Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - zombie urist

Pages: [1] 2
1
I'd been having a craving for BYOR lately, so I'm proud to present Bring Your Own Picture Mafia 3! Opening post shamelessly ripped from the second BYOP, with slight edits.

Game Rules:

   1. All votes must be in red.  Unvoting before voting again is not required, but appreciated.  You may vote for No Lynch.  In case of a tie, no one will be lynched.
   2. Days are 72 hours while Nights are 48 hours.  Neither time span includes weekends, though I may end weekend-spanning nights after 24 hours if all night actions are in.
   3. Never edit your posts for any reason, including typos.
   4. Do not PM other players.  Players with private chat access will be given a topic on QuickTopic where they may post freely.
   5. Never quote any PM from the mod.  You may give a general summary (for example, a roleclaim), but do not quote directly.
   6. Please put my name in bold if you would like to get my attention. 
   7. You may ask for an extension or shorten by putting the respective word in bold.  Extensions require 33% of players to agree minus any players opposing, and are for 24 hours.  Shortens require at least 51% of players to agree, and will end the day as soon as I can process the day end. There will be a maximum of 2 extensions per day.
   8. Dead players may post one “bah post” to comment on their death, but it may not contain any relevant game information.  After that, dead men tell no tales, so please do not post.
   9. Please make an effort to post at least once daily.  If you do not post for 36 hours, you will be prodded.  If I don’t hear from you within 24 more hours, you will be replaced.  If you think someone needs a prod, please bring it to my attention- I can’t guarantee I will notice everyone who is not posting.
  10. Never underestimate your importance, and always play to win!

Game Specific Rules:

When you sign up, PM me a (link to a) picture. Your signup is not official until I receive the PM.  It can be of any subject matter, though it must be something that would not get me banned for posting on the forum. Your role will be created from the picture.  You may send supporting documentation if it is something obscure, but the role will be created from the picture, not anything else you send.

I suggest Imgur if you need somewhere to upload an image.

The following are stolen from webadict.
Spoiler: Role rules (click to show/hide)
Spoiler: Order of Actions (click to show/hide)
Spoiler: Alignments (click to show/hide)

Players:

1. Tiruin
2. Teneb Lynched D3, Glorious Leader (mafia)
3. TheDarkStar
4. Deus Asmoth
5. FallacyofUrist
6. Lidku Persus13 Killed N1, Armored Goblin (town)
7. Jack AT
8. Tawarochir Lynched D2, L (town)
9. 4maskwolf Lynched D1, Train (town)
10. Flabort Killed N2, Deep Dreams (town)
11. notquitethere

Replacements:
1. Persus13
2. DoctorMcTaalik

2
Mafia / Beginner's Mafia XLVI: Unicorn - Game Over! - Scum Win!
« on: March 23, 2014, 03:55:23 pm »
    Beginner's Mafia XLVI:
    Unicorn

    A clan of unicorns peacefully reside within their corner of the woods. Some of them are tending to the trees, checking for evil parasitic insects. Others smile at the wildlife in the forests, happy in the knowledge they are protecting them from harm. Some are chatting amongst themselves, telling stories of the past. Most of them quietly nibble at the grass beneath their bright hooves, content with their serene life.

    A sad cry rings out! All the attention turns to a unicorn at the edge of the forest. He suddenly drops dead. As his body falls, the hunters charge! Another unicorn slain! And another!

    The remaining flee through the trees. Several more are mercilessly cut down in the attempt. In the end, only a group of nine manage to escape.

    But they are still not safe. Unbeknownst to them, two traitors hide amongst them...



