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Messages - K7avenger

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1
Might want to type in "prospect all". That will tell you what you need to know.

2
are you using the "prospect" command or the "prospect all" command with dfhack?

3
If they have a good dining room, living quarters, and are able to eat/drink what they like, everything should work itself out. If not, brace for tantrum spiral.

4
DF Dwarf Mode Discussion / Re: F*** YOU GAME!
« on: July 03, 2011, 06:08:20 pm »
He said he had 3 very skilled military dwarves. Now, I obviously don't know exactly how skilled "very skilled" is, but if they were legendary in whatever weapons, I believe 3 would be more than a match for a minotaur, in fact one could very well kill him. The soldiers couldn't agree on the weapon? What? There were 2 picks, one dagger, and one axe to be split between 3 military dwarves. Assuming he didn't give the same weapon to all three (which would explain the whole thing) they shouldn't be fighting over anything except who gets the killing blow.

And how is military management supposed to be challenging? You give them a uniform, schedule, and barracks and they manage themselves. If you don't have everything they need for a uniform, they put what they can on. I've never seen any of my dwarves fight over who wears what piece of armor, and I've never seen them fight over weapons too. If there are 4 mail shirts and 5 dwarves want to wear them, one goes shirtless and doesn't raise a fuss. What he has is a bug.

5
DF Dwarf Mode Discussion / Re: F*** YOU GAME!
« on: July 03, 2011, 05:09:03 pm »
The minotaur didn't kill his fort, the bugs in equipping your military did. It's kind of hard to call that fun, or "Fun". You can't exactly tell him "suck it up, learn to play, losing is fun" when he was killed by a bug.

6
DF Dwarf Mode Discussion / Re: Where's the Ferrus?
« on: June 29, 2011, 04:44:25 pm »
Relying on the caravans for your metal never goes well. They just don't bring enough to matter (Seriously, 4 bars of iron. Really!?) I know that caravans are supposed to be improved sometime in the future, but that doesn't matter now, does it? Probably best to use cage traps on goblins and strip them for metal unless you feel like abandoning that site. Or you can somehow bring magma up to the surface and use that as an effective, if somewhat crude, weapon. Or if you're in a somewhat adventurous mood, go find the adamantine spires and try your luck at those. You can bet that there are at least two or three of those on any embark.
it takes time.  my last caravan from the mountainhome brought me 5-6 pages worth of bars, not counting smeltable crafts.  just keep increasing priority of metal bars from the trade agreement with the liaison, and buying all their stock in those items every year.  eventually, they will bring useful shipments.

also, do not neglect the human caravan.  i buy all of thier too-big armor and immediately smelt it down.

But by the time they start sending enough, you're up to your eyeballs in...imported goblinware that you possibly won't need any from the caravans. Its not that they won't send any, it's just that when year 2/3 rolls around and the caravans have given you a total of 10 iron bars from ores/bars/melting, with the sieges probably already on their way assuming you haven't had one already...eh...what's the point then? You don't get what you need before you need it, and you can't exactly get it the moment you need it either, but oh boy, you can get some AFTER you need it....whoopie?

I guess what I'm saying is yes, I agree that it takes time. However in the long term the caravan is worthless for metal imports because your enemies will take care of that. They'll give you all you will ever need (unless you want something like platinum or aluminum). The only time the caravan REALLY shows its worth in importing metal is in the beginning, especially if you are in a metal poor region, but they don't really bring enough to be useful even then. Then the ambushes/sieges start and you just lol at the caravan.

7
DF Dwarf Mode Discussion / Re: Where's the Ferrus?
« on: June 29, 2011, 02:25:02 pm »
Yep.

8
DF Dwarf Mode Discussion / Re: Where's the Ferrus?
« on: June 29, 2011, 02:13:56 pm »
Ah! But you DO have metal other than gold. Adamantine.

I guess what you're not getting is that you can seal off all contact with the outside world with walls/bridges. You can seal off all unwanted cave access with walls/floors. Plenty of time to find the spires, mine them SAFELY, and make your gear/train dwarves. And then, when you are ready to fight, just lower the bridges.

9
DF Dwarf Mode Discussion / Re: Where's the Ferrus?
« on: June 29, 2011, 01:37:00 pm »
I think once you hit the caves, your in "deep metal" territory. I know that many of my embarks have had the tetrahedrite/galena upper layer, and once I would hit the first or second cave I would find something else (more than likely tetrahedrite/galena with gold or tin, MAYBE nickle). And don't worry about the elves. While the caravans are far from perfect, they often bring a fair amount of wood. And lets just say the elves combat prowess is...lacking. They use wooden gear, you should have some metal assuming you were using all that charcoal from cutting those trees. Metal beats wood any day of the week.

10
DF Dwarf Mode Discussion / Re: Where's the Ferrus?
« on: June 29, 2011, 12:34:29 pm »
Relying on the caravans for your metal never goes well. They just don't bring enough to matter (Seriously, 4 bars of iron. Really!?) I know that caravans are supposed to be improved sometime in the future, but that doesn't matter now, does it? Probably best to use cage traps on goblins and strip them for metal unless you feel like abandoning that site. Or you can somehow bring magma up to the surface and use that as an effective, if somewhat crude, weapon. Or if you're in a somewhat adventurous mood, go find the adamantine spires and try your luck at those. You can bet that there are at least two or three of those on any embark.

11
Whip's don't ignore armor, they just go straight through it like a bullet through paper.  :-\

12
Friction. Mostly. And if it wasn't for that, then it would be because at best it would be energy neutral. Laws of thermodynamics and what not.

13
Oh, I agree with that 100%, and it IS an exploit/unintended feature no mater how you look at it. But I still defer to the point of other than possibly using it to flood the world with a liquid of your choice (which as I said, is fun the first time, but afterwards...), its not a very useful exploit. By all means, when we get dwarven Tesla coils, I think we should tackle this problem immediately, but until then...I mean, who cares if player #60224 uses an exploit to rig up a water fall in his meeting area. It effects no one but him. Its not like we pump up so much magma it runs off his map and spills over into yours. I'd instead start looking at that squad of hammerdwarves over there who have been beating on that goblin for the better part of a year and has YET to kill him. Or the marksdwarves who want to join the hammerdwarves in bashing the bloody pulp of a goblin with their crossbows instead of shooting it and putting it out of its misery.

I mean say you fix this, then what? Players will still pump up magma for whatever nefarious purpose, except they'll have to get slightly more creative with their power generation, and if this community lacks anything, it is NOT creativity.

14
DF Dwarf Mode Discussion / Re: WHAT
« on: June 20, 2011, 12:39:59 pm »
You have yet to experience the true stupidity of your dwarves. This is probably a road best not traveled. Don't say you weren't warned.


15
I don't think it would take long to code for this. You'd simply have to turn the energy requirements for pumps up and lower energy generation of water wheels. That's what....2 numbers? 3 if you make windmills useful. But I'm with profit when he says that there's not much use for power at the moment. Its used for pumps and....millstones. That's all. And I, for some reason, doubt that people are setting up reactors to power millstones so that leaves the pumps. Which are probably (like profit said!) pumping magma up for forges or flooding the world, and the novelty of the latter gets old pretty fast. I think...I think we need more things for power to, well...power.

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