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Messages - Broseph Stalin

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421
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: November 03, 2016, 12:03:19 pm »
My only issues is that this is that most of it seems to be unnecessary effort for no clear purpose. In the reddit page he talks about coding economically but he looked up scientific data and tried to model his personal experiences into the code. I don't know why he put all this effort into approximating relationships when it really doesn't add anything to the game. Tynan offers that nobody noticed until RPS started dissecting code but that makes the fact he bothered weirder. It's his game, he can do what he wants. He could code different drug tolerances and behavior modifiers to different races, he could tie it to empirical data, it could make the game play out closer to the way real life statistics suggest it should. Would it improve anyone's experience? No, it would just take us back to this annoying political sjwy blackhole that you really to swerve to hit.

422
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: November 02, 2016, 11:28:36 pm »
It's wonky and bizarrely specific, but I don't see a reason to get upset about that. Toady's weapon/material system is hideously complex and doesn't work, but nobody's going to argue that angry political bullshit about him denigrating the effectiveness of bronze is kind of understandable.
People got to hot about this, I am 100% on board there. I don't know his politics, I have a conscious decision not to know his politics for the same reason I don't know Toady's politics. A content creators politics are as stupid and uninteresting to me as any other human beings politics. Apart from the obvious difference that metals aren't people materials and their properties are mechanically important. The relative shittieness of bronze determines the way you play a game on a map with an abundance of tin and copper, the fact that men cannot conceive of wanting to touch both lady bits and man parts doesn't make the game play different. Materials are also on the properties of materials and not inserting modern gender roles into the relationships fantastical future setting of your own creation.

423
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: November 02, 2016, 08:17:07 pm »
The article definitely came from a bad place and they got all hot under the collar ascribing malice to some bad balancing but honestly I think Tynan kind of fucked up here. It looks like he took great pains to model relationships in a specific way. I get unfininished code, and that's not something to get upset about even if it makes for bad implications but a lot of the stuff they're upset about is stuff he did on purpose. He sat down and decided that men and women were going to calculate attractiveness differently, that women weren't going to try to initiate relationships much, and that men weren't bisexual. He said (of the relationship system) that "It’s never been intended as any kind of accurate or even reasonable simulation of the real thing." He then said that he based the decisions on personal experience (every bisexual man he knew coming out as gay) and academic research. Keep in mind, this doesn't add much to the game there are no interesting mechanics these features open up that will create an interesting story. Despite his almost certainly apocalyptic quest to simulate the entire universe Toady decided to code relationships as 75:20:5 5:20:75 story over. It's hard for me to look at all this and not think without thinking that he put a lot of personal importance on having things work this way.



424
Just picked it up after reading the Rock Paper Shotgun "have you played". I've been watching tournaments and practicing a lot against the uke and it's gotten to where sometimes the cool things I do were on purpose.

425
Other Games / Re: Civilization VI was just announced!
« on: October 29, 2016, 06:13:49 am »
Seems realistic to me.
It would be more realistic if they were motivated by kinship or fear. I might be their only friend in the world, I might have a reputation for reducing my enemies into radioactive ash but no combination of carrot and stick can persuade them that I'm the wrong person to fuck with.

426
Other Games / Re: Civilization VI was just announced!
« on: October 28, 2016, 05:33:49 pm »

Sounds like someone really hates spies.
Very soon I will have five uber spies thanks to counterspying and nobody else will have any, then I will really love spies. Mostly though I hate that the AI's sense of diplomacy is to try and get one over on you regardless of your relationship. I'm sure that in a highlander metagame sense it works but I'm almost never trying to win the game in Civ. All that effects is the message that I get before I click one more turn and continue playing as a leader trying to bring my country to greatness.   

Also I think there's something fucky about the way the AI calculates GPT. I just made a deal with Philip II for 194 gold per turn and then on the next turn when I tried to make another deal he had 194 gold per turn. If my loans aren't bankrupting civs then I'm really not exerting as much control as I thought.

427
Other Games / Re: Civilization VI was just announced!
« on: October 28, 2016, 04:15:33 pm »
New rule: If I catch your fucking spy, you no longer have a spy. Don't ask me about getting them back because they're mine now. My enemies, my friends, even my allies are constantly sending spies to steal my money and tech. I'm gonna catch em, I'm gonna keep em, and then eventually there will be no more spies.

