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Other Games / Re: Fire Emblem: Fates is out!
« on: March 13, 2016, 09:41:08 pm »
Ryoma is damned good. Praise be lobsterlord. Same goes with Xander, but Ryoma seems to be the better of the two, by virtue of being a speedy Swordmaster who can outdodge a wide variety of strikes.
Both of the Elder Bros can fire ranged with their swords. It's not a bad idea to get Swordfaire and Lancebreaker for each of them, though good luck with the leveling logistics.
Also, Replicate is this game's Galeforce. For one, the replica shares all of your stats and inventory. That also means, if you have a Replica!Ryoma for some reason (by way of partner seals, and perhaps Kagero or FeMU with Ninja Base class), they can have access to 2x Raijintos. However, should the replica get damaged, the original copy also gets damaged and vice versa. With certain skills, this can get crazy. Renewal allows you to proc it twice, healing up for 60% of HP each turn. Lifetaker, given you kill your targets after initiating combat, can net you a full heal. If you can bother with it, I suppose 2xGaleforces mixed with Replicate can allow as many as four turns per round, per UNIT with galeforce/replicate combo.
And finally, it allows you the boring-but-practical ability to initiate attack/guard stance with your replica if you can't find anybody nearby.
Both of the Elder Bros can fire ranged with their swords. It's not a bad idea to get Swordfaire and Lancebreaker for each of them, though good luck with the leveling logistics.
Spoiler: Revelation Chapter Flow Spoilers (click to show/hide)
Also, Replicate is this game's Galeforce. For one, the replica shares all of your stats and inventory. That also means, if you have a Replica!Ryoma for some reason (by way of partner seals, and perhaps Kagero or FeMU with Ninja Base class), they can have access to 2x Raijintos. However, should the replica get damaged, the original copy also gets damaged and vice versa. With certain skills, this can get crazy. Renewal allows you to proc it twice, healing up for 60% of HP each turn. Lifetaker, given you kill your targets after initiating combat, can net you a full heal. If you can bother with it, I suppose 2xGaleforces mixed with Replicate can allow as many as four turns per round, per UNIT with galeforce/replicate combo.
And finally, it allows you the boring-but-practical ability to initiate attack/guard stance with your replica if you can't find anybody nearby.
Spoiler: PSA: My Castle (click to show/hide)