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Messages - micelus

Pages: 1 ... 455 456 [457] 458 459 ... 497
6841
Forum Games and Roleplaying / Re: Hivemind-suggest/become.
« on: September 05, 2011, 05:28:58 am »
Use some energy/filaments to think of then create an organ that produces a liquid that helps in healing up injured spawn. Allow the liquid to be excreted via various holes through out the body.

6842
Forum Games and Roleplaying / Re: Hivemind-suggest/become.
« on: September 05, 2011, 04:58:26 am »
send some acid guards to look around for the hunting party.

Next action (if this is voted out, ignore this), set up an ambush on the road. Make a hivespawn play dead on the road and wait for someone to stop and look at the creature. When he/she comes out to investigate, get acid guards hiding in tunnels or in the grass to attack the humans.

6843
Forum Games and Roleplaying / Re: War on Zombies (Accepting players)
« on: September 05, 2011, 04:08:21 am »
Turn 2

(Note, I'm not doing any actual math for this turn; Want to get through this turn as quick as possible, will begin using math next turn.)
(Note, please bold all actions.)
(Another Note, write the name of your nation/organisation on top of your post please.)

Nations

Canada
Credits insufficient; 2 labs being constructed. Will be complete by next turn.
Research starred on perfecting nuclear fusion; 70 turns (Are you really sure about this?)
(1) Your ambassadors and envoys are incompetent. They mess up the deals completely.

Stats

- 6 labs
- 8 credits per turn
- 1 troop in Canada
- 1 troop in South America

Credits: 0

Research Projects

Nuclear Fusion: 70 turns

Mongolia

The leader of Mongolia demands that 1 troop be established. Using all the income of this turn, one is raised.
Researchers are also put to work to improve national infrastructure. 1 turns.

Stats
- 2 credits per turn
- 2 troop in Mongolia

Credits: 0

Research Projects
Infrastructure Improvements: 1 turns

Saudi Arabia

The new king of Saudi Arabia, calling himself "Orb", has hired two organisations to deal with the threat of pirates.

(2) A force of pirates have raided yet another town. A credit has been taken to repair damages.

Meanwhile, researchers are trying to increase production of oil. 2 turns


Stats
-2 labs
- 5 credits per turn
- 3 troops in Saudi Arabia

Credits: 4

Research projects

Deeper Oil Wells: 2 turns

Australia

The government of glorious Australia has decreed the construction of several labs, unfortunately only one is able to be bought. Will be complete by next turn.

A new project, entitled "Walker" is set up. Automated factories is the goal of this project. Funding of two credits have been used up on the project. 5 turns.

Stats
- 6 labs
- 6 credits per turn
- 6 troops in Australia

Credits: 0

Research Projects

Project Walker: 5 turns.

Scotland

The new government of Scotland quickly begins research into the beginnings of super soldiers; just in case. 3 credits have been put into the project. 10 turns.

(6) Incredibly, the Ecuadorian government not only allows you to create training grounds on the islands,it offers to construct the base itself. Unfortunately, they want 8 credits or else they spill this to the media. (I've put away your 2 credits for now; might want to think on this)

You also sign a secret deal with the United Kingdom. You both agree to work on Project Sol. 18 turns.

Later on, Grey Guard Industries has offered to help "protect your independence". You have refused there offer.

Stats
- 4 labs
- 5 credits per turn

Credits: 2

Research Projects:
Biogenic Alteration: 10 turns
Project Sol: 18 turns


Japan

The new Prime Minister of Japan, Geen, has ordered the start of a new military project, codenamed REX. The aim of the project is to create mechanical bipeds. 34 turns.


Stats
- 6 labs
-  10 credits per turn

Credits: 10

Research Projects
Project REX :34 turns

United States

President Strife, as his first order, has put researchers to work on improving the efficiency of the civilian economy. 4 turns.

A military version of the project has also been started. 5 turns.

