So, a few more things I noticed:
1) Military Training Level: Set it to 5. Fewer graduates, but of a higher quality.
Questions for Vivalas:
1) Which scientists do we have?
2) Have you posted the shipyards? I can't find them.
3) We do have jump point knowledge and jump points discovered, right?
4) What is our current geo and grav-survey status of Sol?
5) Do we have Max Squadron Jump Radius researched?
Getting some specifics out for discussion purposes...
Research:
(labs)
(2)fuel efficiency
(2)Active sensors
(1)Missile warheads
(1)smaller fuel tanks
(1)armour
(1)research rate
(2)shipyard efficiency
(10)theoretical engine technology.
No specific designs from me, I would like to try to skip an engine technology if we can get away with it...
Agreed on trying to skip an engine level. On the other hand, I'd like to concentrate our labs on relevant tech (depending on the scientists we get).
Interesting (or nice-to-have) tech, in my opinion, is the following:
Point Defense
1) Turret Tracking Speed 2000 - 1kRP
2) Turret Tracking Speed 3000 - 2kRP
3k RP
Gauss Cannon PD
1) Gauss Cannon RoF 2 - 3k RP
2) Gauss Cannon RoF 3 - 8k RP
Total: 11k RP
Meson PD
1) Capacitor Recharge Rate 2 - 2k RP
2) Capacitor Recharge Rate 3 - 4k RP
Total: 6k RP
Fighters
1) Engineering Section (Small) - 2k RP
2) Engineering Section (Tiny) - 4k RP
3) Reduced-Size Launchers 0.25 size - 6k RP
4) Box Launchers - 10k RP
Total: 22k RP
Engine
1) Fuel Consumption 0.8 - 2k RP
2) Fuel Consumption 0.7 - 4k RP
3) Fuel Consumption 0.6 - 8k RP
4) maximum engine power mod 1.5 - 2k RP
5) maximum engine power mod 1.75 - 4 RP
6) maximum engine power mod 2 - 8 RP
7) Stellarator Fusion Reactor - 12k RP
8 ) Magneto-Plasma Engine - 20k
Total: 60k RP
Sensors:
1) EM Sensitivity 6 - 2k RP
2) EM Sensitivity 8 - 4k RP
3) Active Grav 16 - 4k RP
Total: 10k RP
Edit: Also, we can think about researching jump gates.We get 4800 RP per year without scientist boni. So, I guess our research priorities depend on the scientists. That being said, the Magneto-Plasma Engine, at a total of 32k RP, looks very tempting. It will, however, not be finished in the next five-year turn.
In the meantime, we can continue to rely on our PDCs, or we can design a stopgap fighter and put it into the Beta PDC. An example design I've whipped up has a speed of 4.5kkm/s, three size-4 missile launchers, and a firing range of 12.7mkm. It costs 76BP, and we'd need to design about 400RP worth of components. A complementary sensor fighter would cost 102BP, and 360RP to design.
Ship Design: Berg-class exploration. Hamlet with Grav sensors instead of geo...
I'd definitely like to refit the Hamlet into a Grav survey vessel. Grav survey's military anyways. Refitting would cost 250BP. On the other hand, a fair amount of the cost is made up by the giant sensor array the Hamlet has. We can design a cheaper and longer-ranged grav and geo-survey vessel.
A civilian geo-survey vessel (3.5kton, civilian engine, one geo sensors, 212bkm range, 10 years deployment time, jump capable) costs only 365 BP. That's cheaper than a refitted Hamlet, and requires much less fuel and no maintenance.
A military geo-survey vessel built along the same lines (though with less fuel and only 90 months deployment time) costs 380.5 BP. They can even use the same jump engine - as I noticed, a military jump engine doesn't make them military.
And, besides - in ten years we'll scrap them anyway.
An alternative would be to use jump ships and survey fighters.
Fleet: Umm, maintain an EM-exclusion-zone around Mars? Would 20 million work?
Sounds good. We should probably announce that.
It'd be nice to get a task-force for protecting civilians... We could split the fleet command into a strategic division that holds specific locations and a response division that escorts vulnerable convoys, makes sure that there is always someone listening if a distress call goes out, and responds to hostile developments away from secured locations?
Agreed. Well, later, once we actually have multiple locations :-)
Oh, and we need to build up some military to stop our peoples from going crazy, unless Mars is immune to unrest because Homeworld?
A homeworld always is.
Economics:
Imma ask for 1000 total construction factories, maybe even 1200... So double them!
And more research labs.
I want another Hamlet and a Berg. Also shipyard expansion...
I'd rather use the cheaper ships mentioned above.
P.S.
Ummm, I would like to try some missile-defence beam fighters... But basically, fighters to attack,
to defend, gate-based jumping with a small fleet of brute-force jump-ferries that get dispatched to whatever theatre has the greatest need...
Assuming we build large-ish carriers for our fighters, this'll probably mean light carriers which are jump capable. Should work, though.