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Messages - micelus

Pages: 1 ... 40 41 [42] 43 44 ... 497
616
Forum Games and Roleplaying / Re: Diplomacy -- Diplomacy phase, Spring 1901
« on: December 04, 2018, 10:44:44 pm »
The Glorious and Most Moustached and Regaled Sultan, Caliph, Kaiser, Imperator and Protector of the City of the World's Desire reinforces the perfectly fine state of the Turkish goat beard industry.

617
Turkey.

618
Forum Games and Roleplaying / Re: Fledgling Gods [9/9] - Round 3
« on: November 24, 2018, 04:05:42 pm »
Approach [x2]: Reveal self to the two helped by Jara, saying that their effort has not gone unnoticed and that in time, their actions will be rewarded.

619
Avaris was of course, busily organising all the little aspects of a wedding that never seemed to come up until the very last moment. It was all quite astounding how blades of grass or orphans could so easily become factors that could disrupt or contribute to the success of such an event. Quite maddening, quite indeed.

620
A: Abbas
CDEFGH
N

621
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: November 15, 2018, 09:18:33 pm »
Mpaïspama votes for Manannan

"♫Oh hail the mighty, he's arisen from the deeeps♫"

1 GE: Uplift the DLS1 to the macroscopic scale and rename them DLS2. They become hyperactive and incredibly fast and cunning slime molds capable of incredibly good craftslimeship, such as forging blades folded 10,000 times that cut steel like butter. DLS2 slimemolds can combine to form bigger slimemolds and are naturally able to change their shape as wanted since they lack any internal organisation. DLS2 breed rapidly fast and are quite happy with eating anything even vaguely organic. They are instructed to be friendly towards chikku.

1E:Modify the Slitheroos to be be able to combine and add their mind/soul/boy into a greater gestalt being called slitherriles. These are stronger, smarter and bolder than their enslaved lesser forms. Slitheroos are given a yearning to combine and form their gestalt forms. As Slitherriles, they can produce large amounts of slitheroos by coating piles of biomass with sex cells. The emerging larval slitheroos then feed on said biomass. With this yearning, they will begin to seek to reproduce at the expense of other lifeforms.

622
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: November 11, 2018, 06:53:38 am »
#rockthevote
Mavnon votes for Manannan according to previously settled agreements.

623
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: October 31, 2018, 04:58:12 pm »
Mavnon goes around the Holy Empire publicly preaching on the virtues of filial piety, innovation,initiative, aggression, cunning, generosity and openness to mutation .

Mavnon also challenges GUTS to a dance battle with the caveat that they dance in Donwntown Houston Swing Style.

624
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: October 29, 2018, 12:38:47 am »
Hands over a GE and EE to Mananananananananananaananananananan

625
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: October 25, 2018, 04:00:28 pm »
1E Blessing/Disaster: Mavnon covers the skies above the Savage Continent with mutagens. The winds will of course, carry them all over.

626
Forum Games and Roleplaying / Re: Gods of Mu (IC)
« on: October 25, 2018, 03:20:44 am »
Iqta of course chooses The Chariot.

Iqta applies the Chariot upon the minds of the various Clans of Strife [CoS]. With a goal in mind, she placed in their heads the idea of crafting simple tools to catch fish and rafts and canoes and the tools necessary to make such crafts. She also granted them the spear.

"Blessed are the folk of the sea and clans, for you show the drive of life, of fury and plight!"

"For that great ambition rendered, I grant a secret to prowl the shores and plunder from the sea its bounties of flesh and scale."

"Do not dally or doddle, but grow and take sail, to bounties yet unprevailed
"

627
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: October 25, 2018, 12:10:04 am »
Mavnon gives Manannan 1GE.

628
Forum Games and Roleplaying / Re: Ema: a Story of Gods
« on: October 23, 2018, 06:32:56 am »
1 GE: Populate Transnullis with an ecosystem full of deadly plantlife and somewhat less deadly animal/fungi life. All animals resemble marsupials crossed with insects. Giraffe-sized kangaroos with the heads of beetles are the biggest motile life. Of course, the whole ecosystem is eldritch and emit mutagens into the atmosphere, mutating non-Transnullisian life.
1E: Create the the Servant "The Mist, Pleasureful Smog of Singular Value" a living mass of blue smoke that slowly patrols Transnullis. All that comes into contact with the cloud begin experiencing odd dreams which either drive them insane or make them amazingly good at one skill which they enjoy. This only affects sapients. Regardless, all who enter the mist become conditioned to want to stay in Transnullis


Action: Mavnon goes around telling people of the coming cataclysm.
Action: Mavnon also does her best to create rumours of safety in Transnullis from the coming cataclysm.


Mavnon isn't at all perturbed about the coming mass exticnction.

629
Forum Games and Roleplaying / Re: Fledgling Gods [9/9] - Round 2
« on: October 19, 2018, 05:21:21 am »
[1] Approach Jara

"Hail friend and know no fear. Your hope, your desire to aid, has brought you to my attention. I Sadal, desire to aid you in your plight to ease the burdens of this dreary world. The revolution begins and ends with the people's hope. Be the seed of that hope, madame-comrade."

630
Forum Games and Roleplaying / Re: Fledgling Gods [9/9] - Round 1
« on: October 18, 2018, 06:30:36 pm »
[3]Drive: Sadal encourages Jara's hope of better conditions for herself and her workers.

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