain the whole dwarf when they die, but the parts aren't getting buried in available installed coffins. How do you bury body parts?

56
DF Gameplay Questions / Re: I'am a Perfectionist
« on: July 22, 2012, 01:41:22 am »
Apparently, dfhack has an "expdig" command that finds the center of the map when used with the "cross" option.

57
DF Gameplay Questions / Re: Everyone is stealing my seed bags!
« on: July 21, 2012, 07:33:33 pm »
*steals a seed bag*

58
Scoops, you say you're completely new to the game -- did you know the game has 3 axes, and you can move along the up-down axis with < and >? I ask because I built a significant portion of my first fort completely unaware of this, and was also very confused by migrant arrivals.

59
I should confess that I do perform mass-dumping of excess stone, and I wouldn't hesitate to fish it back out of the dump if I thought I needed it. But I don't situate the dump in a way that's intended to be convenient for storage, and I tend to have legitimate stone stockpiles peppered throughout the industry area of the fort.

I'm not saying the current stone stockpile implementation is ideal or anything. Just that I prefer to play the game more or less as intended by the author.

60
Well, I was mistaken. I've been playing this fort for months, quit while my computer was out of commission, and came back to it after it was fixed. Apparently at some point in the distant past I deleted my dining hall's meeting area zone, probably to relieve overcrowding. Just wanted to correct my previous statement above. However, creating one doesn't seem to have any effect on the rooted outdoor dwarves, who are still aggressively lollygagging no matter what alert is active. I'm trying to figure out exactly what I did and when that caused them to shift that one time, mentioned in my last post.

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