Both of these projects will try to reduce waste and fraud


Stats
- 8 labs
- 10 credits per turn
- 4 troops in US
- 3 troops in Saudi Arabia
-7 troops in South America

Credits: 10

Research Projects

Military Efficiency: 5 turns
Civilian Efficiency: 4 turns

United Kingdom

With the Prime Minister sick of a rare disease, Lord President adwarf (how the hell did the president become temporary leader!?) has stepped up and begun working on several projects.


Spoiler: Dragoon (click to show/hide)
3rd priority. 34 turns

Spoiler: Sol (click to show/hide)
1st priority. 18 turns.


Spoiler: Jackal (click to show/hide)
2nd priority. 5 turns.

Stats
- 4 labs
- 6 credits per turn

Credits: 6

Research Projects:
Project Dragoon: 34 turns
Project Sol: 18 turns
Project Jackal: 5 turns

Russia

Russia has always been a state to speak with those considered enemies by the rest of the world, such as this terror group in Somalia.You agree to pressure China. (5) The Chinese ambassadors are confused why you would want them to withdraw troops, but they follow with your demands. They have lessened the flow of troops to Somalia.

Stats
-6 labs
- 9 credits per turn
-8 troops in Russia

Organisations

Al-Shabaab

After some talks with Russian envoys, Chinese troops have been lessened.


It has been decided that aid from Ethiopia and Eritrea will be needed to survive this war.
(1) Ethiopia is unfortunately, unhappy with an Islamic theocracy on its front door. They have rebuffed you, jailed your envoy, and sent in troops to combat you in Somalia.
(4) Eritea on the other hand does decide to give you supplies, in exchange for trade contracts should you achieve dominance in Somalia. 1 troop gained.

Your talks with the Saudi Arabians went perfectly, all that needs to be done now is to deal with the pirates. (1) Your troops aren't the most convincing lot, preaching that the pirates will go to A Very Bad Place for their actions is not a good idea when your doing it in a) their home villages b) when they armed c) when they are in earshot, and d) when they rely on piracy to sustain themselves. They torture your troops, kill them, and send back their heads to you.


Stats
- 1 credits per turn
- 4 troops in Somalia

Credits: 1

Research Projects

Grey Guard Industries

Your negotiations with the Scottish and English governments go no where. However, you do get a contract out of the Arabians.

You ship your your regiments out to Arabia and get them to sail down the gulf in empty freighters. (2+1) While ingenious, these pirates are have something you weren't expecting: RPGs. As soon as you begin firing, they fire back. (1) Fortunately, they have incredibly bad aim and shoot into the ocean or miss your soldiers. Probably new to the industry. (3+1) After a long battle, your troops are able to defeat this batch of pirates, but these were only one band of many. Your not even close to defeating them.

Stats
-1 credits per turn
-2 troops in Norway

Infection

Madagascar authorities are beginning to send in medical assistance to the affected villagers. They have asked for aid from the people of the world.

A case of the disease has been found in Antananarivo.

6844
Forum Games and Roleplaying / Re: Personification- A god-like god game
« on: September 05, 2011, 03:00:13 am »


In the North
Immediately after you arrive at the island, you sense another god's presence. It's coming closer...Then you realize its Dregith. You see him in the distance, just walking on the ice. You fly up to him, and land just ahead of him.

"Organis? Didn't expect you so soon. Well welcome to the North, any reason your up here?"

You explain to him that your would like to know about his first experiences on the planet.

"Well...lets see...I got near those hole things, ended up here, and saw all this white stuff from the above. I just went and charged in really, and now I'm pretty much stuck here. From there I found some worshipers and met with the Pantheon. Nothing more than that really."

You ask for permission to look around the island, he shrugs and lets you.

The island, for the most part, is frozen. To the south one can find land unfrozen all year around. Volcanoes and geysers dot the island. Populations are centered on the coast.

After looking around the island, you decide that there isn't much point in staying, after saying bye to Dregith, you go and visit your sentient escali.

The Escali

The escali have been...unruly with you ever since you gave them sentience. Perhaps they would prefer it if they were back to being unsentient?

