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Messages - Megaman_zx

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151
there's a 1 click download version for players, just scroll down from the first post

152
how come the data and raw folders appear empty to me all of a sudden?

153
isoworld is notoriously bad with tutorials, so i may be doing this wrong but when i ran it it said 0 tiles found

154
all my changes were for adv mode, that's why intergalactic entity seems so incomplete, it's an adv mode outsider only race. The sleepers should never appear in the game unless u decide to play as one in adv mode. the awakened are the sleepers who woke up early and got infested with wierd cave fungus and stuff. hence the hair (that may or may not work)

edit decided to do some tests because the sleepers do have the right materials (i also forgot to remove the mole meterials which i used origionally, so they had two sets of material templates)... anyways, removed the mole materials and the sleepers were week as fuck, put them back in and they were back in fighting form... don;t know why this works, but i'm keeping it... for now

155
sorry about that... realized there was a make leather backpack reaction, but no tan a hide reaction.. didn't want to make a whole new doc for the small edit (sorry if it fucked ur stuff up)

also... hehe we don;t need brains... i mean in the arena the sleepers and awakened worked as well as they were supposed to. Now we come to the dillema, is a creature simply its raws, or a description and some actions. The sleepers descriptions and actions match my imagining of them...... their raws however have them as toothless, nailess, hairless monsters with organs in... welll, i don;t know here the organs are or if they have them, but they don't die from exposure so they must be doing something right

156
ok, i'm fine with this, but i probably won't play till friday, so if y'all want to do another round go ahead

157
i tried to play an adventurer but had 2 nemesis load fails (game failed, i tried again, etc.)

did a bit of testing on the side with a small world. Created some fortresses, then retired and created some adventurers who retired in the fortresses, went about retiring and unretiring forts and adventurers with no fails so far.

either way, as promising as this game-mode is, it appears to be unplayable since neither vlob or i can start caravans (timeless bob should test to see if his fort is infected with nemesis).

158
I find that strange myself. I made them be made of an oil-like liquid material, but they seem to be pretty tough.

oh yeah, they definitely pack a punch!!! the awakened are supposed to be genetically superior, (which has actually worked in worldgen) but they make up for this in their small number and the fact that they usually destroy their own civilization from within and slowly spread out across the world until they die out... but those early wars can be brutal... still don't know why they don't wear clothes

159
i really should add that shouldn't i?  :P   (i wouldn't even know where to start #nooblogic)

anyways, added a civ and adv mode is more fun (for me at least) as i am able to explore a foreign planet with nothing but my wits and the knife i was given.

(i am testing vocalizations which will "give orders" to the sleepers and guide them on their mission)

*edit
During my first test i awoke in a tomb and after climbing down from one of the mausoleums i was instructed to overthrow the local government. I left the tomb and headed to the nearby chirp village, walked into the castle and started massacreing the inhabitants. After clearing the first two rooms, and sustaining some heavy injuries i was told to complete a task for the locals. This order was quickly replaced by the order to head south. Unfortunately south is the ocean, but there is civilization beyond, so i march west to circumvent the ocean and answer the call of my ancestors

summary: that damn axechirp... crippled my legs.... the test worked so feel free to try out the sleepers in adv mode.
also i genned a world for 550 years and by the end all dretch and awakened were extinct (the awakened i don't care so much about) but the oyls seems to spread across the map so fast they seem to be the dominant race... maybe this should be fixed?

160
my internet has been wonky but i'll get my save up probably by thursday

161
DF Community Games & Stories / Re: The Hall of Legends
« on: September 05, 2014, 11:45:21 am »
oh everything is modded by anyone who knows how, so there is little communication on what is actually put in, not to mention that no vanilla raws, are used, meaning skin/hair /bone/iron/dirt/grass all had to be created by someone... people just pop in and out and add whatever they think is cool

162
added a new language for sleepers, and a race based off them, called intergalactic standard (it's in early alpha now). Pardon my hubris, but their backstory is that they are cloned members of a long dead intergalactic civilization, so don't feel like a rebel because u don't speak my "standard" language

EDIT* so i just realized that... as far as i can tell... none of the creature have properly working blood.... either once they start bleeding they won't stop, or they simply don't have blood to begin with
 
edit ** fixed this alittle bit for my race by adding arteries in the right places... i mean... we still bleed molten flesh, but potato potahto

163
haters, crushing my gilded slums dreams. (btw, i completely forgot to embark with gold weapons, and instead embarked with a shit-ton of gold nuggets, so at least i'm somewhat honest) also i suck at building fortresses, so my wealth isn't well protected (not that i should be telling y'all that)

also i agree with timeless bob about the whole supply and demand thing(if i demand anything, either of you can refuse until i name a ridiculously high price, forcing the gold to be distributed amongst the guilds.)

164
DF Community Games & Stories / Re: The Hall of Legends
« on: September 04, 2014, 05:48:52 am »
I don't know if it's fair for me to nominate this thread since i have recently taken interest in it to the point of participation, but i believe dwarf fortress from scratch deserves a look.

Basically some modder (halfling) decided to delete the entire raws folder from the game, put whatever the game needed to physically run into place, then posted it on google for any modder to tamper with and tweak. the only real guidline is "it's scifi themed." After finally learning how to read the raws, i have realized it is a mass of abominations and mad scientists nightmares wandering around a deserted wasteland of a planet, sustained only by carnage.... on the rare chance you won't meet imperialistic alien civiliations, or Insectoid overlords, you will get to enjoy the local wildlife.... or they will enjoy you... eating you that is

165
Welllp.... learned (if that's what we're callin it these days) how to mod just for you guys!!!

made an outsider race (adv mod playable only) called sleepers (essentially genetically mutated modified humans [really the only thing left after copying the vanilla raws was the formatting])... could add some fun to adventure mode (i know i'll be playing with it a bit). I hope to add some more flavor to the race, but we'll see if i can pull my brain back together after barely modding up a race from scratch

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