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Messages - Trapezohedron

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8251
Mod Releases / Re: Pony Mod: My Little Fortress
« on: June 17, 2011, 10:04:12 pm »
Hooves not healing is worrying, I'll look into the hoof template and see if it prohibits healing.

Pegasi have the [FLIER] tag, but it only means they'll fly somewhere they could otherwise walk. Since it's currently pretty useless, I just made them 20% faster and cooler, but I've had a fair few remarks about this causing trouble and only one or two about there being uses for it so I'll take it out. Anyone who knows enough to exploit the tag can put it back in themselves.

The plain colours are the ones available in vanilla DF's colour descriptor file, the patterns were made by me by referencing the colours in the vanilla descriptor file, and I put a fair bit of work into making them really different. The description "striped moss green and ivory" is a separate entry to "striped moss green and pearl", for example. Rather than it being done automagically by DF, it was done by me using find and replace and copy and paste. If plain colours are looking dull, I might see about adding a more extensive colour descriptor file, but I'll probably roll that back into descriptions. The problem is that I made plain colours appear about forty-odd percent of time on hair, so between that, coats and wings, you're bound to see them more than once since there's only sixty or so, but with over a thousand patterns, you'll rarely see them twice in different forts. Except for carmine and puce, that combo seems to haunt me.

I brewed a barrel of golden applejack the other day, I'm going to see if I can set [PETVALUE] at the caste level so we can't just buy golden apple ents on embark, and I'll set tissue layers there so I can covert the golden apple ents into more valuable wood. I squash the last few bugs and finish tweaking the dye plants- do we want them really rare but everywhere, or spread out throughout biomes somewhat sensibly? There's sixteen of these plants(which means roughly a gajillion conjured wood definitions), so I'm inclined towards spreading them out, then making some underground dyes or dye-mixing reactions to fill in gaps in a future update. Not that you can't just trade for seeds and grow some, obviously.

Check the tissue templates to see if the hooves don't have healing rates.

EDIT: Also, if creatures get stuck in mid-air while fighting, they will not continue to fight the enemies and wait until they are somehow displaced. And that if the flying creatures are bringing caravan creatures that are much slower than them, they tend to outrun them and head straight for the merchant outpost and abandon the creature, making the merchants unable to access their stocks and making them useless.

8252
Mushroom farm, arena, meteorite zone, secondary living space in case all your guys die in some sort of accident (meteor spawning inside chasm, happened to me)

Indoor jungle, obsidian generator, arena with hindering platforms for challenge and a great library.

8253
Other Games / Re: Elona
« on: June 17, 2011, 09:52:35 pm »
The puppy cave is the best place for finding spellbooks, and like what Ivefan said, if you keep using one spell, the rest of the other spells would become weaker, and depending on your play style, you might actually forget about using the other spells due to their damage output.

Also, spellcasters get a penalty for wearing heavy armor (I believe) and as such, they have to choose between maximizing the spellcasting rate, or their defense. It's one of the reasons why the fairies are one of the best races for wizardry and magic.

8254
Thanks for the feedback, I will add metal item melting and leggings in the next Genesis release :).

You might as well borrow permission to that blacksmith's friend mod, since it was made to supplement this mod.

8255
Mod Releases / Re: Pony Mod: My Little Fortress
« on: June 17, 2011, 09:31:42 pm »
i tried black and its not transparent, but it blends well, i sent the new color to you Nidokoenig

Black when used as a background isn't transparent. So is transparent colors, they just default to your original background color. However, black has an interesting effect with flashing characters.

8256
ORC FORTRESS

This is the latest stable version and has most of the bugs fixed. If everything works as it should there shall not be anymore uploads until all extra features are added.




Features
Spoiler (click to show/hide)

Changes
Spoiler (click to show/hide)

Known bugs
Spoiler (click to show/hide)


Planned features
Spoiler (click to show/hide)

Download


For any suggestions just pm me on the forums.

Note that while orcs are based mostly on japanese culture and warriors, there are a few tidbits of chinese in it. You might want to add a few parts of chinese in your game.

8257
DF Modding / Re: Add body parts?
« on: June 17, 2011, 09:25:07 pm »
If you are too lazy to put those kinds of body parts to your creatures, Genesis mod has it in it's raws.

However, If you are still interested in adding it anyway, you can make male and female members and add it to their appropriate genders.

Note however, if you attempt to overhaul each and every creature the game has, it'll take you a very long time, defining the castes and adding the specific bodyparts.

8258
What? You don't find it horrible like that Nintendo DS and that PSP ripoff?

8259
Diablo mode? Yeah, read that. They also plan to keep flying enemies off the water in the next update.
No more cave bats interrupting with my hellevator construction!

8260
Pretty much everything in this thread is correct, so I'll just give you the short version: the goal of the game is to have Fun.


Also: Dig the delicious cotton candy at the bottom of the map. Really. I laughed a lot when I first did that.

Hysterically, I assume?

8261
DF Adventure Mode Discussion / Re: Adventure Mode Specific Mods?
« on: June 17, 2011, 12:55:47 pm »
I'd just stick to Genesis, but it has weird problems, like nothing in the world being hostile to me no matter what I do.

Makes for a pretty boring adventure if everything just lets you strangle them to death with no repercussions :/

Did you start out as an outsider? Are you ridiculously famous?

8262
General Discussion / Re: The Horror Thread
« on: June 17, 2011, 12:50:51 pm »
Amnesia: The Dark Descent is very scary as heck. I remember the times when my brothers coaxed me to play it, since it was the last day, the day before we decided to get our monitor fixed (it was broken, it'd barely turn on.).

Because of that, I was forced to play the whole game in one sitting. ONE SITTING.

Let's just say I was barely coherent after that.

PS: Just now, I saw a figure in the shadows outside my window. It didn't have a head.

8263
Other Games / Re: Elona
« on: June 17, 2011, 12:38:25 pm »
Indeed. For some reason, when playing as a wiz, you never get enough spells. Ever.

I eventually gave up, and started over as a thief.

8264
DF Adventure Mode Discussion / Re: Adventure Mode Specific Mods?
« on: June 17, 2011, 11:16:48 am »
Wanderer's Friend and it's supplement mod-mod, Blacksmith's Friend.

Aside from that, most if not all of these mods just involve reactions.

8265
Same here! The model of that rocket launcher is quite new and innovative, I wonder if this game is made by a top class developer group?

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