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Messages - Replica

Pages: 1 ... 40 41 [42] 43 44 ... 53
616
DF Modding / Special weather in non-evil biomes
« on: July 21, 2012, 11:02:28 am »
It has likely been asked several times before.

Is it possible to create a custom weather type that appears in Neutral and Good biomes or is it hardcoded?
I am not really asking how it is done, I just want to know if it is possible and if it has been done before (and if so, where, for raw reference?).

617
DF Dwarf Mode Discussion / Re: Killed two necromancers
« on: July 21, 2012, 10:06:32 am »
If only they had worked in conjunction with each other they'd be invincible!

(Unless necromancers CAN'T raise other necromancers, who in turn WON'T be able to raise other necromancers? Because that would be no Fun at all!)

Necromancerception

618
DF Dwarf Mode Discussion / Re: Erm...what?
« on: July 21, 2012, 10:03:00 am »
Inb4 weaponize miscarried fetus.

619
DF Dwarf Mode Discussion / Re: What to do What to Do
« on: July 21, 2012, 08:23:56 am »
Smothe and engrave EVERYTHING, including the entire mountain wall if you have one and all the caves!

620
No babies snatched or "hostile activities" conducted = No loyalty cascade = No war between two conflicting civs

Its not a bug or anything, this is 100% intentional.

621
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 21, 2012, 04:43:19 am »
Found another bug to fix.

"Split 250 Research" gives 250 free research points and requires no research points to use.

Edit: and another :/
Turns out you can't embark with quivers since they are made of leather... not critical, since you can make leather quivers yourself once you begin play (that is, if the new version has the tan hide labour re-enabled) but it is still an inconveniance if you want to start early hunting.
It is tied to the fact that ponies consider killing animals a crime against ethics so there needs to be some way of creating quivers out of cloth or other materials if embarking with quiver should be made possible again.

622
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 20, 2012, 11:59:13 am »
Hello again boss, just posting to let you know that after much work, rage and frustration that the archetype system is officially completed and in working condition.
I am comencing testing and fixing (really just a pretty word for "tidying up") when I wake up (ca half a day from now) and am going to deliver the system, and all it entails, in a couple of days, much sooner than originaly planned.
I'll fill you in on the minor issues and details in due time, but there is not to fear, the system is exactly what you wanted it to be and nothing else.
If you know a thing or two about castes then you will feel right at home.

Hopefully you haven't succumbed to terminal amounts of real life again and you are still around to actually see the message and recieve the file, preferably before I magically disapear into the world of player killing and elf butchering with my friends again.

623
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 19, 2012, 11:45:44 pm »
You wish to stand for communism, an ideology responsible for the murdering, torture and misery of over 100 million people?

You are a fool and an idiot misko27, you are no better than the nazi skinheads or other political morons that I have to argue with almost every day.
People like you are an utter disgrace to mankind and an insult to what our forefathers fought for.

Now enough, I don't want to ruin the Bay12 forums, one of the few sanctums left on the internet, with more of this cancer, it was a mistake to even mention the nazi SS joke from the start.

624
DF Modding / Re: Fun Mod - Graveforge
« on: July 19, 2012, 11:20:27 pm »
Masterwork mod has plenty of reactions that have a chance of generating extras if you need more raws for reference.
As do a good deal of Major Mods  ;)
Masterwork has workshop reactions that cause DEATH...
Thought he'd be interested...

625
DF Modding / Re: Fun Mod - Graveforge
« on: July 19, 2012, 10:58:06 pm »
Masterwork mod has plenty of reactions that have a chance of generating extras if you need more raws for reference.

626
DF Dwarf Mode Discussion / Re: Doctor trainer - Drop in and see him
« on: July 19, 2012, 10:55:37 pm »
Dropping people from 2z or more using a bridge may cripple/break/crush dwarves the same way cave ins at those heights do.

627
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 19, 2012, 10:53:48 pm »
GOD how I love post-soviet communists.

Ignorance is bliss, amirite misko27? ;p

628
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 19, 2012, 09:57:59 pm »
I hate Nazis. Please refer to me as a KGB ASAU (Anti-subversive activities Unit) Officer if you must.

Good read, I highly recomend it. 5/5 stars.

629
DF Dwarf Mode Discussion / Re: Can military Dwarfs retreat?
« on: July 19, 2012, 09:47:22 pm »
One does not simply "charge" 100 goblin archers in the open.

630
DF Dwarf Mode Discussion / Re: So, basic execution tower....
« on: July 19, 2012, 09:11:09 pm »
You guys would make great nazi SS officers.

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