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Messages - jamesadelong

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226
DF Dwarf Mode Discussion / Re: Worst advice to give a new player?
« on: July 15, 2011, 10:11:10 am »
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Fixed it.

Sig'd

227
If the goblins can't dig then why have they picks? And where do they get their metal, pig tail clothing and rutherer mounts?

Dark Overlords.

Urist Mc-curious: "So why do the Goblin snatch babies?..."
Urist Mc-Dismissive: "Dark overlords."
Urist Mc-curious: "Why do they use..."
Urist Mc-Dismissive: "Dark overlords."
Urist Mc-curious: "What..."
Urist Mc-Dismissive: "Dark overlords."
Urist Mc-curious: "Are you actually going to let me fin..."
Urist Mc-Dismissive: "Dark overlords."
Urist Mc-curious: "Dammit!"

228
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 13, 2011, 09:38:31 am »
And they're noisy. -.-

229
DF Dwarf Mode Discussion / Re: Platinum as armour
« on: July 13, 2011, 09:14:20 am »
Oh, if only you could build a dworf portable guillotine. Mount it on somebodies arm and have at it!

230
DF Dwarf Mode Discussion / Re: A point about traders.
« on: July 13, 2011, 08:47:15 am »
Dorfs and organization in the same sentence? Blasphemous!

Not entirely, my dworfs are capable of running the magma cylinders. A small storage yard of metal vats of magma pumped from the sea itself. It has a tendency to suffer Goldilocks syndrome To much and the vats overflow, too little and there's not enough to run the obsidian foundry and defenses. So far it's been pretty successful and it's perfect for my obsidian sword industry. The reason for the swords? I didn't have a decent weapon-smith, but a stone crafter managed to go fey and became legendary. I decided to focus the fortress around her capacity, magma cylinders, pumpstacks, obsidian foundries. The works. Then a master weaponsmith came along. I didn't want to have to stop what I thought was pretty awesome so I drafted him into the farms.

Admittedly, it is a fairly shallow embark and the foundry and storage yard isn't that great, but I wanted had to position the drainage grates over the great hall. One screw up and the hall floods with magma or water. Or both, at the same time.

231
DF Dwarf Mode Discussion / Re: A point about traders.
« on: July 13, 2011, 07:58:52 am »
So whats the precedent for asking for a bunch of maces and axes one liason, then asking for booze and crutches the next?
Do you mean, the liason asking YOU for that stuff?
RNG. It makes succession and community games more entertaining, though.

Blast and damn! Here I was thinking that there was some level of organization amongst our dworfs!

232
Dwarf! Mechanical Engineer! Named Voltaire! If you would kindly, please and thankyou. :D

233
DF Dwarf Mode Discussion / Re: A point about traders.
« on: July 13, 2011, 07:35:26 am »
So whats the precedent for asking for a bunch of maces and axes one liason, then asking for booze and crutches the next?

234
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 13, 2011, 07:27:47 am »
Mild curiosity. Would turning gold into coins increase their value? What would be the best craft to make? Value to effort...

235
DF Dwarf Mode Discussion / A point about traders.
« on: July 13, 2011, 07:24:20 am »
Trade caravans sent from the mountainhomes, are they run by actual supply and demand? If so, then wouldn't the caravans simply be redistributing the needed resources from the various colonies to the mountainhomes and then back out to the colonies again? If that is the case, then the insight into the way dworfs view themselves is entirely different to how we view them. This would dictate some level of organization, a set of floating warehouses (floating as in not being tied down to any one good or group) attached to a group of men who devise the substituent prices on goods based on need versus demand of the empire as a whole as opposed to simply increasing the profit margins of the traders. The system is a self righting system, by which the efficient colonies with the capacity to prosper will see an increased amount of attention through this defined wealth, soon becoming the attention of nobles and the monarch. By all rights, these dworfs are brilliant and recognize the value of advancement and survival as a whole, as opposed to survival as an individual.

Am I right?

236
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 13, 2011, 06:21:08 am »
Gnome - Small stealthy empires built on the pre-occupation of humans and their fascination of quaint decoration.
Badger

237
It's Australia.

Well there goes my chances of sleeping tonight. Time to set up magma sentries and hopefully avoid the torrent of bolts and lobbed stone.

238
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 12, 2011, 12:43:43 pm »
Euouae.
Wait... dang :(

239
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 11, 2011, 03:18:21 pm »
So we're to act like a legendar cheesemaker when faced with a fox?

240
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 10, 2011, 01:21:44 pm »
I don't think the economy is working. Maybe it will be removed in the next release? Until then, why invest any energy into it?

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