You go looking for the escali. Seems that they're just chilling of the western coast of the continent. Strange, the escali are migratory in nature.

You go and meet with the escali in physical form. -500 belief

Organis swims through the waters, with scales glistening in their many colours. He goes deeper and deeper, and finally he finds the escali herd. Before you can get to Orrl, an escali swims out of now where and blocks your path.

"My lord? I see you." From what you can see, this seems to be an escali greeting.

"I am Lef, the patriarch's daughter". Obviously, she's the one making those tools and weapons. Actually, you can see a giant harpoon in her tentacles and there is a huge sack with plants attached to her shell.

"Ever since you've granted us your gift, I've been making some tools as you can see. Well ever since you gave us those plants, I've been convincing father-patriarch to help me plant them. After some nagging, he's given up and now we're staying here until I can grow a crop. Course that's going to take a while with all this work, no idea how to plant and all. Everyone else is helping too."

While Orrl seemed to be resistant to your gift and traditional, Lef took advantage of every thing you had ever given. She would be matriarch someday, which was good.

((I'm leaving the turn here; I'm sure your actions will change after that relevation. Also, turning the ants sentient will be EXTREMELY expensive compared to the escali; the escali were a step below sentient, the ants aren't even close))




Belief 7316pts
Growth 3613pts

Traits
Spoiler (click to show/hide)


Followers
Spoiler (click to show/hide)


Artifacts
Spoiler (click to show/hide)


Plagues
Spoiler (click to show/hide)


Leaders
Spoiler (click to show/hide)


Personifications
Spoiler (click to show/hide)

6845
Forum Games and Roleplaying / Re: Dungeon Keeper: The Q&A
« on: September 05, 2011, 02:30:57 am »
Doubt its your fault; this game's been alive and dead on and off.

6846
Forum Games and Roleplaying / Re: Hivemind-suggest/become.
« on: September 04, 2011, 02:55:40 pm »
Send scout to look for ant colonies. Get scouts to leave a pheromone trail from the colonies to your home. Set up an ambush for the ants.

Fertilize more eggs into acid guards

6847
Forum Games and Roleplaying / Re: You Are a Vampire
« on: September 04, 2011, 06:45:05 am »
I was thinking of just working for both of them, but openly with Jameson. We can work with Reginald behind close doors.

6848
Forum Games and Roleplaying / Re: Hivemind-suggest/become.
« on: September 04, 2011, 06:42:59 am »
I vote for creep to be called Amor/Love.

Spend some energy to gift yourself with extremely basic eyes that can detect changes in light and darkness.

Spend some energy to create an organ that is able to create the same pheromone of ants.

Upgrade scouts to be able to produce ant pheromones.

6849
Forum Games and Roleplaying / Re: Hivemind-suggest/become.
« on: September 04, 2011, 06:00:33 am »
More names

hivespawn7= Vanguard
hivespawn8= Slave
hivespawn1= Fools

Lay a batch of 5 Slave eggs. Send them upwards and explore the above ground.

6850
Forum Games and Roleplaying / Re: Hivemind-suggest/become.
« on: September 04, 2011, 05:10:26 am »
Create "slave" spawn. These spawn than can be directly controlled by the hivemind. They will be soldier hivespawn.

Lay a batch of 5 Slave eggs. Send them upwards and explore the above ground.

Use up energy to give us extremely basic eyes that can detect light. Equip the Slaves with this ability.

6851
Forum Games and Roleplaying / Re: War on Zombies (Accepting players)
« on: September 03, 2011, 09:01:10 pm »
I have a few questions of my own. I assume labs cost 1 credit each? That means they will pay for themselves by turn 3, if I read the rules correctly.

Also, how does a country "create an army"? Do I say "Create an army of 100 soldiers", and its there the next turn?


Finely, I would think Saudi Arabia would have a higher income due to the oil industry, but that's just my own opinion. I mean, Canada has a higher income?  :o

Each troop cost 2 credits.

A lab costs 4credits. I  really need to clear this up...

