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Messages - Friendstrange

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331
DF Gameplay Questions / Re: How high to make my sacrificial pyramid?
« on: June 28, 2011, 10:54:18 pm »
Thanks for the advice.

If 20 z's is more than enough, how much is enough? Ideally to extract goblin bones and such.
In my experience, nothing survives a 10 z-level drop. Havent tried with megabeasts or titans though.
In any case place some metal menacing spike traps on the bottom, just to make sure.

332
DF Gameplay Questions / Deers, Deers, Pond Grabbers, Deers
« on: June 28, 2011, 10:51:04 pm »
Im not sure what happened. Or if Ive reached a cap for intersting wildlife but for a few in-game years only deers and the ocasional wolf pack spawns above ground and below ground ive only been getting pond grabbers (FBs and titans apear regulary though). Its gotten so boring that ive sealed off all except one underground water source with obsidian hoping that something interesting spawns in the available solid ground.

Im puzzled by this. I was getting voracious cave crawlers, hordes of crundles, giant cave spiders, reachers, blind cave ogres, trolls, gorlaks, maneras, you name it and suddenly all im getting is stupid pond grabbers. I dont know if this is related but I also have some FBs locked up and the third cavern layer discovered but completely sealed off and over 90% of it unexplored as it was dicovered through accidental mama pipe cave-in. And theres a bunch of trained Grizzly Bears breeding like mad.

At this rate Ill never get my voracious cave crawler army to replace the grizzly bears!

333
DF Gameplay Questions / Re: Would wooden spikes work?
« on: June 28, 2011, 09:14:14 pm »
A word of warning: Even if they are training spears of base quality your dwarves may still get gutted. I had a bridge loaded with training spears. I used a wild black bear to test it and he got a toy spear stuck in his leg. The rest was him being contuosly beated by the blunt spears. I sent a soldier to put him out of his misery.

334
DF Gameplay Questions / Re: Heart Tissue Issue
« on: June 28, 2011, 12:00:36 am »

I once had a FB that caused nausea and massive swelling (and subsequent rot) of all body parts. Fortunately only two dwarves got the syndrome, one of which sucumbed to the swelling and the other which is still swollen as a watermellon and hasnt stopped vomiting for over a year. Honeslty Im puzzled as to what to do with him because hes getting vomit EVERYWHERE but hes a valuable member of my cavern defense militia.

Hahahaha. Love it! Maybe give him an entrance-burrow to defend. Then, he can vomit in the face of the enemy, then slay them. Is he competent, and does he pass out at all?
Hes very competent, but he just wont stop vomiting. Im puzzeld as to how hes getting nutrients from the food and booze as he spits them back outright away. On the other hand I now have a very clear idea of what his usual patrols are or where hes been. I just have to follow the trail of vomit.
Oh so much vomit.

Quote
I use cleanmap to prevent spread of FB disease. Since I spent over an in-game year making a dwarven bath system at the entrance to the caverns, complete with grates and drainage system plus a lovely waterfal I expect it to work as such and not a pool of contaminants. And on top of that it requires a yearly maintenance in the form of chopping down all the godam trees that keep clogging the water cannals
If I want a godam pool of poison I have a FB with  deadly secretions (that I ocasionally let my marksdwarves use for target practive) swimming in my fortified cavern dam that has almost replaced all the water in there with FB extract pools. Hes become the unnoficial pet of the fort along with a quadruped made of scist that is also trapped swimming there and is also used as a training pincussion for marksdwarves.

Alas, I prefer to not use third-party programs, so cleanmap's out in my case.  However, after a last-ditch mass-enabling of diagnosis, surgery, and related skills, things seem to be .... in hand. At least, no one has died yet. Hell, a couple have even gotten back up and about. It's fifty-fifty on whether they head right back to rest, though. I'm hoping for better extract- and syndrome-management tools .... someday. This sort of thing should be a bit easier to control. I shouldn't complain; I had twelve years in this fortress without significant troubles.  It still seems we're lacking some tools to deal with what the game throws at us.

The sustained and constant release of miasma in the hospital is starting to disturb me. Glad the rotters have some spiffy chefs feeding 'em.
[/quote]
I personally dont like using hacks but when the game thows a FB with necrotic breath that one-shots your painfully trained dwarves, or when the game is spawning nothing but pond grabbers for over several years, then you just have to do something for the sake of your sanity.

335
DF Gameplay Questions / Re: Heart Tissue Issue
« on: June 27, 2011, 09:45:40 pm »
Closest I've got for experience is a similar syndrome, which rotted the pancreas away in any dwarf exposed. However, the organ's lack-of-function has thus far (after eight years) failed to cause significant issues. Or any, really. I was very curious to see how the alcoholics would deal with diabetes.

Of course, a beast that just showed up had poison breath. Which caused total numbness and necrosis in exposed tissue. Which is one-hundred-percent of four or five dwarves, and a fair amount of tissue from another dozen or so. It is rather a large problem. No sterilization procedures are in place. The doctors are getting sick. Nice to see surgery is used for something, though. I guess.

Seriously, it's excessive.
I once had a FB that caused nausea and massive swelling (and subsequent rot) of all body parts. Fortunately only two dwarves got the syndrome, one of which sucumbed to the swelling and the other which is still swollen as a watermellon and hasnt stopped vomiting for over a year. Honeslty Im puzzled as to what to do with him because hes getting vomit EVERYWHERE but hes a valuable member of my cavern defense militia.

