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Forum Games and Roleplaying / Re: The Outpost - Dawn of a new colony
« on: July 09, 2011, 04:43:08 pm »
I'd also prioritize a windmill to an upgraded sawmill actually at this point.
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Max: Asno: rush to the northern chamber and prepare.
Mark, Roy: go see what happened
There is a freak weirdness with constructed fortifications that allows items to be stuck inside them. It's one reason why I prefer to build walls, then carve fortifications into them. Take a close look, see if that door is sitting on a fortification, if so, see if you can d -> n deconstruct the fortification, then remove the door and rebuild what you want there.
Also maybe we should consider that ore for map trade? Or build a forge so we can trade them metal items? It's not very nice to keep them hanging.We did this already
Hmm Kilroy has 5 arrows left which I agree isn't many though Mark probably also has about 5, that should be enough for taking out the two ogres then that still pose a threat to a group scavenging for arrows, so maybe we try and reclaim them before we get the chieftan and the others in the lower cavern but after the ones still close by?Well thanks too how delighted the kobolds were with their loot *glances at squishynoob* we now know there's two more ogres wandering about, search for them in the large cavern and try to take them out stealthily then pursue the boss.Yeah but we don't have a lot of ammo left
The first bedroom has been set up! I give it toAshotnAshton, since he has killed the most wild beasts...okay, semi-wild critters.
