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Messages - Replica

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601
DF Dwarf Mode Discussion / Re: Marksdwarf !Science!
« on: July 24, 2012, 06:31:23 am »
Use your captured prisoners of war and thieves as target practice.

The best source of experience are arenas and "live" archery ranges.

602
DF Modding / Re: Boats
« on: July 24, 2012, 04:39:14 am »
Ha, did you too gen an archiepelago world with too much of a distance between islands and forget that DF has no boats or easy way to cross the ocean?

603
Prepare your wooden caskets for a lot of "Person has been found drained of blood!" messages if you are going to do squads of vampires.

605
DF Dwarf Mode Discussion / Re: Goblin life span.
« on: July 23, 2012, 06:10:41 pm »
How the hell does an immortal creature outlive another immortal creature?

606
DF Dwarf Mode Discussion / Re: Memorial Slab Sayings.
« on: July 23, 2012, 06:08:16 pm »
Being the noob here I must ask, how does one read things like engravings and slabs? I've gotten Dacite at this game but am still learning the ropes as of Slately; like how all my efforts against sieges are Rutile and I never can seem to jet any type of iron ore.

When placing a slab (ALT+S) press X to select a specific slab, if you have engraved slabs in storage you should see "X named guy's slab", selecting it with V will bring up the item screen and description.

Using the K marker just shows the material name + slab.
Q tells you to whom it was engraved when placed, but nothing else.

607
The vampires and secret creatures as well as the mid game period where goblins start to send multiple squad sieges/ambushes and you haven't gotten a decent military set up and equipped yet.

608
I have barrels of prepared lavish meals made ENTIRELY out of hen eggs.
Hen egg roasts with minced hen eggs, minced hen eggs and minced hen eggs.

Total value of one barrel?
2000-5000 bits depending on value.

I have 25 hens who all lay infinite eggs and require no maintenance at all.
In total I have like 3000 prepared meals, ranging from hen egg biscuits to hen egg stews and hen egg roasts and hen egg eggs with the odd fish/meat/cheese ingredient. It is great.

609
DF Dwarf Mode Discussion / Re: Memorial Slab Sayings.
« on: July 23, 2012, 11:03:55 am »
This is a well-crafted  slate memorial to a wagon
The slab reads *in memory of a wagon / Scuttled in the year 80*

610
Press E to drink the blood covering on your boots.
Press G to pick up the blood and T to throw railgun blood at the enemy.

611
DF Dwarf Mode Discussion / Re: Shipwreck embark
« on: July 23, 2012, 06:48:09 am »
Embark on site with a bunch of random crap of your choice and then abbandon your embark immediately and then reclaim your embark with nothing at all for item scatter.

Find the gear you need to survive instead of starting with it neatly packed on a wagon.

612
DF Modding / Re: Sawmill Mod
« on: July 23, 2012, 01:53:42 am »
Takes me back to the early days of Kobold Camp...

Dear god was it brutal to create a defendable position using heaps and heaps of wooden logs.

613
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 22, 2012, 04:29:10 pm »
Yay, week long project wasn't discarded! :D

I haven't looked over the RAWs, just the release note for the castes.

I disagree with how you did alicorns completely. One caste has *0.2 learning rates for a lot of skills. There are no males. Princess and Noble aren't the same thing. Overall big Ugh / WTF / ChangeOnInstall.

Liar has *8 learning rate. Much too much for my taste, but it is an Easter egg anyway.

I rather like the nurse pony, especially the personality bonus, although she only has 3 doctor skills out of 5 and oddly high social skills. But then there is a doctor caste too, so good.

I thought adventure pony was another Easter egg, but that caste would actually be useful in adventure mode.

Bow / crossbow / blowgun pony should be merged into a single caste. They should also get a bonus to ambusher.

Armor Expert and Shield bearer. I see no point to them. Maybe add armour user to armoursmith as a joke, but otherwise these two castes should be merged with the rest of the military.

