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Messages - Eagleon

Pages: 1 ... 40 41 [42] 43 44 ... 109
616
Other Games / Re: So why are we an artform again?
« on: December 25, 2011, 04:23:55 am »
You're mistaking popularity with worth, wanting games that you think are valid as art to be widely recognized and showered with riches, and at the same time condemning game companies for doing everything they can to make their games as popular as possible. Do you see how this could be fallacy?

And no, it's not a strawman to say 'Make one yourself'. In fact it's easier than ever, so the concept of an elitist barrier you have in the traditional 'art world' doesn't apply. The fact that you're mad about how terrible games are implies that you believe they can be better, so with the technical difficulties fast receding from a few month's hard work and a few years of natural accumulation of knowledge, all you're saying is that you're dissatisfied with gaming and everyone else should make better games. So sorry, we'll get right on that ;)

617
Other Games / Re: So why are we an artform again?
« on: December 25, 2011, 01:41:08 am »
Not to mention that not every year can be a Renaissance. By definition, exceptional art is exceptional, you only get it occasionally because it's difficult to produce, otherwise everything would be spirographs. If you don't like what's coming out now, that's fine, just don't act like you never will. You liked some games at some point, or you wouldn't be a gamer and you wouldn't care about this, so just do something else or stick with what you know until something new happens. That or throw the proverbial gauntlet down and make it yourself :P

618
General Discussion / Re: Vertical Farming
« on: December 15, 2011, 12:40:10 am »
Green roofs have a similar effect but it not as strong. Also, on the fish thing, I think it's called aquaponics(Aquaria+ hydroponics).
Nitpick, though I can see someone coining and using aquaponics for their business, hydro- is the greek root for water (with -ponics meaning work or labor), aqua- is latin. Mixing the two makes me cringe. I've heard it called aquaculture, or just fish farming.

What I'd love to see is more subterranean apartments and other buildings (earthscrapers) so that we can use existing skyscrapers for more sensible things like wind/solar platforms, epic gondola landing-pads, and the farming thing maybe. In an extensive underground city, you could tear up most roads on the surface and rely on tunnels and lifts, and use the huge amounts of space you gain for parks, farms, whatever you like. I doubt the engineering challenges are worse, just different - ventilation, combating shallow water tables and poor soil support, etc., fires (possibly), earthquakes (probably), and bioterrorism (what else is new?) are its biggest problems, but it'll get easier and cheaper as more people do it, as with everything. Maybe a pipe-dream, maybe optimistic in that people would still want to be surface-dwellers and would probably stay just as crowded on the surface, but I guess DF rubbed off on me for wanting this.
Edit: This is what I get for posting to nitpick, everything I just said has been said here by others. Durp. Sorry gaise.

619
General Discussion / Re: Don't you hate podcasts?
« on: December 11, 2011, 02:17:19 am »
I get them, I don't hate them, and they're not my thing. There's no point in my life that I'd be doing something where I could be paying attention to them, where I couldn't just read or write on my phone or be productive instead. If I drove I guess that's when I'd listen to them, but I'm walking distance from my job, and I can't afford a car anyway.

620
DF General Discussion / Re: I had an idea....
« on: December 09, 2011, 01:59:24 pm »
Question: How would you guys deal with multiple submissions per critter? Late submissions that are awesome but made after the critter's page was finalized? Throwing a wrench for the hell of it here, but I do think the idea is great. Depending on what stylistic direction you settle on over time I might be able to contribute, even.

Also, why not include a section of the book for forgotten beasts, in case people want to draw theirs? Could be a good way for new artists to get started with contributions.

621
Alternately, if the problem is with printing, you can change the hyperlink style of the document to be the same as the rest of the text. But that might not be ok either, if their delicate sensibilities are offended if they don't like automatically opening some of your references when trying to copy-paste them into their browser for some reason.

622
General Discussion / Re: How Doctors Die
« on: December 06, 2011, 08:30:26 pm »
I want to leave as much behind that'll represent me as possible, and maybe give some enjoyment to others after I'm gone. I suppose if the payoff were slim (months of sedation for a month or two of extra work, versus simply working on what I like for a month or two and not worrying about it), I'd consider just avoiding treatment. But very often the timeframes are a rough guess, and when quality of life is discussed it isn't taken into account that someone might be willing to suffer with less anesthesia to keep living. You can learn to deal with pain, you can learn to deal with throwing up every time you eat after chemo, or being confined to a hospital and fed intravenously because you lack a stomach or whatever horrific nightmare scenario you can come up with. People have and will continue to do so right up until protocetaceans literally digest our infrastructure with their psuedoorganic cybernetic drysuits and take over the solar system with ill rhymes and krill underlings. It sounds cocky, but I'm confident I could because my work is that important to me. Not finishing some of it would bother me (until I died), but not as much as being prevented from trying because someone else considers a medical procedure too drastic to put someone through.