I use cleanmap to prevent spread of FB disease. Since I spent over an in-game year making a dwarven bath system at the entrance to the caverns, complete with grates and drainage system plus a lovely waterfal I expect it to work as such and not a pool of contaminants. And on top of that it requires a yearly maintenance in the form of chopping down all the godam trees that keep clogging the water cannals
If I want a godam pool of poison I have a FB with  deadly secretions (that I ocasionally let my marksdwarves use for target practive) swimming in my fortified cavern dam that has almost replaced all the water in there with FB extract pools. Hes become the unnoficial pet of the fort along with a quadruped made of scist that is also trapped swimming there and is also used as a training pincussion for marksdwarves.

336
DF Gameplay Questions / Heart Tissue Issue
« on: June 27, 2011, 09:23:54 pm »
A FB with poisonous vapors was killed by mu militia comander, but not before spraying him. The result was this:


The heart apears as blue in the wounds section of the "v" menu. He went to the hospital, got diagnosed and simply resumed his duties, though hes still flashing red and his thought show that he recieved mayor injuries recently, even though the combat report of the fight with the FB showed that the FB didnt lay a hand on him. So, what am I to expect in the long run? A bunch of other dwarves came in contact with the FB extract too and are exhibiting similar simptoms.

Does the heart tissue do anything in DF? Will it rot away? Once that happens, will he go back to the hospital and get a surgery? Im worried for this guy, hes my favourite dwarf after all.

337
Over 5 years now without traders.

130 fps still :)

Getting ready to start some smithing
Since you are getting all your dwarves via births, how about making a "rite of passage" of sorts where a dwarf child that just matured into a peasant has to make a full suit of cheap metal armor, weapon included, and then wear that for the rest of their lifes? Not only will you ensure the long-term survival of the dwarf to stuff like FB extract pools and random gobbo bolts (every life should be valuable), but you also ensure that, should they get a mood, youll get something useful instead of a random craft/bracelet.
Unless you are doing some heavy !SCIENCE!/megaprojects, it shouldnt be too time consuming and youll get to fiddle with the equipment mechanics of the military.

338
DF Gameplay Questions / Re: On tools and military training
« on: June 25, 2011, 11:27:02 am »
Nooooooooooo menacing spikes! Bad,bad,bad. Use the cruddiest training spears you can make, get a dabbler to make them.
 Menacing spikes are weapon grade trap components
Although they are excellent for training your resident medic team. Then again, a simple training spear would be enough to inflict some minor wounds to a armor-less test subject.

I believe a group of three naked/cloak-less dwarves, (named Curly, Larry and Moe), placed in a training spear danger room and having the lever pulled a single time would be enough to periodically train your medics.
If they survive various cycles of torture and recovery, or your medics attain legendary skill, give them some armor and weapons to make them into a real military unit. And dont forget to give them nice rooms, or place some statues in your hospital.

339
DF Gameplay Questions / Re: Is my river mussel-free?
« on: June 25, 2011, 01:14:19 am »
For shells, its best to buy turtles and mussles from merchants if you want something reliable. It also gives you a reason to trade with merchants other than to get rid of goblin crap.

340
DF Gameplay Questions / Re: What's the point of trapping?
« on: June 24, 2011, 10:02:31 pm »
A world of caution fun to anyone who adds that tag to an animal that can also be found in the wild.
  • Dwarves can and will be adopted by wild animals, who'll make it there mission to enter your fort only to be scared away by the object of their obsession and/or any other dwarf in their way.
  • Merchant guards can and will kill said wild animals, resulting in your legendary axe dwarf being driven berserk by the loss of his beloved wild animals
Ever since I finished my perimiter wall and lines the entrances with traps, the only type of wild animal that gets inside my fortress are the ones in cages or bodybags.

Actually, in the current version (31.25) the [HUNTS_VERMIN] and [ADOPTS_OWNER] behaviors are controlled by separate tags.  So you can make any animal hunt vermin without it also adopting dwarves uncontrollably.
That is vey reasuring to know.

341
DF Gameplay Questions / Re: bronze slabs? (how to make them?)
« on: June 24, 2011, 03:46:40 pm »
You cant. Just be thankful he isnt demanding vermin bone furniture in his room like mine.

342
DF Gameplay Questions / Re: What's the point of trapping?
« on: June 24, 2011, 03:45:14 pm »
Normal tame cats and leopards do that, too (probably all felines).

Actually, in vanilla DF, normal domestic cats are the only creature with the [HUNTS_VERMIN] tag.  So nothing else should kill vermin.  Cats will kill tame pet vermin as readily as wild vermin, so if you are using cats for vermin control you don't want dwarves wandering around carrying pet vermin.
Wait wait wait. I CAN ADD  [HUNTS_VERMIN] TO ANY TAMEABLE CREATURE?
Oh boy oh boy! Time to slaughter all the cat population and have my war grizzly bears start killing toads, rats and bats.

343
DF Gameplay Questions / Re: UNKNOWN Skill in therapist
« on: June 24, 2011, 03:31:49 pm »
Its might be swimmer, as I havent been able tofind it in DT at all. Which is a bummer when trying to teach my military how to swim so I dont lose yet another legendary swordsdwarf to pond graber bait because he was too murder-happy to stop tainting the water red to take some air despite drowning.

344
DF Dwarf Mode Discussion / Re: Dwarven Drinking Game
« on: June 23, 2011, 06:44:52 pm »
Every 10 times a crafter makes a mastepiece take a sip.

Why yes I do what you to get alcohol poisoning.

345
DF Dwarf Mode Discussion / Re: Invisible Leaders
« on: June 23, 2011, 06:39:09 pm »
Ive had the "The king and his entourage have arrived, you are now a mountainhome!" message. However wile there were some legendary military units there was no king. Before that I also didnt have any important leaders, even though my dwarves keep making crafts about the ascension of dwarven kings and queens before the embark year.

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