6852
Forum Games and Roleplaying / Re: War on Zombies (Accepting players)
« on: September 03, 2011, 06:14:00 pm »


How is relations with non-player controlled nations dealt with?

Rolls and random events.

6853
Forum Games and Roleplaying / Re: Lords Reborn (Turn:4)
« on: September 03, 2011, 06:06:59 pm »
"Yes, yes. let us "suggest" this to our good friends."

With Thia, suggest this to the others. (Charm)

super teamwork time!

6854
Forum Games and Roleplaying / Re: War on Zombies (Accepting players)
« on: September 03, 2011, 06:05:06 pm »
Turn 1


Nations

Canada

Canada is currently facing increased pressures from the USA to send troops to the war in South America. Canada so far has resisted these pressures.

- 6 labs
- 8 credits per turn
- 2 troops in Canada

Mongolia

In days long past, Mongolia was important. It ruled nations, enslaved kings, and got tribute from great nations. Now, it is but another nation in the world. There have been tensions with China however on nomads regularly crossing the border into China. Russia is a close ally

- 2 credits per turn
- 1 troop in Mongolia

Saudi Arabia

The kingdom of Saudi Arabia has faced some difficulty as of late. Relations with Iran have dramatically decreased after it was made known Arabian spies were operating in Iran. Pirates from the horn of Africa have been bold enough to perform raids on the coast.

-2 labs
- 5 credits per turn
- 3 troops in Saudi Arabia

Australia

Australia has become even more rich. Trade with Asia has been lucrative and with the downfall of the United Kingdom, more and more migrants arrive daily.

- 6 labs
- 6 credits per turn
- 6 troops in Australia

Ukraine

Ukraine has been going as it has for the last few years (I have no idea what to do with Ukraine)

-2 labs
-4 credits per turn
- 1 troop in Ukraine

Scotland

In recent years, Scottish nationalism has increased dramatically. In 2015, the people voted and with a about a 65% majority, they left the United Kingdom and went on to forge their own nation. Relations with the UK are not the best right now. The economy of every nation in the British Isles have not been the best.

- 4 labs
- 5 credits per turn

Japan

Nothing of great change. The American garrison has been forced out.

- 6 labs
-  10 credits per turn

United States

The states have withdrawn most of its troops from the Middle East, leaving a garrison in Saudi Arabia. Most troops have been sent to deal with the recent war between the South American nations.

- 8 labs
- 10 credits per turn
- 4 troops in US
- 3 troops in Saudi Arabia
-7 troops in South America

United Kingdom

The scottish lands have left the nation. With the decreased income from Scotland, the economy has worsened.

- 4 labs
- 6 credits per turn

Russia

Russia is strong and powerful. To your west is Europe, foes and allies at the same time, and to the south is China, a enemy best courted carefully. The states of Central Asia may prove useful in your battle of influence. Mongolia, a close ally to Russia, is being pressured by China to force its nomads to stay out of China.

-6 labs
- 9 credits per turn
-8 troops in Russia

Organisations

Al-Shabaab

The war in Somalia is worsening. The UN have gotten their act together and are sending in troops to deal with rebel groups such as yourselves. China has been lending large contingents of troops to stabalise Somalia.

- 1 credits per turn
- 4 troops in Somalia

Grey Guard Industries

Norway has recently allowed mercenaries to be hired. A businessman by the name of Ghazkull has thus opened up an agency to start the industry.

-1 credits per turn
-2 troops in Norway


(Sorry for the crapiness; not sure how to handle this type of game)




6855
Forum Games and Roleplaying / Re: You are King OOC Thread
« on: September 03, 2011, 05:27:14 pm »
Lemme guess from the exclamations of by the Cycle, that the main characther A.turns into a malevolent dictator, B. Kills a whole bunch of people or commits an atrocity, C. Marries his sister, D.Becomes an egomaniac, E. is heroic but dies young, F. Ushers in a golden era.

Which one is correct?

There isn't really anyone main character.

But if we go with the "main character" then he is none of those.

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