428
Other Games / Re: Streets of Rogue
« on: October 28, 2016, 03:30:26 am »
Are the optional missions (not the "big quest" that aren't yet implemented) you can get from some specific NPC not working on the current version or am i doing something wrong ?

When i ask a NPC (the one that has the M floating above him) when one is generated on the map, i ask for a mission and if i press "Accept" , nothing happens, the mission is not considered as accepted.

Anyways, i am still having lots of fun , but that killer robot that can be a map event was nasty , had to lose it in a corner of a district in order to complete a mission on the other side before he could catch up.
The radiation event did another fun , a few seconds to find a shelter between each radiation spike force you to plan your move and time when you are trying to get your pursuers killed by it.
When you accept an optional quest a quest marker should show up somewhere on the map and the M stays over their head. When you complete it the M turns green and you can come back for a reward.

I was playing as a cop and levelled up on the first level. One of the perks was "nimble fingers" and I clicked a different one by accident. I quit immediately.

429
Other Games / Re: Civilization VI was just announced!
« on: October 26, 2016, 11:43:33 pm »
Set up an okay economy pretty early on and I started offering civs loans at 20% interest. Since my civics let me create maintenance free armies I can put it all into cities or reinvest in more loans. I thought I was slick because I've got Ghandi paying me 5 gold per turn but now he's at war with one of my other lendees. Here I thought I was a banker, turns out I just bought a lot of stock in companies that have a tendency to murder each other.

Edit: Scratch that, Ghandi is dead and I'm still getting my gpt. Bailout baby, this bank's too big to fail.

430
Other Games / Re: Civilization VI was just announced!
« on: October 25, 2016, 08:49:14 pm »
I remember Civ Revolution on the DS had awful diplomacy.

Basically every couple of turns or so one the the CPU players would knock on your door and be like "Give us [thing] or we go to war bleh :V"

PS3 was no better

431
Other Games / Re: Civilization VI was just announced!
« on: October 25, 2016, 08:31:46 pm »
I think it would be nice if the AI tried to smooth things over from time to time. Maybe they should recognize that even if they don't particularly like the amount of exploration I've done that I have a huge fucking army and a mutually beneficial 1 for 1 trade deal or two might encourage me to be peaceful. Everybody keeps treating me like an asshole so I never have any reason to not be an asshole. 

432
Other Games / Re: Civilization VI was just announced!
« on: October 25, 2016, 01:36:54 pm »

At least that's explainable. It could be a cruise missile, rail gun or even a laser reflected via mirror off the balloon swarm.

The next step is to see if you can gift them to under-teched city-states that are still using slingers or bows.

Civ VI: Rise of the Super Saiyan Slingerz!



I do like that leaders have a bit of personality now, even if not all their actions make much sense. Between that and the government system cards, it gives me a very SMAC vibe from it, which is only a good thing. Seems way better put together than Civ5 as an initial release, but I'll wait a couple of months for a few things to be patched and/or modded. No matter how hard it is to do, there will be mods eventually for Civ VI.
My problem is that the way I've experienced this is that there's some colorful reason for why everybody hates me but everybody still hates me.

433
I'm trying to get back into DF, I'd like to read the thread first but I'm up for taking a turn.

434
Other Games / Re: Civilization VI was just announced!
« on: October 23, 2016, 07:07:16 am »
My carrier armada has the same aircraft capacity as a single carrier, that cannot be intentional.

435
Other Games / Re: Civilization VI was just announced!
« on: October 23, 2016, 06:24:11 am »

Less is not more. More is more. When a developer takes something out of a game that is never a good thing.

Play C2C, come back, then we'll talk.

Trust me you will have a different perspective.

Less is not more but more is not inherently better. The sims games get stripped down, there's less and less substance with every game and the features they take out they then try to sell back to you- Civ isn't reducing the amount of game you get it's cutting the shit that doesn't matter and adding features that actually do something. There's a degree of actual city planning now and there's a closer relationship between how many people are in a city and what you can do with that city, the increased need for specialization means you're really running an empire instead of subsidizing your bad cities with good cities until they also become good cities. There are changes I don't like but civ 4 definitely wasn't better- the focus on doomstacks and the defenseless cities alone seem like glaring errors and that's definitely not something that would be fixed by adding in a couple hundred more technologies.

Unrelated gripe: Why can't we make outdated units? I discovered nuclear submarines but I have a source of uranium. My outdated submarines might not be top of line but I at least have the resources to make them.

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