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Messages - Anvilfolk

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421
Other Games / Re: Renowned Explorers - FTL-like by the makers of Reus
« on: October 27, 2015, 08:38:38 pm »
They had a free weekend a while back and I really liked it, but unfortunately the combat was incredibly impossible to get. Still a little too early stages for me to figure out whether I'm comfortable getting into it :)

422
Other Games / Re: Renowned Explorers - FTL-like by the makers of Reus
« on: October 27, 2015, 10:04:51 am »
You're cool, no worries! I totally get where you are coming from. I'm finding that with the mental availability I currently have, RE strikes a very, very sweet spot. And I definitely won't disagree I'd like to have more campaign progression :) I'll see what the devs come up with!

Also, if you have any other suggestions of games like FTL/RE, I'd love to have them! :)

423
Other Games / Re: SALES Thread
« on: October 26, 2015, 04:08:34 pm »
If you're even mildly into wargaming, Unity of Command is a wonderful thing to get. $7.50 for the game + all of the extra content. Wonderful, sleek presentation, it's definitely one of those wargames even for non-wargamers.

http://store.steampowered.com/sub/39258/?snr=1_7_7_weeklongdeals_150_2

424
Other Games / Re: From the Depths now on steam and with multiplayer
« on: October 26, 2015, 04:01:39 pm »
To be fair, the interface on this is a little bit all over the place. It also requires something that older people don't necessarily have: time and mental availability to just dive into this and figure out all the super complex systems through hours upon hours of immersion!

425
Other Games / Re: BattleTech: Open-ended campaign funded!
« on: October 26, 2015, 03:59:58 pm »
Hahaha, I know what you mean. Somehow really oldschool things are abstract/visually-limited enough that it's super easy to get into it for pure, unadultered gameplay. Reminds of of Sword of the Samurai... I got super addicted to it a couple of years back. Somehow once graphics became 3d and visuals became so much more important in gaming, the lack of fidelity of the visuals became a problem.

Anyway, theorizin'. Looks like this campaign is really going to need a big push at the end if MP is gonna get made. I hope their KS campaign manager works hard on it :)

426
Other Games / Re: Renowned Explorers - FTL-like by the makers of Reus
« on: October 26, 2015, 03:07:37 pm »
It's not that there is a problem with the length of the campaign/expeditions, it's that you run out of fun things to do quickly, and then it just becomes a grind-fest - you just improve your characters, buy new items, research new things, hire new helpers - all in order to get bigger bonuses to your stats/resource gathering. The vibe vanishes and there's simply not enough interesting stuff and quirks to keep you around. At least for me, that is.

Interesting! How did you feel about FTL? I guess FTL had a little more in-game more progression than this one. I actually find that I am making more interesting choices more often than in FTL - this one is way less reliant on luck.

And I dunno, at some point all of the games have to rely on their core gameplay being enjoyable. I'm having a good time with encounters, because I think the combat is interesting, new, and has a good amount of tactically viable choices. If you find combat is merely a means to an end, I can definitely see how you'd get bored. Imagine XCOM if you hated XCOM combat :)

427
Other Games / Re: Renowned Explorers - FTL-like by the makers of Reus
« on: October 26, 2015, 09:56:45 am »
What difficulty are yinz playing at? I've been doing classic, and it's definitely the case that you need to use moods sometimes (agreed that the system is fairly convoluted and kind of hard to keep up with).

I'm thinking that for a real challenge I'll just go to the highest difficulty level. This will mean you need to manage moods a lot better.

For example, both the enemy side and your side have a "mood", Aggressive, Devious or Friendly. If both are Aggressive, then Devious attacks deal extra damage. However, as soon as you do a Devious attack (especially if you KO an enemy unit), chances are that you'll switch to a Devious attitude. And then you stop dealing more damage... you simply get more defense against physical attacks. But who's to say the enemy can't use friendly attacks on you, and one-up you, getting rid of your defense?

