I agree about more turn off/on for new features. In my opinion this is by far the best thing about this mod, the ability to select what you want and what you don't want. Personally I don't want to overcomplicate the game, yet. I'd like to get accustomed to the current difficulty level and when I feel comfortable, enable the more difficult and advanced/interesting things.
Also, I want to put together a chart/guide for all the plants. Mostly what biomes you can plant it in and whether they are above ground or below ground. I found the file that lists all the information, however, I'm not positive on what certain things mean so if anyone can point out all the basic information so I know where to look for certain things, that would help a lot. As it is now I can only include what biome and season you plant them in, I would like to include other things as well, like if a plant does something specific (used to create dyes, drinks only, thread and drink, etc...) I'd like to include that as well.
If someone has already done something like this let me know so I don't waste time doing it as well. I tried to search the wiki for something that explains the info contained in these files like it explains with the advanced world gen but couldn't find anything:
1. What does [dry] mean? You can plant it without having to "water" the ground or something else?
2/3. You can make syrup out of it, and it is edible, and you can use it for cooking meals at the kitchen. Is this correct or am I misunderstanding?
4. No idea what this is, growth rate? And is it important to know or more of behind the scenes things a majority of players wont notice or know about?
5. Anything in this that's useful to the average player?
Thanks in advance.
1: I think [DRY] lets it grow away from rivers/murky ponds and [WET] lets it grow near them, but it could refer to biomes. You can use both if you want. Either way it has no effect on farming.
2. Yes, syrup.
3. This part means the syrup is edible and cookable. This was established for the plant itself up under [STRUCTURAL_PLANT_TEMPLATE].
4. Frequency defines how often this plant appears as a shrub, and cluster size is how many you get when you harvest it as a shrub (affected by herbalism, but I don't know the exact relationship). I'm pretty sure neither of these affect farming, but I could be wrong with cluster size.
5. This gives a plant seeds. Unless you care what colour the seeds are, all that matters is whether or not this line is present. No seeds, no farming, although the plant will still grow as a shrub. Also, you can make the seeds edible and cookable from this section. IIRC rock nuts are edible raw in vanilla.
Further reference:
http://dwarffortresswiki.org/index.php/v0.31:Plant_token