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Messages - Trainzack

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46
PTW

47
Hey guys. Haven't had the time to test, but give this color set a whirl and tell me what you think. :)

Code: [Select]
lots of colors

I briefly tried this, and I like how vibrant everything is.

48
PTW. Also, I'I'd like a modding turn.

49
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 30, 2015, 12:26:04 pm »
im flattered

Yeah, I found the website after I posted that.  :P

50
DF Dwarf Mode Discussion / Re: Any way to accelerate time?
« on: December 29, 2015, 12:02:05 pm »
Enablable, though, iirc.

Quote from: d_init.txt
Set this to NO if you do not want traps to affect you in adventure mode.  Cage traps are always disabled for now.

[ADVENTURER_TRAPS:YES]

51
DF Dwarf Mode Discussion / Re: Any way to accelerate time?
« on: December 29, 2015, 01:03:17 am »
I'm fairly certain that cage-traps are disabled for adventure mode.

52
DF Suggestions / Re: Seiging other cities/forts?
« on: December 28, 2015, 11:56:59 pm »
1 - Would you really want sieges to end?

Well, if a large dwarven force that assaulted me came from one location, I'd surely focus my war efforts there.

53
Well considering what the Toad has just posted I have egg all over my face and body.

Well, on the bright side, you can now cook a wonderful fully body omelette.

And then eat it I guess.

54
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 27, 2015, 01:00:39 pm »
@Laptisen How do you change your avatar every page-load? :D

Well, these forums allow you to specify an avatar via URL. I'm pretty sure that means whenever you load a page, it grabs the images directly from wherever they are hosted. Presumably, Laptisen has set up some sort of script that randomly selects a image from a small set, and returns that instead. I'm actually quite curious about the specifics, though.

Edit: Ah, the URL is on http://www.randimg.net/. That makes sense.

55
DF Modding / Re: help with custom interaction please
« on: December 27, 2015, 12:51:09 pm »
Well, you can do all the animal people at once by modifying the creature variations in c_variation_default.txt (ANIMAL_PERSON and ANIMAL_PERSON_LEGLESS).

56
DF Modding / Re: The Index: Interaction Repository
« on: December 21, 2015, 03:02:01 pm »
This is a curse that turns people to stone over time, ultimately leaving them as a statue.

Spoiler: Stone Curse (click to show/hide)

Not included is a change to the title (because my understanding is that it affects the title of the creature throughout legends mode), or a change in skin color (because I don't know if that's possible or how to do it).

Its my understanding that 2000 phases isn't very long at all. I'd like to see a similar thing that happens over the course of a year.

I can change the length very easily. An adventure mode year is 29030400 ticks, right?

This hasn't been tested at all, but:
Spoiler: Longer Curse (click to show/hide)

Edit: Okay, I went and generated a world with it, and it seems it is still suffering the problem of being survivable in world-gen. This can lead to people ambushing you only to immediately collapse and die. Any suggestions?

57
DF Modding / Re: The Index: Interaction Repository
« on: December 20, 2015, 03:31:13 pm »
This is a curse that turns people to stone over time, ultimately leaving them as a statue.

Spoiler: Stone Curse (click to show/hide)

Not included is a change to the title (because my understanding is that it affects the title of the creature throughout legends mode), or a change in skin color (because I don't know if that's possible or how to do it).

58
DF Modding / Re: Transformation syndrome not working on adventurers
« on: December 16, 2015, 05:34:57 pm »
Are you sure that they aren't suddenly transforming when you enter arena mode because the timescale is different?

Edit: upon rereading your original post, it looks like this isn't the case. Still, look out for that.

59
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: December 06, 2015, 04:03:24 pm »

HARMONIC_SERIES - self-explanatory, though not sure about examples tbh. uhh... xylophone?


Think more like the partials on brass instruments.

60
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 21, 2015, 09:29:55 pm »
How do I make it easier to tell my custom civs apart with out changeing the creatures name

You could give each civ a different language, then change the raws so that each of them have only one word that they will use in civ titles (I think this is something you can do). Make that one word whatever you need it to be for each language.

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