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Messages - webber

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46
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 19, 2012, 06:54:47 am »
I have been reading this thread for a while, but I might have missed a post or two, so I apologize if this was already asked/answered, but has anyone already used minecarts to bring magma from the magma sea to the surface to create magma based workshops and furnaces? If the answer is yes, how long did it take, and was it considerably easier than putting together a pump stack or creating a small colony closer to the magma sea?

I filled a small room with magma, dropped 3 minecarts in it, sealed the room from the magma sea with a small cave-in, drained it from magma and assigned the magma-filled minecarts to a small track on a surface, one by one. The track had a track stop with a dump order. All three minecarts, containing six units of magma, were without any incident transported to surface manually.
 
But:
If you pick up a magma cart or pick up the magma[833] stack, fiery death ensues.

...and I think I need to test my method again in 34.09.

47
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 19, 2012, 03:33:53 am »
That will indeed work IRL.

OK. I was still thinking about simultaneous drop.

If you pick up a magma cart or pick up the magma[833] stack, fiery death ensues.

Objection! My haulers were moving magma carts pretty well just a day ago. Did Toady change this in 34.09?

48
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 18, 2012, 05:41:01 pm »
If they accelerate, you could drop one component (say magma) from a height, and the other component (water) from lower, and have the higher component by virtue of the higher velocity overtake the lower one
Hey, that won`t work even IRL! Gravitational acceleration is a constant, and air resistance is what only matters, but I don`t think it is calculated in DF :) So we must find some hard way to mix fluids in air, or just drop them to be mixed directly on target.

49
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 18, 2012, 05:18:47 pm »
Can anyone improve on this system for filling carts with liquid?
Why do you fill the cart from upper z-level? It just needs to be submerged into a tile of water. I think you can remove the second pump and replace the wall under it with wall grate. Also I`d try to use a wall grate from other side instead of floor grate to avoid gaps in the tracks, and the water would flow from left to right, not from top to bottom, but I`m not sure how the flow would affect minecart.
Also I`m thinking about a big cistern of water with rollers on the bottom and some doors and pressure plates to prevent or minimize leakage when minecart enters and leaves.

Does crashed fluid cart send a shotgun style?  Are obsidian collides possible?
Hmm. If we make two parallel tracks, set two stops with drop order and launch two minecarts with water and magma simultaneously... And if the drop point is hanging in the air...
Automated cave-ins?

50
DF Dwarf Mode Discussion / Re: Attracting Kobolds
« on: May 18, 2012, 04:41:07 pm »
Kobolds are TRAPAVOID, so you'll need to get creative when it comes to the capturing part.
Really long bridge on the way to stockpile, with 1-2 z-level high pit and cagetraps under the bridge. Manual activation when kobold has been spotted and is passing the bridge.

51
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 17, 2012, 04:49:29 pm »
Is manual unloading of minecarts via "give to stockpile" broken for everybody or it`s just me doing something wrong? The only way I can empty the minecart is to dump the contents on a stop.

I had this same experience in .08.  I can't test it now, but is it any different in .09?

I was unloading just fine in 08. Did you remember to set a stockpile link from your route>stop panel?

Aw, it was just me. Didn`t pay attention that the "give" menu says "kept items", not "desired", and was always ordering to keep in cart all items I wanted to unload.

52
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 17, 2012, 01:40:07 pm »
when a cart moves over a roller, as well as accelerating that cart, every other cart on a track is accelerated in the same direction.

This explains "quantum entanglement".

53
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 16, 2012, 05:39:00 pm »
So I noticed no one replied to this (except the Dwarven Quantum Entaglement remark) and it would seem that water effectivly transfers KE like a newton ball. Can someone confirm?

I suspect that the water isn`t our problem. Will test this on a dry track tomorrow. Possibly, this happens when two minecarts share the same track.

54
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 16, 2012, 05:11:19 pm »
Is manual unloading of minecarts via "give to stockpile" broken for everybody or it`s just me doing something wrong? The only way I can empty the minecart is to dump the contents on a stop.

55
DF Dwarf Mode Discussion / Re: Falling items anti-Kobold trap
« on: May 16, 2012, 01:48:59 pm »
Long hallway, pressure plate at one end and powered roller at the other.  Activate the plate and the roller gains power, sending the cart accelerating down the hallway.  8)

Kobolds do not trigger pressure plates.

56
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 16, 2012, 11:20:47 am »
By the way, it looks like we can easily move minor quantities of magma anywhere now, without pistons/pumps. Just fill some minecarts with it and assign them to be emptied where you need. Three minecarts must be enough for magma forge.

Can you do the same with wheelbarrows?

No, wheelbarrows do not get filled with liquid when submerged.

57
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 16, 2012, 06:39:53 am »
Have you (or someone else) tried to have a powered roller that is completely submerged by water/magma? I guess that should make it possible to move the minecart through the liquid

Yes.
http://www.bay12forums.com/smf/index.php?topic=109460.msg3284866#msg3284866

58
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 16, 2012, 06:32:51 am »
Fun fact: riding a magma-filled minecart doesn`t harm pilot.

59
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 16, 2012, 03:53:17 am »
I'm not sure minecart towers will replace pump stacks anytime soon.

It all depends of needed quantities. If you just need a single magma tile 100 levels above magma layer, you can just fill some magma-proof minecarts with magma and assign them to a little track near your destination point. Your haulers will just bring the minecarts there, and then you can dump the contents.
But for siege-burning purposes pump stacks are still better.

60
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 15, 2012, 02:36:22 pm »
By the way, it looks like we can easily move minor quantities of magma anywhere now, without pistons/pumps. Just fill some minecarts with it and assign them to be emptied where you need. Three minecarts must be enough for magma forge.
Still have to test this.

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