623
General Discussion / Re: How Doctors Die
« on: December 06, 2011, 01:46:42 pm »
Quote
It's like having gone through spinal paralysis and coming to the conclusion that "all those lameys should just pull themselves together and start walking, that's what I did". Whatever little inconveniencing bouts of sadness you suffered from, it sure wasn't depression.

Admittedly, I'm sure there's a good chance at least someone has come through spinal paralysis with that sort of attitude - people do occasionally recover, after all, with sufficient effort and loads of luck, and one should never underestimate the ability of people to assumed "I did it so it shouldn't be hard for other people to do it either" for whatever reason. Anecdotes as generalities, right?
It's actually a pretty common way of dealing with depression, albeit often ineffective. Dismissing it as trivial weakens it for a while as a force in your life, whereas the constant barrage of support, therapy, and medication can quickly dominate your life and mindset if it's overdone, so that you're perpetually "recovering" without real hope of recovery (a state which is never really explained). People do the same thing for stopping smoking. Really, the strength needed to deal with it constructively does have to come from the person, not his therapists, so it's a step in the right direction.

For death, I have to agree with people that would want to keep living. 'Quality of life' is a meaningless generalism, like measuring a book by a sliding bar of 'happy reading'. Quality of life isn't always about being happy or comfortable. There are things that I'd want to finish before dying, and pain is horrible and bad, yes, but I couldn't stand to give up on them. If I couldn't write or program, perhaps (Prachett has my sympathies - Alzheimers is my worse than death), but I'm the type that would be stubborn enough to push through a couple of years of medical torture. I don't think I could tell other people to do the same, though.

624
Life Advice / Re: bad growing brother needs heavy annihilation.
« on: December 04, 2011, 03:27:36 am »
I rescind my recommendation. It sounds less like short-sighted slackerdom and more like a mental illness, from what you've described. Getting his way all the time doesn't really explain his avoiding leaving the house, or going to such lengths to stay in his comfort zone. Most people would look to expand theirs a little rather than brave Hotmail support ;)

You need to gather clues for why he's avoiding life, as objectively as possible. Try and arrange speaking with a family counselor or therapist yourself for help in this - they can help you understand what might be going on and give you a better picture about what you can, should, and shouldn't do. I can't stress enough that his behavior might hide something a little darker than spoiled brat, and that you should tread carefully here, especially with any personal attacks you might feel the urge for.

625
Life Advice / Re: bad growing brother needs heavy annihilation.
« on: December 02, 2011, 07:25:47 pm »
I'm sorry, but I don't really understand what the problem is. He's your brother. Not your child. He's not your responsibility. He's your parent's responsibility. You haven't said anywhere that he's asking for help. He's not your responsibility and he doesn't want your help.

I would advise you to not worry about him. Worry about your own life.
Do you have siblings? Correction, do you have siblings that did/are doing poorly? If you did and you weren't completely estranged from them, you'd realize that this isn't how it works. You can't just not worry about your brother when he's bombing out of life, you have a responsibility to step in and do what you can. This sort of attitude is the reason for a lot of problems from parents (I'm willing to bet in a roundabout way that this one is an example), it's not any different for siblings.

My advice? Pull the rug. This kind of thing can't be solved a little bit at a time, you have to make him realize that his situation is a privilege, not a right. If he's not of age (I don't know Italy's laws), make your parents lock up his computer, and if necessary lock up your own. Have them refuse to let his friends in the house until he takes more responsibility with living in a house with others. If need be, and there's no other option, he'll still mature faster if your parents kick him out and he's forced to take care of himself than if they let him vegetate and feed off of their internet connection. He might hold a grudge for it, but it's better than the alternative. My older brother had to go through a couple of years of living lower-class (with occasional medical intervention, heh), and now he's starting a non-profit. Better, it'll probably be successful.

626
Life Advice / Re: No idea what to post/reply with in threads?
« on: November 26, 2011, 09:45:52 am »
It varies depending on day/time of year/phase of the moon/whatever, but I guess you could consider me a lurker (.3 posts a day?), and yet I've hung around since Slaves to Armok was getting updates. I don't think it's a big deal if you don't want to post anything, it's much more important that your posts are useful and reflect yourself.

