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Messages - AutomataKittay

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631
DF Suggestions / Re: Syndromes that apply creature variations
« on: November 22, 2012, 04:16:30 pm »
Just wanted to post that the OP made me laugh :D

Yes in support of flexibility!

632
DF General Discussion / Re: Should ToadyOne accept bitcoin donations.
« on: November 22, 2012, 04:15:39 pm »
I'd totally invest in a currency backed by ghosts. Quick everyone, which is better: Ghosts or zombies?

Zombies. They'll thump on people and terrorize them, ghosts are so passe and half of them don't even do anything but groans. Oh and so easy to put down, you'd be better off trading slabs!

Invest in zombies, have eternal resource :D

I'll even throw in some secret of life and death to help your investment!

633
DF Dwarf Mode Discussion / Re: Short pump stack question
« on: November 22, 2012, 04:13:15 pm »
Doesn't matters where you hooks it up, as long as it's all mechanically linked. I've had pumpstacks driven by underwater gears, or by gears on top of the stack itself. Or from the arse-end of one of the pumps. And once even driven from the pumpface, though I don't remember how that worked out :D

If they're mechanically coupled ( needs more power for each additional part) then you can hook the power up anywhere on it! Well, as long as you observe the basic principle of connections.

634
DF Suggestions / Re: Werecreatures need to kill.
« on: November 22, 2012, 04:09:54 pm »
That could be interesting. It doesn't make a lot of sense.

How about this: Transformation occurs under stress, e.g. combat or unhappiness. Certain phases of the moon can cause stress. Transforming massively increases stress. Once transformed, the werebeast needs to let off steam before it can transform back to its human/dwarven/whatever from. This can be done through combat, vandalism, magic, contact with a loved one, or perhaps seeing a statue which gives a massive happy thought.

I second this. Instead of tantruming, a werecreature should transform. :D

Thirding, while moon cycle is pretty good for linking current lunar mythology, a stress-inducded wereism would be a lot more fitting when deities are more fleshed out and psychological mechanisms are detailed out somewhat more.

635
DF Suggestions / Re: The Edification of a Dwarven Language
« on: November 22, 2012, 04:08:01 pm »
That's corrected. As two people asked for it, I also add the "animate/inanimate + hostile/friendly" proposition.

Yeah, I think it's also the most primitive way things can be identified currently. Does it moves? Does it want to hurt us? I'd not classify undeads under inanimate, because they moves and clearly have intent. Though to be fair, they could just as easily be inanimate for want of living :D

Traps could be considered hostile inanimate, so can be magma and poisons. Really a lot of stuffs could be, since it does harm, but have no awareness/intent.

There could be better way to systemize things, but those binaries are very easy to 'get' and rather suitable with how creatures in-world reacts.

636
DF Suggestions / Re: Dungeon Keeper-esque gamemode?
« on: November 22, 2012, 03:34:56 pm »
That might be pretty good suggestion for future versions where NPC adventurers are more fleshed out and non-dwarven sites can be taken over :D

I think it'd be more fitting for goblin or necromancer civs to do such thing, though, and they do tend to either have something desirable ( slabs or slaves ) or just being evil/annoying enough for everyone to point at them for money. Or possibly a megabeast site with their slave/followers around whenever that's implemented.

637
DF Dwarf Mode Discussion / Re: What in the HFS is going on?
« on: November 22, 2012, 03:31:27 pm »
Won't the pipe eventually cool over, as the magma above gets supported and plugs the gap? Eventually?

Not always if water's coming in at really bad angles ( cavern overhang over magma pipe, through intercavern passengeway, etc ), it's rare, though.

It should normally, eventually seal over, but those other events can happen and end up with eternal rockfall.

638
It's not 100%, but if it's in the layer, then there're a -chance- that it'll be there.

You should do searching mining ( I think tunnels around 10 apart should be able to find it without issues if it exists ).

I've almost never gotten iron ores in sediment layers in some places in 34.09 and I don't expect ore generation to be too different in more current versions.

639
DF Gameplay Questions / Re: Legendary Vampire Weaponsmith
« on: November 22, 2012, 03:26:10 pm »
According to the wiki vampires get their alcohol from the blood of their victims, so as long as their victim has had some recently they'll get what they need from them.

Where in the wiki does it say that?  I see this in the vampire entry:

Under uses:
"However, vampire dwarves are still alcoholics, yet cannot drink anything but blood; the resulting job performance penalty from the "can't even remember the last time he/she had some" level of alcohol withdrawal significantly reduces the usefulness of vampires"

and under bugs:
"Although vampires don't drink anything except blood in the Fortress mode, they still suffer from alcohol withdrawal, which slows them down. Bug:5189 "

Toady did mentioned that vampires are supposed to be able to delay or prevent the withdrawl by drinking from dwarves. Though I believe he admitted that it might be bugged, and that was a few versions ago, IIRC.

Don't know current situtation though!

640
DF Dwarf Mode Discussion / Re: Necromancer Dwarf in my civ
« on: November 22, 2012, 03:02:59 pm »
By obsessively watching your refuse pile after you've walled it up and put a few doors in the way :D

641
You always get first two waves of migrants, regardless of isolation, I believe. And yes, wealth at relatively low level is pretty easy to acquire, each log is worth around 3, plants around 2. Making booze multiplies value, so does turning log into anything, like barrels.

What's difficult is having high production output that seems to lure everything and their dogs in. Few thousands wealth aren't really much for pretty undeveloped fortress, even just chopping and farming.

642
DF Dwarf Mode Discussion / Re: Looking for projects to do in DF
« on: November 22, 2012, 02:32:31 pm »
Oh oh! Have you done all of the industries, every last one of them?

You sounds like you enjoys setting things up, so what if you follow liasion's 'in demand' list that they leaves you with annually? Become the mountainhome's factory house!

I've done it before and it's pretty demanding and good for practical organization.

I doesn't really do much other than shifting my fortress over to full block construction for everyone and patterning things up to look good, I tend to like to put in red cross for hospital area and things like that, little touches :D

643
Does the encrusted item add to the weight of ammunition/weapons ever? Probably not in any noticeable amount, huh?
I suppose you could try to mod in 30lb gemstones, encrust them onto ammunition, and shoot people with bolts with big ol' rocks attached to them. It would be quite Dwarfy.

Decoration's weightless, unfortunately, otherwise it'd be abused in way you described :D

644
DF Community Games & Stories / Re: the peasant dwarf
« on: November 22, 2012, 02:18:01 pm »
You can train him to be tavern workers. I would like to go into a bar that has a raccoon waiter can make a good booze.

Hmm, I think I'll change my vote to this, should be entertaining enough. Well, if the jabberer isn't too hungry that is :D

645
DF General Discussion / Re: Should ToadyOne accept bitcoin donations.
« on: November 22, 2012, 02:12:05 pm »
Is accepting donation an investment? I dont get it, to investn dont you have to first put some money in?

It is, indirectly, you're investing into the system that the currency circulates through when you uses the currency. And the donators would view it as an investment to ensure that the creator is being kept well and encouraged. Instability of currency exchanges and price values can reflect similar kind of trust investment as stock market can, however the risk is massively spread and fairly minor with stable system.

You don't necessarily have to put your money into a system to invest it, but to have some value in the system using it :D

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