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« on: October 26, 2015, 09:56:45 am »
What difficulty are yinz playing at? I've been doing classic, and it's definitely the case that you need to use moods sometimes (agreed that the system is fairly convoluted and kind of hard to keep up with).
I'm thinking that for a real challenge I'll just go to the highest difficulty level. This will mean you need to manage moods a lot better.
For example, both the enemy side and your side have a "mood", Aggressive, Devious or Friendly. If both are Aggressive, then Devious attacks deal extra damage. However, as soon as you do a Devious attack (especially if you KO an enemy unit), chances are that you'll switch to a Devious attitude. And then you stop dealing more damage... you simply get more defense against physical attacks. But who's to say the enemy can't use friendly attacks on you, and one-up you, getting rid of your defense?
There's a whole lot you can do once you get into the system. Suppose you're Friendly and the enemy is Aggressive, giving them the edge. It's easier to change to Aggressive than it is to change to Devious directly. So you might have one or two characters execute aggressive attacks against useless enemy units, change your mood to Aggressive, which give Devious attacks a +25% bonus, which might just be what you needed to one-shot the remaining of the boss' health.
Even in classical though, it's fairly easy to just not care about this and just do an entire battle in a single mood, bonuses or maluses (depending on your team + treasure that you've found, ending fights in a given mood gives you bonuses). That's why I'm considering the highest difficulty setting. I'll have to think about the intricacies of the system so that I can actually beat battles.
And yeah, some of the boss fights are all but impossible and it's often hard to get the information you need about the boss. Also, I wish there were more meta-unlocks like new ships in FTL. As it stands you're just collecting treasures and unlocking new characters' ability to be leaders, whose bonuses are relatively tame.
As for strategy? I think Science is somewhat useful at the beginning, but I'm wondering whether it's worth trying to get two complete research sections. Maybe just one of the first. Money is definitely super important. You easily get enough fame to upgrade your shops a couple of times to get to items that cost 450, which are immensely good. But getting 450x3, just for defense items, is hard.
For the record, the devs have stated that they're looking into making an option for campaigns to be longer so that there's more usefulness in developing characters, getting science, etc. Looking forward to what they come up with!