61
DF Gameplay Questions / Re: How do -you- set up a self-sufficient fortress as fast as possible?
« on: June 14, 2011, 05:45:23 pm »
I've only played for a week, but here's what seems to work for me (i have a save with over 200 dwarfs and with which i have repelled 4 sieges already)
build into flat-ground rather than a cliff-edge, this way you have control of where walls are, and enemies wont be able to pile on top of the cliff and come down in ambush
zigzag entrance tunnels (later lined w/ cage traps)
guard dog on leash
drawbridge right before trading depot
trading depot's other three sides lead to a well, a general storage stockpile (expand this as often as you can), and staircase
the well is done by digging a huge pool controlled by two floodgates at the x-1 level, drawing water from river
also at x-1, i establish the general workshops (each with an easily expandable stockpile area) - mason, crafting, mechanics, jeweler, and carpentry. with masonry and carpentry and crafting, i make at least 3 workshops, so that they crank out items fast and so that especially later you can keep all your craftsdwarfs and masondwarfs and wooddwarfs happy by giving them all tasks rather than only one of them.
x-2, i establish other industries, like farming (two 3x6 farms keep 100 dwarfs happy, i have five 3x6 farms, with 30 farmers working on them - food gets cranked out crazily fast - so does alcohol because of that), metalsmithing, and a bunch of other optional workshops
then I dig a few (like 5 more) staircases down before i hollow out a huge area (do this early) and put tables etc there and mark it as a dining hall, main burrow, and meeting centre. on the other side i build a huge expandable food stockpile with a butchers, a fishery, and expandable numbers of brewery and kitchens. Also set here to stockpile all new pots and barrels that you make and disable that from surface stockpile
then a few more levels down, huge bedrooms area, do whatever layout
then I do a bend and put a controllable drawbridge between the staircase and further staircases down
lower down = barracks, hospital, etc, and hopefully hitting a cave system soon.
On the surface, design some walls and fortifications and controllable drawbridges (not doors, no doors).
All in all my main system is that all important industries need to be easily expandable. Also backup systems (like a well) need to be built early on.
build into flat-ground rather than a cliff-edge, this way you have control of where walls are, and enemies wont be able to pile on top of the cliff and come down in ambush
zigzag entrance tunnels (later lined w/ cage traps)
guard dog on leash
drawbridge right before trading depot
trading depot's other three sides lead to a well, a general storage stockpile (expand this as often as you can), and staircase
the well is done by digging a huge pool controlled by two floodgates at the x-1 level, drawing water from river
also at x-1, i establish the general workshops (each with an easily expandable stockpile area) - mason, crafting, mechanics, jeweler, and carpentry. with masonry and carpentry and crafting, i make at least 3 workshops, so that they crank out items fast and so that especially later you can keep all your craftsdwarfs and masondwarfs and wooddwarfs happy by giving them all tasks rather than only one of them.
x-2, i establish other industries, like farming (two 3x6 farms keep 100 dwarfs happy, i have five 3x6 farms, with 30 farmers working on them - food gets cranked out crazily fast - so does alcohol because of that), metalsmithing, and a bunch of other optional workshops
then I dig a few (like 5 more) staircases down before i hollow out a huge area (do this early) and put tables etc there and mark it as a dining hall, main burrow, and meeting centre. on the other side i build a huge expandable food stockpile with a butchers, a fishery, and expandable numbers of brewery and kitchens. Also set here to stockpile all new pots and barrels that you make and disable that from surface stockpile
then a few more levels down, huge bedrooms area, do whatever layout
then I do a bend and put a controllable drawbridge between the staircase and further staircases down
lower down = barracks, hospital, etc, and hopefully hitting a cave system soon.
On the surface, design some walls and fortifications and controllable drawbridges (not doors, no doors).
All in all my main system is that all important industries need to be easily expandable. Also backup systems (like a well) need to be built early on.