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Messages - ashton1993

Pages: 1 ... 131 132 [133] 134 135 ... 139
1981
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 12:52:39 pm »
maybe if we find a dwavern town they can look at those scrolls for us and see if they've got something to do with the magic in the chest.... hmm getting a mage in our party would be awesome

1982
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 11:57:45 am »
Quote
I have a question for you guys, would you like to see the rolls I use for combat and other things (Ex: You shoot the arrow and miss! (Rolled 13/100) ), or should I just keep them hidden?
Show the rolls =D

Also in terms of game-play once you've got everything out side blow up the sawmill and investigate what appears to be hmm... Chel glowing softly, infused with some kind of strange magic? Or an elf... maybe even Mavrick but either way some kind of glowing creature you've possibly met before.

1983
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 11:23:12 am »
hell yeah!  8) also when you do battle maps can you do keys more as they're pretty helpful or get like little sprites for the letters, see in dwarf fortress you see the same guys lots rather than only a couple times =/

1984
Forum Games and Roleplaying / Re: YE BE ADVENTERER.
« on: June 20, 2011, 11:20:00 am »
take ye newly brought house soup and use it to get super powerd farts which propell ye to ye moon which ye own

1985
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 20, 2011, 11:11:38 am »
and the spider elves going to attack foothill village from the gnome adventure?  :D :D :D

1986
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 11:10:14 am »
kill the orc that kill the bold the other bolds will take care of the gob and the orc and have max beat the orc to death
the bolds are probably only going to be able to get the orc closest to them (pretty weak and all) - that is if they don't try and run, keep your focus on all three

1987
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 11:05:09 am »
have max club the orc depending what type of armor it has have kilroy and mark shot the gob and the orc that cane down the stairs let the bolds take care of the other two
this

EDIT: opps someone posted already have max keep going at the orc if it's concussed, a few flows to the head should be easy enough

Throw a javelin at the goblin as that's more likely to go through his armour and then have mark keep shooting

1988
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 10:14:32 am »
yep and see if he can start a kobold riot
I thought it was this except I didn't know about the kobold riot

1989
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 20, 2011, 08:54:44 am »
Just wait, Tak'mir seems to have a very eventful life, I think it's only been about 12 in-game hours  ::)

1990
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 08:40:06 am »
The kobolds don't really matter at all, if you can help a few escape that'd be good but if they die, they die

1991
Well what are you going to do then? And by the way, I'm putting in a changelog near the beggining.

1992
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 20, 2011, 07:13:30 am »
the shiney is the eye  ???

1993
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 20, 2011, 06:45:57 am »
Don't confront them directlly first send max the thief to get the scroll from upstairs and take out who ever's there quietly whilst mark and kilroy wait give max a signal he chucks out the scroll and drops a smoke bomb in the confusion mark and kilroy shoot the orcs and start setting up the charges, when max is down set them of


And then look for some herbs for the druids to smoke :D

1994
So is it four days until my turn then?  ::)

1995
20th june 1072

Walker (casting good luck) - 27
Golem & Soldiers (gathering wood) - 44 (+3) 47
Peasants (training into gatherers via clay quarry) - 82
Crafters (building sawmill) - 31 (+3) 34
Crafters (building farms) - 25
Gatherers (tend farms) - 43
Scouts (explore between clay pits and campsite) - 95 (+3) 98
Crafters (Irrigation) -71

Finally the peasants take to their training 25 of the 34 peasants took up the training and only 2 didn’t make it, progress in the quarry went well, though in the summer heat a few cracks were noticed in the wood timbers, speaking of wood the harvesting went well and a sawmill was built near the camp, due to delays it took a bit longer than thought but it’s just starting operation so all’s good. The scouts filled in a large portion of the map and also discovered a lake with potential for fishing, building the farms didn’t go well either the land was too parched to be ploughed this month because of an early dry spell. The lake however screamed potential for farms and through fast human ingenuity the crafters managed to create a single farm with irrigation and space for more.

Navek ponders whether anybody could be trained in basic magic, inferior to the walkers but still a help, he then thinks about other things, a scrying pool perhaps, maybe in the distant future a portal, who knows what could be made.


Spoiler: Results (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Area Map (click to show/hide)

The next report won't be until tomorrow so make sure you tell me what you want in detail  :)

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