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Messages - jamesadelong

Pages: 1 ... 11 12 [13] 14 15 ... 26
181
Oh yes, I remember the tales of Mormund the Vicious: The greatest warrior who fought with twenty-five arrows and a ballista bolt hanging out of him.

182
DF Dwarf Mode Discussion / Re: Opinion poll:
« on: July 29, 2011, 01:33:10 pm »
Your asking about dwarfiness and then talking about not wanting to show the gore??? O.o

183
I'm not sure whether to blame the "adequate" diagnoser or the "novice" suturer, but I had a dwarf who got shot through the hand by a goblin.  He went to the hospital, got diagnosed, got the wound cleaned, stitched up and bandaged, and went happily back to his daily routine... where I found that he still had the arrow stuck through his hand.

If he attacks somebody, can he use it/does it affect anything?

184
I had a legendary diagnoser (odd fortress where more were wounded than killed and I git a ton of doctors coming in via migration) once. It was pretty awesome, he hated people in general and managed to get his leg seriously damaged in an FB attack. So I named him House. There was also a novice surgeon who came in with novice surgery skills. He was immediately made into both the butcher and the surgeon, both facilities were next to each other, lots of fun was had. :D

185
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 28, 2011, 11:35:25 pm »
Lead. Useful for everything, pipes, poison, bullets, weights, models, clubs, control rods. Everything.

186
Possibly a few weeks. Maybe more. Tell you what, dwarf me as a mechanic and we'll see how we go. If I do get home soon enough and my dwarf survives, then I'll take a turn. If not, then no harm. Again, sorry.

187
DF Community Games & Stories / Re: CryptIron
« on: July 28, 2011, 08:46:10 pm »
CRYPTIRON IS NOMINATED! COME ON! LET'S VOTE FOR IT!

Naw, sweet. Thanks guys :)

188
'fraid I won't be making this update guys. I'm still in Canberra and my internet access is limited to my phone for the next few days. Sorry :/

189
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 27, 2011, 07:40:22 pm »
In other news, I've just set up my skirmishers.
A squad of five remarkably useless speardwarfs clad in leather wielding copper and iron spears. They're purpose is to defend the overground, building up skillz and finding ambushes with their skulls. By years end, any survivors are cycled into the main army with proper armor and weapons. I currently have an awesome squad commander, who after wiping out an entire strangler siege by himself, managed to loose an eye to an elven arrow. He now commands the squad responsible for defending the hospital/morgue/crypt, which is one of the more tactically important places in the fortress.

190
DF Dwarf Mode Discussion / Re: Interesting world we live in...
« on: July 26, 2011, 04:27:07 pm »
I genned a specific world with a single cavern layer. I wanted to do ‼SCIENCE‼ with frosty trees and magma. So far my reports show that those trees are awesome and that even with a compressed world, the magma layer is an annoyance to access and manipulate.

Also, I built the open entrance to my fort in the center of his shrine. Only way in is by going past his territory. Whenever I do work or I want to allow access, I pull a pair of levers and a blast door closes over the shrine entrance and opens across the stream. There's a flooding mechanism and an S-bend to stop him without killing him in the event he decides to explore my fortress. All good otherwise.

191
DF Dwarf Mode Discussion / Re: Interesting world we live in...
« on: July 26, 2011, 04:08:09 pm »
Good news guys. Despite not being able to set up farms on the surface due to both zombies, skeletons and ol' vomit titan, I have managed to start a decent butchery underground. I broke the first cavern and filled the place with grass. Then built a small ranch on the soil layer with a nice pond. From there I can grow cows and goats for food and milk.

As for ol' vomit titan. He just saved me from the third siege. Dark stranglers and goblins seem to have an issue when blasted with boiling necrotic poison. Fun times. I'm thinking of just leaving him and using his close proximity to wipe out anyone who comes nearby. He only has one limb, his stubby tail. Other than that, he's a blob. So, another question.

How well does a blob vomit titan hold up in battle?

192
DF Community Games & Stories / Re: CryptIron
« on: July 26, 2011, 03:12:48 pm »
I'm pleased. It's the first story that I've shown to an audience, to have it blessed with the honor of being in the bloody halls next to boatmurdered would be magnificent :P

193
DF Dwarf Mode Discussion / Re: Interesting world we live in...
« on: July 26, 2011, 11:54:18 am »
Ok, excellent points. I think I'll do all three once I reclaim. I just lost the fortress to Oson Uslukstetso. The dworfs had taken a break from dragging everything inside, within moments he wondered over to attack. With all of my dworfs clustered around one point, he simply attacked with his poison breathe and wiped the lot out. Funny as hell.

194
DF Dwarf Mode Discussion / Interesting world we live in...
« on: July 26, 2011, 11:40:13 am »
So! I need help, from you infact. Yes! You, the attractive blighter reading this.

My problem is such. I have just embarked from a civilization with no access to plump helmets or most other plant life, onto a plain with no hills, a nice big shrine with a heaving, poisonous vomit monster, with the walking dead all around. Oh! And I've just lost my fighter to the creature. Apparently, despite being made of vomit, it's poison is rather potent, causing necrosis within but a few moments.

So, any advice, ideas or other thoughts? Any goals I, as a usually agrarian fortress builder, should aim for with a wholly carnivorous fort? Anything I should keep in mind when setting up an abattoir?

195
I had a shrine once... then I dug under it, dropped the floor by one Z level and used that and a drawbridge as a defensive point. Exploding goblins are remarkably funny creatures.

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