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Messages - AutomataKittay

Pages: 1 ... 146 147 [148] 149 150 ... 163
2206
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 20, 2011, 12:47:35 pm »
Sweet. Goblins will be attacking providing me with iron after all :D

EDIT: If I change the raws to make exotic pets tameable, will I need to regen or will it take effect in my save?

You won't need regen, you'll have to do it in the save's raw, though. Just remove the _EXOTIC bit after you exit game, and before starting it up again. And it's possible that goblin won't show up, unless you've checked the embark screen to see if goblins can reach it, eh?

2207
DF Dwarf Mode Discussion / Re: Second fortress
« on: June 20, 2011, 12:45:58 pm »
Note to self: save more often, especially when the computer has been wanting to autoreboot....


Question:

Why does the human diplomat keep showing up, saying how nice my fort looks, and thanks me for my time and leaving without actually doing anything?

Because diplomacy part's incomplete. You can kill him to cause wars, and someone else'll show up to ask for peace after a while.

2208
DF Dwarf Mode Discussion / Re: WHAT
« on: June 20, 2011, 12:44:14 pm »
Welcome to DF, it all have just begun. It will get worse. Much worse.  :D

2209
DF General Discussion / Re: Colourful Buildings
« on: June 20, 2011, 12:13:18 pm »

No, the tunnels were already there- Ankh-Morpork is built on Ankh-Morpork, after all. Which would be really cool for extra long 2000-odd year world gens, if the cities would be built on top of older, erosion covered cities.

Happens IRL quite often with ancient city sites, and even some relatively modern cities have 'undercity' or was built on top of older part.

That'd be neat to find, though.

2210
DF Dwarf Mode Discussion / Re: Trading a fortress through dropbox
« on: June 20, 2011, 12:10:52 pm »
Might have better luck over in community/story forum, successions are when players takes turns playing the game.

2211
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 20, 2011, 11:17:32 am »
Why can I not view all the civilisations near me in the [c] screen from the outset? Do I have to have encountered them firsthand before they show up?
They have to show up first before you have a local record of them.

2212
DF Gameplay Questions / Re: Dwarves Riding animals
« on: June 20, 2011, 10:57:10 am »
It's fairly random for me, I suspect it depends on the invader's homeland biomes and creatures available there. As well as random chance of them showing up with something. More likely than not, they won't pop up with mounts, I've had invaders that never had trolls show up, and another world where everyone rode in ( which makes for funny result with swimming mounts  :D )

2213

So the dark brown Fs in the stocks menu are the forbidden weapons currently in use by some dwarf, whereas the yellow Fs are the objects I actually decided to forbid?

It's right to unforbid the dark-brown-F objects in the stocks menu?

the dark brown ones just means that -some- of the thing in the position are forbiddened, the yellow one means that every item of that type is forbiddened. As for it being right, tis up to your experience and the specific objects.

2214
DF Dwarf Mode Discussion / Re: Weird Parsing in a Statue
« on: June 20, 2011, 10:46:33 am »
It, uh, dehydrated? Does ANYONE else see a problem with that? Critters don't need liquids, and yet it dehydrated.

Is not possible!

I thought it was possible with trader creatures going insane. Haven't had one of those in a while so can't be sure :D

2215
DF Dwarf Mode Discussion / Re: I just realized something.
« on: June 20, 2011, 10:44:18 am »
Another trick is to Gather Plants, and brew everything into booze.  That way even if you only have 250 booze, it's more likely to be 10-15 per barrel thus doubling the number of available barrels to drink from.

I'll try this, unfortunately I cannot choose from the workshop the type of seeds the brewer is going to brew  (I hope he is smart enough to pick different seeds)

You can use  z stockpile screen, select kitchen screen, and set what you can cook and can't cook, brewing options are there too. At least that's what I assume you means by seeds. You brew plants, seeds are for planting or cooking.

2216
DF Gameplay Questions / Re: Dwarves Riding animals
« on: June 20, 2011, 10:15:15 am »
Nope, not currently or in next few versions, as far as I know. Invader mounts are generated off-map from nothing.

2217
I'm pretty sure they're still holding on the weapon if they can still use it, I've seen some of my melee dwarves running around with forbiddened weapons, and some unarmed with weapons in the field. I think it's the process of getting 'stuck' marks them as forbiddened, regardless of if they're holding it or not.

Military and civilians can keep forbiddened outfit on if it's equipped -before- being forbiddened.

2218
DF Gameplay Questions / Re: Bone and obsidian in Arena mode
« on: June 20, 2011, 09:08:39 am »
They are not found in the RAWs (.25) so I don't think so. Maybe someone else knows a solution though.

In .18 I have here, short sword have [CAN_STONE] which I assume is needed for obsidian swords since none of other weapons have it, and only short swords are made from obsidian in vanilla.

For bone gears, it's [BARRED] in armor raws. I have no idea what crossbow have that allow it to be made of bone in vanilla. So I don't see what's preventing them from showing up in arena mode, other than either a bug. Or it's intentionally kept out because of the clutter factor? I see wood items all over the place there.

2219
DF Dwarf Mode Discussion / Re: Finally, a USEFUL artifact!
« on: June 20, 2011, 07:14:08 am »
I never bother restricting materials or using burrows.  That said im also plagued in my current fort by about 15 artifact trade goods of various types.

Out of curiosity.  How exactly does save-scumming an artifact work?  I once save-scummed a candy weapon mood when he turned out a mace, the save was just after the mood was announced but before the dwarf reached the workshop, he then made a spear which I kept.

A later armor mood in the same fort I also tried to scum but he produced exactly the same artifact everytime (same name, same base item, same materials...identical).  In this case I think the dwarf had already claimed the shop and a copper bar.

Is this the cutoff point for scumming artifacts?  Do i need a savepoint before workshop claim?  I have noticed that a save point before the mood is declared usually leads to a completely differant dwarf mooding.

Did the dwarf have preference for the armor piece he made? I've seen some comments elsewhere that some parts of moods can't be avoided, due to their preferences.

2220
DF Gameplay Questions / Bone and obsidian in Arena mode
« on: June 20, 2011, 07:11:36 am »
Is there any way to enable bone and obsidian gears in Arena mode in .18? Or does it works in later versions?

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