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Messages - ashton1993

Pages: 1 ... 132 133 [134] 135 136 ... 139
1996
We havent discovered one yet.
In the status update you rolled a 96 on scouting so you getting a lake just writing it up now

1997
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 08:29:30 pm »
buy a ranger bow then sell the yew if possible also see if you can get some swordfighting lessons some arrows
Nah, a bow's a bow probably best to stick with what you've got and find a better use of money, and also is the caravan dwarven? one of them might be able to make something out of the scroll.

1998
umm is there a way to get more people because this is going to bad if we cant
Yup - as soon as you find another civilization, they're out there, just going to be a bit hard to find.

1999
Quote
So for golems, does a walker have to be controlling it all the time, or can he just give it some directions and leave it to them? For example, could we have navek make another golem and have it just haul clay while the first one helps with trees? or would we need another walker for that?

Well a walker could create as many golems as he has time and clay but only control one golem at a time, uncontrolled golem's have their own agenda and may try to help you, run away or attack you, either way though they can't communicate without a walker so they'll be up to their own devices. You might be able to train a peasant into a walker though it'd require an exeptionally good roll, a spare golem to give to him and 24/7 mentor-ship from another golem and walker. Though to get a skilled walker a few months of training could be worth it.

2000
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 07:55:07 pm »
Talk to the druids see if they can help you train Maverick in any more advanced skills.

Also go to the wood-working guild you might be able to get some light armor for Maverick too

2001
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 07:48:05 pm »
And see if you can train the rat to respond to your whistle, see if you can make it come to you when you blow it, and when possible make/buy a flute which lets you make different sounds, they should each tell the rat something to do.

2002
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 07:32:17 pm »
Head to changedgrove I guees

2003
Mini update :D
18th May 1972

Rolls
Walker (greater good luck) - 75
Walker (scrying) - 73 (+15) 88
Golem (mediation) - 33 (+48)

Navek rises from his mediation he knows what he can do, hastily he creates a powerful good luck charm before sitting down once again entering a mental haze as pictures of stone flicker through his head, isolating it he feels himself leave his body and fly from the camp in an easterly direction, the spell worked Navek thought to himself as he comes out of transit the golem slowly fades back from meditation too.

Spoiler: Results (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Area Map (click to show/hide)

Sorry about not doing the protection from stupid stuff spell (the scrying spell sounded kinda cool), I was just bored and there was a low dice roll so I figured I could kill off one of the peasants, so what are the new orders, which spell to cast? What about food, and the newly discovered stone, you get the idea :D

2004
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 19, 2011, 07:17:08 pm »
hide and wait for them to leave then go through the tunnel... FUCK YES
Sounds good

2005
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 07:08:12 pm »
Try to find how the elves get across, if you follow the river along the answer should reveal itself, a bridge or something

2006
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 19, 2011, 07:06:00 pm »
Aww... I thought you said three drunken gnomes  :-\

2007
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 06:42:45 pm »
what do elves actually use then, without figging no stone or ore, trees are off-limits, really all they have is earth for structures but then again you do see them with wooden spears and the rest so there you go - hypocrites  >:(

2008
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 19, 2011, 06:39:37 pm »
Crap - I just remembered the gnome-blight - you can do some pretty serious damage with that flush it through the whole sewer system - pipes or something, you'd have to use all 3 parts of it but if it was evacuated for a few days you would establish a good amount of kobold superiority and then return with a small group of kobolds and cause havoc

2009
Forum Games and Roleplaying / Re: A Kobold's Adventure
« on: June 19, 2011, 06:30:56 pm »
Well you can't evade them forever, guess you've got to get out, hope that in thier drunken stupor they either don't notice you or forget in the morning

2010
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 06:27:02 pm »
Quote
You can track animals.
You can identify many plants in the area around Stockton.
Quote
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick

Yew Bow (slung over shoulder)
Quote
Leather Quiver:
Wooden Steel Tipped Arrows x10
Quote
Mark, Human Hunter

Somehow I don't think we're going to have much of a problem when it comes to getting fresh meat and gathering plants  :D

EDIT: Just how did we end up wanted this badly? our profile hasn't been too high prior to killing 2 men out of the ambush and associating with a wannabee thief

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