At the same time, there's a point where you're needlessly self-censuring. Before you delete a post you've constructed and afterwards dislike, it's a good idea to look closely at why, and if possible remake it so that you're happy with it. Otherwise you'll keep doing it, and you might end up thinking that you can't write well or something. That always bugged me about me - the fact that someone can recognize their own failings means they can improve on them, and that's exactly the wrong time to give up on them.

627
Creative Projects / Re: Speak with The Voice of The Toad!
« on: November 23, 2011, 02:39:27 am »
Wouldn't it be extra-weird if he started to use it for the real devlogs? I mean, there would be no point, but it's appealing to me somehow.

628
Life Advice / Re: Troubles with writing commission
« on: November 19, 2011, 08:57:30 pm »
Why does everything you say make it sound like you're trying to write an action story when they asked for a romance?

None of the traits they listed make a romance any more difficult to right, so I'm honestly a bit confused...
1: The only traits they listed were of primary importance for an action story. Unless the one of them is cooking a roast with his flame sword or something, or you get into the weird vampire fetish that seems to be emerging. If they had personalities I'd be able to make it more focused on that. As it is, the personalities must be established from the traits they've given me, and for odd traits like teleportation you can get some strange outlooks. Being able to jump over to Italy from America for an hour or two changes how they'd look at the trip, for instance.
2: There really isn't any such thing as a straight-up romance story. It's always (or should always be, in my mind) framed by surrounding action to establish the characters, even if it's non-violent action, like driving up to a cabin on vacation. Read any romance novel - you'll find the pro searching her soul in Maine while on a business trip for a photography studio, or solving a crime, or doing something else that give his/her affair some personal meaning. Especially since this will be for public consumption (with his permission) and not just for the commissioner, I want the story to make sense in respect to the character's obviously epic natures and not immediately throw them into a candlelit dinner on a bed of roses. With lightning swords.
Agreed. There are plenty of far more powerful characters in fiction that nevertheless manages to be well written and entertaining.
Their level of power has nothing to do with it. They have no past and very few established obligations. One of them is a marine, but a marine that can teleport wouldn't have to be a marine for very long, and a vampire wouldn't want to stay a marine for long unless it was an understanding that they couldn't do drills during the day. Thank god he let me nerf the marine.

Believe me, I'd love to tear these characters apart and reconstruct them into a well-written and entertaining story. Well, if I had no other ideas. But if you think convincing romance in sub-short-story format is easy with characters that just wouldn't normally give a shit (I can't make them hundreds of years old, at most I can give them some young-adult angst), feel free to take the commission off my hands :P I'll just go with what I know works.

629
Other Games / Re: A tiny Skyrim thread. The physics of Giants and Dragons.
« on: November 17, 2011, 01:04:40 pm »
I believe there is no wind resistance in this game, but it is a possibility, but we can just chalk it to error margin.
Most modern physics engines take into account some measure of drag. Everything looks extremely silly without it (though often silly with it, as it's incredibly overdone in many engines). It's easy to tell by watching thrown objects rotate - if the rotation slows before hitting the ground, there's drag. The problem is that the numbers are probably fudged to "look right" so there's no real telling how much the character's body has without access to the object definition, and if it's fudged in the wrong direction you could be looking at feather vs. anvil differences in density.

630
Life Advice / Re: Troubles with writing commission
« on: November 17, 2011, 12:30:32 pm »
When you're done, can I have your help on a story about a transgender space marine librarian apothecary chaplain from the Black Templars that falls in love with a hermaphrodite Eldar titan farseer, and their hate sex through the galaxy as they travel across the Webway?
*chuckles* At least your characters both have jobs and obligations.

They're apparently partial to the 'run like hell' plot, so it's time to make a bigger bad. The vampire-marine is also losing his teleport. This is workable.

I suppose I was mostly worried that there was some secret writer's/artist's code that prohibited telling commissioners that what they've provided is dumb and bad, but in retrospect why would I want to work this way if I couldn't at least do this for the worst of it?

So thanks, B12, the world is now to be smuttier due to your encouragement. Wouldn't your mother be proud.
angst
Becomes even more amusing if you keep their ages the same.

"Parakeets, my fallen friends, Tuna and Adagio. My cats! Your souls are welcome to me in this war-torn land. Inhabit this fallen warrior's body so that I may speak to you once more."
"Chirp."

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