There's a whole lot you can do once you get into the system. Suppose you're Friendly and the enemy is Aggressive, giving them the edge. It's easier to change to Aggressive than it is to change to Devious directly. So you might have one or two characters execute aggressive attacks against useless enemy units, change your mood to Aggressive, which give Devious attacks a +25% bonus, which might just be what you needed to one-shot the remaining of the boss' health.

Even in classical though, it's fairly easy to just not care about this and just do an entire battle in a single mood, bonuses or maluses (depending on your team + treasure that you've found, ending fights in a given mood gives you bonuses). That's why I'm considering the highest difficulty setting. I'll have to think about the intricacies of the system so that I can actually beat battles.



And yeah, some of the boss fights are all but impossible and it's often hard to get the information you need about the boss. Also, I wish there were more meta-unlocks like new ships in FTL. As it stands you're just collecting treasures and unlocking new characters' ability to be leaders, whose bonuses are relatively tame.

As for strategy? I think Science is somewhat useful at the beginning, but I'm wondering whether it's worth trying to get two complete research sections. Maybe just one of the first. Money is definitely super important. You easily get enough fame to upgrade your shops a couple of times to get to items that cost 450, which are immensely good. But getting 450x3, just for defense items, is hard.

For the record, the devs have stated that they're looking into making an option for campaigns to be longer so that there's more usefulness in developing characters, getting science, etc. Looking forward to what they come up with!

428
Other Games / Renowned Explorers - FTL-like by the makers of Reus
« on: October 25, 2015, 02:16:27 am »

Just bought and played this. I'm happy I did! Raving reviews by reviewers and gamers.

Quote
Renowned Explorers: International Society is a strategy adventure game set in a fictitious 19th century world. It introduces a unique attitude-based gameplay that challenges both your tactical and storytelling skills.

Key Features
  • Explore the far corners of the world in procedurally generated expeditions. Each setting provides you with endless unique adventures.
  • Guide your group of diverse explorers past wolves, smugglers and angry locals by being devious, friendly or violent. Each encounter presents a unique challenge with multiple solutions.
  • Learn the character traits, skills and quirks of each of the 20 wildly different explorers available. Choose among Fighters, Scouts, Speakers and Scientists to try out diverse strategies.
  • Manage character progression while hunting for the most prestigious treasures. Every character has a unique set of abilities and levelling tree.
  • Every new adventure brings you past dozens of individual handcrafted stories. Each story has multiple surprising outcomes based on your choices, crew, skill and strategy.
  • Collect Insight, Research, Gold and Status on your expeditions. Use them to acquire supplies and support for the next adventure.
  • Experience an innovative turn-based encounter system called Attitude-based gameplay where the course of action for each explorer should be chosen wisely to defeat the locals.
  • Approach the locals cautiously when running into a conflict;
    • Fight them with Melee, Ranged and Area of Effect attacks,
    • win them over using Cheers, Charms and Compliments,
    • or scare them away by Insults, Taunts and Humiliation
  • Be careful of your nemesis Rivaleux whom will take any chance to thwart your efforts.
  • Travel across the globe in search of over 100 legendary treasures, earn prestige in the International Society and become the world's most Renowned Explorer!

It's surprisingly hard to explain all of the concepts in the game, so I'd recommend a let's play or first impressions video, like Total Biscuit's.

Hope y'all enjoy!

429
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: October 23, 2015, 02:16:03 pm »
This update makes me very, very excited.

That is all.

430
Other Games / Re: MekHQ - "Just how does it work?" edition
« on: October 22, 2015, 02:48:18 am »
This particular post might be what you're looking for!

http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg957784

That's what I used. I played for a bit on those settings, then eventually reduced difficulty a bit by changing a few more options to suit me. Takes a little to set up, but after that it's fairly breezy :)

431
Other Games / Re: BattleTech: Open-ended campaign funded!
« on: October 20, 2015, 04:31:13 pm »
If y'all want a open-world campaign fix before Battletech comes out, I can recommend MekHQ + Against the Bot rules, which are mostly implemented in MekHQ anyway.