    Player List [7/7]:
    • Pufferfish cop
    • TheDarkStar townie
    • MastahCheese
    • MyOwnWorstEnemy
    • 4maskwolf Painiac 4maskwolf
    • NAV HissinhWalnuts townie
    • WhitiusOpus townie

    ICs [2/2]:
    • Persus13
    • notquitethere jailkeeper

    Scum IC [1/1]:
    • Tiruin

    Replacements [0/99999]:
    • Painiac
    • HissinhWalnuts


    Introduction

    Welcome to Beginner's Mafia XLIV. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

    If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



    Gameplay and Concept

    The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

    Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

    Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

    Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

    Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

    Potential Roles

    Vanilla Townie - A member of the town with no special abilities.
    Vanilla Mafioso - A member of the mafia with no special abilities.
    Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
    Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
    Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

    This is still an experimental setup

    The only role that receives the success of their results in this setup is the Cop and Rolecop. All other roles are not informed if they were successful or not.

    One of the following setups is used:
    1. 1 Mafioso, 1 Mafia Role Cop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
    2. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Sane Cop.
    3. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Jailkeeper.

    Spoiler: Role PMs (click to show/hide)

    Notes about the ICs

    The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

    The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



    Rules
    • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored. zombie urist, ZU, zombie, and zombo urnesto, are all acceptable ways to cast a vote if the target is clear enough.
      • If you want to remove your vote, you may put unvote in red text. You must explicitly state this to remove your vote. You may put the name of the player you are unvoting in red after the unvote, e.g., unvote zombie urist, but it is not required.
      • If the day ends with two or more people having the same number of votes, the day will end with no player being lynched.
      • It is also possible to vote for a no lynch to explicitly end the day without a lynch.
    • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
    • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
      • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
    • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
    • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
      • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
      • If you stop playing altogether without notifying me, you will receive a warning after 48 hours, and a forced replace after 72 hours.
      • Please be active. The greatest killer of beginner games is poor activity.
    • Day/Night Length - Days will last 72 hours. Nights will last 24 hours, or until all night actions are received. Weekends are not counted in terms of day or night length. E.G., if a night starts at 12:00 PM Friday, it will end at 12:00 PM Monday.
      • If the game is in a LYLO or MYLO situation, there will be no formal deadline. >50% Players must vote to end the day, or votes must not change for 24-hours.
    • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There are only two extensions per day, with other extensions being granted at the moderator's discretion for special reasons.
      • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension or shorten
      • Extensions or shortens can be opposed. Opposition to extensions or shortens are done in boldface. Oppose Extend, Opposition to the Extension, Oppose Shorten, are acceptable ways to oppose an extension or shorten. Oppositions count against the total number of votes for an extension or shorten.
      • Extensions count as opposition to hortens. Similarly, shortens count as opposition to extensions.
      • Extensions, Shortens, and Oppositions will be counted and processed by the moderator in the order that they are cast.
    • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
      • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
    • Miscellaneous - Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.

    Resources and Guides

    Our own Bay12 Mafia tutorial
    The Mafiascum wiki. Lots of theory, terminology, and game analysis.
    An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
    The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

    Spoiler: On D1 No-lynches (click to show/hide)






    Frequently Asked Questions

    Spoiler (click to show/hide)

    4
    Mafia / Beginner's Mafia XLIII: Robot Mafia - GAME OVER - TOWN WIN!
    « on: August 30, 2013, 03:13:49 pm »
      Beginner's Mafia XLIII
      Robot Mafia

      "WARNING: Malware detected in packing room 53. Two robots have been affected. Quarantining area. All robot's AI module activated."



      Player List [7/7]:
      • Imp
      • Squill Mafia Rolecop
      • Lukeinator Persus13 Town
      • Rolepgeek Pufferfish Mafia
      • kleril Town
      • Superblackcat Jailkeeper
      • Mr.Zero bsnott Town

      ICs [2/2]:
      • Deathsword Tiruin
      • Darvi Town

      Scum IC [1/1]:
      • notquitethere

      Replacement List:
      • This could also be you!

      Spoilspec:

      Introduction

      Welcome to Beginner's Mafia XLIII. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

      If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



      Gameplay and Concept

      The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

      Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

      Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

      Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

      Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

      Potential Roles

      Vanilla Townie - A member of the town with no special abilities.
      Mafioso - A member of the mafia with no special abilities.
      Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
      Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
      Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

      This is still an experimental setup

      The only role that receives the success of their results in this setup is the Cop and Rolecop. All other roles are not informed if they were successful or not.

