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Messages - ashton1993

Pages: 1 ... 122 123 [124] 125 126 ... 139
1846
Forum Games and Roleplaying / Re: The Outpost - Dawn of a new colony
« on: July 09, 2011, 04:43:08 pm »
I'd also prioritize a windmill to an upgraded sawmill actually at this point.

1847
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 09, 2011, 02:32:03 pm »
Max: Asno: rush to the northern chamber and prepare.

Mark, Roy: go see what happened

You want everyone to split up? That's a terrible idea, they should all should explore together

1848
I'm responsible for the door I think, I built it then pressed remove so I could replace it with a magma-proof one except nobody got rid of it and I could no longer select it

EDIT:
Quote
There is a freak weirdness with constructed fortifications that allows items to be stuck inside them.  It's one reason why I prefer to build walls, then carve fortifications into them.  Take a close look, see if that door is sitting on a fortification, if so, see if you can d -> n deconstruct the fortification, then remove the door and rebuild what you want there.

There isn't a fortification there, I know because I built it myself including most the walls...

1849
Forum Games and Roleplaying / Re: The Outpost - Dawn of a new colony
« on: July 09, 2011, 08:52:02 am »
Also maybe we should consider that ore for map trade? Or build a forge so we can trade them metal items? It's not very nice to keep them hanging.
We did this already

1850
nice... also how'd you get it all in chronological order like that is there some way to export the reports?

1851
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 06:17:03 pm »
max stab, kilroy and mark shoot at the orgre and asno can go cast regeneratum sepllum fasterum XD nah, just do another entangle

1852
Forum Games and Roleplaying / Re: You are King!
« on: July 08, 2011, 05:57:15 pm »
Padding silently though the streets of Elbreth's unnamed capital the elf pulls it's hood low over his face and conceals his pale pointed ears; a wicked dagger at his side. His target tonight is a new trader who has settled in the region, the elf turns down an alley ignoring the blustery wind sweeping rain around the elf, it was not a hindrance but a device too override his victims shrill screams of death. Another quick glance around and the nimble assassin picks the lock to the shop it's painted sign rocking back and forth in the howling wind, he enters slowly and with a soft click heard by none but himself the door latches closed behind him.

No candles burn and not a soul stirs he thinks as he makes his way up the steps, the foul human in it's bed, the pale elf draws his blade holds it above the humans eye and with one hand keeps his victim in place, the other slowly presses the blade through - as slowly as possible - and dying screams did too the elfs delight ring though the biting weather ensured nobody heard, had the helpless soul seen his assalient he would have gasped, he would have recognized the long curving scar down the Elf's face who's name was whispered in hushed tones. The name they whispered was Ashton.

1853
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 05:41:44 pm »
Asno casts earth's furry and whilst she has a nap have the others search for arrows as the two ogres should be simple enough to dispatch after the spell.

1854
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 05:24:36 pm »
Well thanks too how delighted the kobolds were with their loot *glances at squishynoob* we now know there's two more ogres wandering about, search for them in the large cavern and try to take them out stealthily then pursue the boss.
Yeah but we don't have a lot of ammo left
Hmm Kilroy has 5 arrows left which I agree isn't many though Mark probably also has about 5, that should be enough for taking out the two ogres then that still pose a threat to a group scavenging for arrows, so maybe we try and reclaim them before we get the chieftan and the others in the lower cavern but after the ones still close by?

1855
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 05:19:03 pm »
Well thanks too how delighted the kobolds were with their loot *glances at squishynoob* we now know there's two more ogres wandering about, search for them in the large cavern and try to take them out stealthily then pursue the boss.

1856
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 04:56:36 pm »
Turn in members of an allied group for a small chance of an even smaller monetary gain, no - let them leave and with a wink say the humans would be none the wiser if they were to leave with a bulging loot bag each, any ally can only be a good thing, after that I suppose you should explore the rest of the cavern, also warn them about the trap if they want to loot more.

1857
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 04:35:35 pm »
Also just a question, how severe would the consequences of someone rolling very close too one be? I mean could in retreat Max in clumsiness trigger the bomb squishynoob proposed and fire shrapnel through his heat and in the direction of others in his party for example if he rolled a 2?

1858
Quote
The first bedroom has been set up! I give it to AshotnAshton, since he has killed the most wild beasts...okay, semi-wild critters.

Ahh, let the badgers feel my fury and the domestic animals be butchered by the mighty strength Armok has bestowed upon me!  :P

1859
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 04:23:43 pm »
well there's still two orgres in the bit with the crates I think... maybe one, set up a barbed strand quickly and try to draw the last ogres through and dispatch them, once that's done explore the rest but again have a trap deployed maybe more oil which can be easily lit as one run pasts

1860
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: July 08, 2011, 03:37:07 pm »
Just keep tossing in grenades/bombs and arrows at them also it's great having more updates and I'd say not to clear the corpses in an actual battle it would be messy and confusing also it reminds me of a battle in dwarf fortress  :D

Maybe also a bit of earths fury  :D

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