Been playing this for a couple of weeks or so. It's pretty weird sometimes, but it gives you so much more than just MegaMek or just MekHQ... it's not just skirmishes, and you don't have to build up your scenarios yourself or have a game-master. It generates missions for you, tracks money, etc etc, in relatively reasonable ways.

It'd probably even be possible to have one person playing commander, and each mech being assigned to different people that connect for each battle :) I think there was a B12 try at this a while back! http://www.bay12forums.com/smf/index.php?topic=148285.msg6012543

432
Other Games / Re: Star Ruler 2 [9/23/2015 - Expansion Announced]
« on: October 20, 2015, 09:49:13 am »
This makes me want to play this all over again :) Some of my fondest memories in 4X games was using diplomacy to pit everyone against everyone else while I just kept growing or took some territory in tiny skirmishes while other races were busy elsewhere, fighting bigger wars I instigates! Fun times!

Also, exceedingly average. *giggles*

433
Other Games / Re: BattleTech: Open-ended campaign funded!
« on: October 20, 2015, 09:44:50 am »
Looks like the campaign is slowing down a lot now. Hopefully we'll reach $2m but I'm fine with it as it is.

I actually saw it dip under $1.85m the other day. It was confusing because it listed that stretch goal reached but was only at $1.84m.

This is also super confusing. They're also taking Paypal donations outside of the Kickstarter, so there's some amount of money that isn't showing up "officially" in KS.

We're about halfway through the campaign, and I might increase my tier just so we can increase the chance of getting multiplayer. Although, to be fair, it doesn't look like Multiplayer will have any "persistence", just PVP matches. I'm a sucker for persistence across MP matches. It just gives each match meaning.

434
Other Games / Re: BattleTech Kickstarter: Stage 2 funded!
« on: October 18, 2015, 03:01:34 pm »
Yeah, again, what they did isn't immediately obvious, and that's a problem. I'm sure there's lots of people who got excited enough to back this as a knee-jerk reaction, but maybe didn't because they went through the misunderstanding that Poo's going throo (hah, pun).

So yeah, this Kickstarter is basically all stretch goals, not really anything else. Game was gonna get done anyway, but probably wouldn't be nearly as cool without it. So, yeah, please do consider backing.

435
Other Games / Re: BattleTech Kickstarter: Stage 2 funded!
« on: October 18, 2015, 11:40:25 am »
To be fair, that we need to have this discussion indicates that they didn't make it was easy as it should have been to understand what's going on. I wonder how many people think this is shady enough not to back out there, even though it isn't.

I'm definitely considering increasing my pledge a little for there to be multiplayer though. This would also get me beta access to stuff, which would be nice. I mean, honestly, if I'm going to contribute money to Battletech stuff in general, it's not going to be on the tabletop stuff I have noone to play with. This is sponsored and led by the person that helped create Battletech in the first place, so that seems like that's the kind of project you'd want to back :)

I'm really hoping this is good. We really need a good story-driven Battletech game. We haven't had one since... I dunno... Mechwarrior 4: Mercs. I have some faith though. I really liked the studio's other games, though they were kinda limited in scope.

I feel a bit strange that they're just doing the Inner Sphere mechs due to the nature of the story but I guess that's fine. It'd be a fresh look at the series.

I hope the Uziel is in this. It's my favorite mech. Dual PPC all the way. Fast, capable, decently tough, powerful sting. I always take off the SRMs and the HMG and max out heat sinks on it.

Interestingly, I have the hardest time getting into story-driven games. Something about the fact that once you've finished it, they're done, just gets to me. Genuine and dynamic open world, like this Stage 2 just unlocked though? Right up my alley. Especially if there's MP persistence....

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