      One of the following setups is used:
      1. 1 Mafioso, 1 Mafia Role Cop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
      2. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Sane Cop.
      3. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Jailkeeper.

      Spoiler: Role PMs (click to show/hide)

      Notes about the ICs

      The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

      The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



      Rules
      • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
        • zombie urist
        • Vote zombie urist
        • ZU
        • dumbie urist
        Are all acceptable ways to cast a vote if the target is clear enough.
        • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
      • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
      • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
        • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
      • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
      • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
        • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
        • If you stop playing altogether without notifying me, you will receive a warning after 48 hours, and a forced replace after 72 hours.
        • Please be active. The greatest killer of beginner games is poor activity.
      • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received. Neither of these include weekends.
      • MODIFIED RULE - Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted with one exception. If an extension goes through and players do not make use of it there will be no more extensions on that day. If you request an extension USE IT!
        • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten
        • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
        • NEW RULE - If the game is in a LYLO or MYLO situation, there will be no formal deadline.  >50% Players must vote to end the day, or votes must not change for 24-hours.  Votes to end the day may, at the voter's option, be contingent on the lynching of the player being voted on, and will be considered null should a different player gain the majority vote.
      • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
        • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
      • Miscellaneous -  Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.

      Resources and Guides

      Our own Bay12 Mafia tutorial
      The Mafiascum wiki. Lots of theory, terminology, and game analysis.
      An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
      The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

      Spoiler: On D1 No-lynches (click to show/hide)






      Frequently Asked Questions

      Spoiler (click to show/hide)

      5
      Creative Projects / zombie urist's creative projects
      « on: July 31, 2013, 12:28:31 pm »
      moved

      6
      Lurker Tracker - Zombie Edition
      You must put the www in front because of some weird reason with the host.

      Spoiler: instructions (click to show/hide)
      Spoiler: future plans (click to show/hide)

      Votecounter

      Spoiler: usage (click to show/hide)

      Mod Tool Spreadsheet
      Courtesy of makeinu
      Instructions on page.


      Feel free to suggest features, submit bug reports, etc.

      Edit (June 12th 2013): Announced votecounting tool. Here. Will probably be merged into main LT sometime.
      Edit (July 20th 2013): Fixed bug, attached difficulty to each new feature.
      Edit (Dec 11th 2013): Added vote logs, post preview.
      Edit (Dec 29th 2013): Changed thread to general mafia tools list. Added mod spreadsheet from makeinu

      7
      Life Advice / Macbook Pro vs other laptop
      « on: December 30, 2012, 02:44:04 am »
      Should I trade a macbook pro for some other laptop?

      Recently got a macbook pro from the holidays. I'm considering selling it and using the ~$2000 on another laptop. "Other" is purposely left vague because I will most likely choose based on what I'm doing and mac's are less customizable.

      Some other considerations:
      -This will be a work laptop.
      -Mostly used for programming.
      -No heavy gaming.

      8
      Creative Projects / ZU made a game.
      « on: October 09, 2012, 01:07:48 am »
      Drawing stuff.

      Here's one for today.

      Spoiler: Oct 8, 2012 (click to show/hide)

      9
      Mafia / BM XXXVII: Welcome to Zombo Mafia - GAME OVER - TOWN VICTORY
      « on: October 01, 2012, 03:19:06 pm »
      Zomboginner's Mafia XXXVII

      A booming voice intones, "WELCOME TO ZOMBOCOM!"
      Ever since zombo.com appeared, with its powerful words, the internet has never been the same...

