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Other Games / Re: MekHQ - "Just how does it work?" edition
« on: October 30, 2015, 11:43:42 pm »
Holy cow. Quick'n'deadly!
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Special abilities should be visible in the MekHQ in the Personnel tab under the pilot's Edge score (if they possess a special ability).

He is the GM, so I'm gonna go with that!
We definitely feel like a rag-tag bunch so far.
They do succeed but when your trying to repair the engine, gyro or internal structure, then it gets hard.

Name: Zhou Smythe
Callsign: Anvil
Age: 29
Birthdate: 13th December
Gender: male
Nation of Origin: Liao
Bio: family's half CC, half FS (hence the name). I had a pretty regular career path in the CCAF, as far as mechwarriors go. Your regular, non-descript mechwarrior grunt, that'd be me! My particular unit in the CCAF got caught up in a lot of the Liao family's incompetent plans. Over time, most of the people I'd known in my unit died or were captured in combat, and I slowly came to realise how the Liao family was manipulating the press to sugar-coat all of their terrible decisions and failed actions. It dawned on me that the people who were commanding us weren't the benevolent rulers they claimed to be, and were instead petty and conniving, with very little thought for their armed forces or citizens. So, after a particularly bloody border skirmish where I was the only left out of my lance, I just punched out and waved the proverbial white flag. I used that opportunity to defect. Maybe I wandered around, or maybe I just joined this unit (that I was fighting against?).
Roll 2d6 (A dice roller can do so): 7
Roll 1d1000 (you can use Random.org to do so): 717
I've been having fun with this. Although I guess I kind of cheat by putting a drop ship in a force and having it deploy into missions as reinforcements. It takes 9 turns to get to the battle but it can usually wipe out a full company on its own.
Thanks for the response!
Makes the game so much quicker! I've yet to find situations where it really matters!
Been doing my own MekHQ campaign. Fun fun fun. Although hard hard hard, at times.