I'd give melee fighters small bonuses to all melee weapons, not just their chosen ones and debuffs to civilian job learning rates (on top of basics for their castes).

Drill Sergeant - very useful.

Siege Operator - no siege engineering? Maybe throw in a small bonus for ranged weapons, so he can be drafted to inactive squad, given a crossbow and shoot things that come too close to siege engines.

Animal Caretaker - no animal taming.

Brewer has no bonus to cooking, but a cook has bonus to brewing.

Ace Flier - Speed 1111 This makes no sense. Why so slow? Wait, did you actually think that 1111 speed is faster than 150 speed? Lol.

Bowyer could use bonecarving at least.


In my opinion you went too far overboard with modifying learning rates. I much prefer the 1.71 approach, with *0.8 to *1.3 being the norm.

Overall you did a lot of good work making a solid foundation for cutie marks and castes. It may look as if I'm complaining too much, but this is my way of offering feedback. One factor you should take into consideration is how fun and useful are those castes for the player and also decipherable without a cheat sheet.

All valid points, I appreciate the feedback and here is my reasoning behind some of these (consider it counter-criticism if you will, we are all open to thoughts and opinions here right?):

Spoiler: Counter Criticism (click to show/hide)

For Sorcerer to fix/imminently patch:
Ace Flier speed, change from 1111 to a value lower than 777.

614
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 22, 2012, 08:24:06 am »
Gentlemen and Gentlemen, I present to you the Class Based Cutiemark System (refered to as CBCS).

http://dffd.wimbli.com/file.php?id=6700

What it does is format the entire creature_pony_NEW file into a somewhat reading comprehensible read for non-machine cyborg people and adds the archetype system which is easily accessed, navigated and replacable with only a few clicks and retypes, no longer will you have to burn your eyes out like I had to find and change something.

It was not in any way or form based on/off parts of Lycaeons system used in My Little Darkness (like I said, it was too messy and long for me to wade through), there may be similarities however as they both revolve around the same thing.

The archetype system is exactly what you asked me to create, an archetype is a set of creature token, skills, attribute and personality modifiers paired with related (and mostly appropiate) cutiemarks.
The total number of cutiemarks has been bumped from 201 to 622 (and the cutiemark file has its own index as well listing which marks goes to which archetype, making it easy to completely replace an archetype and caste with another).

There are currently 78 archetypes and 202 castes (+ Alicorn Princess, inc 6 default castes) multiplied by 11 for the genetic diversity Sorcerer asked bumping the number up to a staggering 2222 castes in total.
Oh yes. The [CASTE] list is indeed quite massive (...massive pain in the ass to assemble).

Here are the castes and their modifiers (mostly gone by memory and the outdated google doc, so some may be slightly off):

Spoiler: Alicorn Castes (click to show/hide)

Spoiler: Shared Castes (click to show/hide)

Spoiler: Shared Military (click to show/hide)

Spoiler: Earth Pony castes (click to show/hide)

Spoiler: Pegasus Castes (click to show/hide)

Spoiler: Unicorn Castes (click to show/hide)

The Hunter caste uses 4 custom colors which I placed in color_descriptor_pony, the file is included in the RAR.

Problems, bugs, things to know:

Spoiler: Major (click to show/hide)

Spoiler: Minor (click to show/hide)

It wasn't particularly hard to create, but the manual labour of typing a few thousand lines of caste code by hand is pretty long and tiresome, I didn't have Lycaeons fancy program or anything. Just two bony hands and a set of tired strained eyes.

So, Sorcerer, I hand to you the system and all its bullshit to you.
Use it, or don't.
It's not a competition, it is a matter of what is best for MLF: Fanon is Magic :)

I'll hoover around for another 9 days, then I am out of here.

615
DF Modding / Re: Special weather in non-evil biomes
« on: July 21, 2012, 11:34:22 am »
Much appreciated, thank you great modding elders.

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