      "THIS IS ... ZOMBOCOM"



      Player List
      • Nerjin Townie
      • ShoesandHats Town Doctor
      • Kingfisher1112 Borno Kingfisher1112 MrCelt Townie
      • Captain Ford Mafia Roleblocker
      • Mr. Zero Flandre
      • Nabic Townie
      • xny Scottzar lynx_

      ICs
      • Shakerag
      • Jim Groovester Townie

      Scum IC
      • Urist Imiknorris

      Replacements

      Spoiled Spectators
      • Tiruin
      • Bookthras

      Introduction

      Welcome to Beginner's Mafia XXXVI. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, your goal is onefold: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperienced challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you can not always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

      If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



      Gameplay and Concept

      The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

      Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

      Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

      Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

      Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

      Potential Roles

      Vanilla Townie - A member of the town with no special abilities.
      Mafioso - A member of the mafia with no special abilities.
      Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
      Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
      Roleblocker (Mafia) - A roleblocker may choose a single player to block, preventing that player from performing his action.
      Godfather (Mafia) - A godfather appears town to Cop inspections.

      The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

      There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one.

      Spoiler: Role PMs (click to show/hide)

      Notes about the ICs

      The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

      The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



      Rules

      • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
        • zombie urist,
        • Vote zombie urist,
        • ZU,
        • Vote dumbie urist,
        Are all acceptable ways to cast a vote if the target is clear enough.
        • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
      • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
      • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
        • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
      • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a trainwreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
      • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
        • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
        • If you stop playing my game altogether without notifying me, I will come looking for you.
        • Please be active. The greatest killer of beginner games is poor activity.
      • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received.
      • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted.
        • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
        • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
      • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread. I know this won't stop some of you.
      • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



      Resources and Guides

      Our own Bay12 Mafia tutorial
      The Mafiascum wiki. Lots of theory, terminology, and game analysis.
      An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
      The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

      Spoiler: On D1 No-lynches (click to show/hide)






      Frequently Asked Questions
      Spoiler (click to show/hide)



      This is my first time modding. If any mistakes are made, in the votecount or in other events, please inform me immediately.

      10
      Life Advice / zombie urist goes to college. (food and gym)
      « on: August 24, 2012, 02:06:58 am »
      This is going to be the thread where I talk about stuff that happens to me in college.  :)

      Original post
      I just entered college and my biggest issue right now is dorm food sucks and I want to eat better. Also my meal plan only has enough points for 2 meals a day. What is the best set of foods I can choose to get all the necessary nutrients? Currently I'm eating ~1/2 plate of rice/pasta per meal, 1/2 plate of salad, 1/2 plate of other vegetables, and some meat type things every few days. A plate is an oval about ~8 inches in one way and maybe 6 inches in the other.

      11
      DF Dwarf Mode Discussion / Water buffalo in wall. And on fire.
      « on: July 30, 2012, 07:47:12 pm »
      Spoiler (click to show/hide)
      I was killing the traders when I realized that not one but 2 water buffalo had lodged themselves in the wall.


      12
      DF General Discussion / SMBC comic and DF
      « on: May 02, 2012, 08:01:03 pm »
      Spoiler (click to show/hide)

      Guess which game I immediately thought of.  :P

      14
      DF Adventure Mode Discussion / Deicide
      « on: February 17, 2012, 02:15:47 am »
      Anyone tried killing a deity yet? I found one in my local towns keep. Sadly there wasn't much information during legends, the only things about her were writing a slab and having that slab moved by a necromancer. When I attacked her, all of my companions turned on me. Luckily I was playing as a Bronze Colossus and killed them all. I was fighting the deity for a while, but I kept missing and she kept dodging so we went on for quite a while before I died.

      15
      DF Suggestions / show_flow_amounts on pause
      « on: November 16, 2011, 11:22:29 am »
      When I'm watching my dwarfs run around and do their jobs, I also like watching the river flowing. But when I pause the game, the river shouldn't flow and showing flow amounts provide more information.

      I think a new init option [SHOW_FLOW_AMOUNTS:PAUSE] which would show tildes and curvy equal signs when running and numbers when paused.

      Pages: [1] 2