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676
Seaplanes are great so long as the sea is calm, in rough weather they cant land or take off or even fly well.
Still aircraft carrier have the same problems and a seaplane tender can be shorter and simply use crane to move the seaplanes off and on.
By using cranes we save space on deck and can mount guns there.
That is true. On the other hand, they can land on land (no pun intended), and other planes cannot at all land on water.

A seaplane tender is an idea, but may not be feasible - the planes I based this one on have length of twenty metres and more, which is hardly practical to store on ships. Plus, depending on the distances involved, the only thing changing is the duration of the flight, which were about twelve hours anyway.

Floatboat is an interesting concept, but if you ask me, I dislike the whole idea of 40mm gun on it, any modest ship will be able to destroy target as large and as slow as a floatboat, diving attacks are suicide

I'd prefer a long range transport, bomber if we can find unprotected targets (or night bombing)... One very useful thing would be if it could land in hostile waters, put several mines in the sea and GTFO
Then we can delete the 40mm gun and leave transport room. That would also probably allow it to use torpedoes, which I definitely like.

677
If your going to defend a position you have to prepare it to withstand anything, not just assume the enemy is going to do exactly what you want them to do to make things easy for you. 20-25 men in a bunker will not last an hour if they get ambushed. No matter how much you might think the position is strong if the enemy catches you by surprise you need enough men to counter attack. You can't counter attack an attacking force with 20 men if they're already inside your defense.

So you need a larger bunker to enable you to house enough forces to counter any assault, rather then just the assault you hope the enemy will throw right into the jaws of your defenses.

Over confidence and arrogance based on opinion alone will get you killed.
True, they will. Which is why you need several lines of defence, each of which will need to be manned and prebuilt. But, again: We are at peace with them.

Now, for another topic:
I'd like to develop a new plane next turn. Strategic role is naval reconnaissance, with transport and commercial raiding as secondaries. This would allow us to both spot ships, attack them if it's light enough defended, and transport supplies to islands.
The design should be a flying boat, with (depending on the new aircraft engine) two or three motors. A range of two to three thousand kilometres will be necessary, with a crew of about five to ten.
As armament I'd take at least several Project 2202 heavy machine guns in turrets.
Remaining capacity could be filled either with place for bombs and torpedoes, or possibly with a single 40mm cannon - but the weight would mean no bombs nor torpedoes could be carried.
Basically, the two alternatives would be:
- ca. 5 15mm MGs plus place for bombs/torpedoes or cargo.
- ca 5 15mm MGs plus a single, fixed 40mm gun.
I'd much prefer the first one, giving it more firepower against bigger targets.

678
Well, no.
10,000 men traversing the paths requires ten thousand trained as such (the training necessary being less than climbing cliffs, though), each carrying his essentials - that is, probably food for a few days (water may be found), ammunition, his rifle, specialized equipment and so on. All that slows them down, especially in mountaineous terrain, and especially if they can only move across certain paths. Not all of them can move at once, as most ways will be narrow, and so on. In effect, you may have ten thousand men moving slowly as a ten times a thousand men column. That's no fast way to cross a mountain, especially if you need to fight afterwards.
Like evilcherry, I see those mountains similarly to the dolomites - see, for example, this this picture. This shows all of the terrains - the pass (street in the right half), the infantry-passable terrain (both the part without snow and the snow in the upper left corner), and the cliffs (which I probably won't have to show you ;-) ).
A cheap defensive option would be to build a pillbox on the shadowed peak to the left, with a cannon and machine guns towards the pass and a machine gun to the back. You cover the pass and even with infantry scaling the terrain, you can defend yourself pretty well. Using the view-point for another one, you can also cover yourself versus people scaling the cliff to get to your pass-sided defence. Basically, you block the passes as that's where the attack that can actually hurt you comes from.
Of course, that's just cheap - you can get more and more and more if you want more defensive capabilities. For example, you could build hundreds of bunkers in the cliffs, connected by tunnels. Somewhen, you'll be very, very cost-ineffective.

679
Yes and no. The thought behind blocking the passes is the following:
They need supplies and heavy equipment to attack over land. While it is possible to supply them over a short time with planes, this requires an already-secured area and absolute air superiority and can therefore be ignored for now. Supplies and heavy equipment requires, when going over mountains, passes. Therefore, by keeping those passes guarded and fortified, we can deny them the ability to attack effectively.
The next question is whether it's possible to keep those bunkers secured against infiltrating enemies (small number, no heavy equipment). This can be done pretty easily - the easiest way to do that is to fortify the bunker entrances, too. Those only have to work against infantry, too.
For example, to cover a serpentine pass you can build two bunker in two adjacent turns, facing downwards, each in the rock itself. Even with an entry directly at them, you need to come either from above or below (via the street) which is in their field of fire, or climb down the rock itself (to get to the weapons' openings) where they'd be in direct view and fire of the other bunker. (This does not yet include artillery positions and anti-tank guns)
So yes, it's pretty much possible to fortificate the mountains with an advantageous cost-benefit for us, as you can pin them down pretty good. It still is not at all necessary - after all, you're right with the possibility for diplomatic incidents when we build full-scale fortresses, and which is why I won't vote for building fortifications there. But a few bunkers in advantageous positions (which is what I assume happens automatically and is abstracted away, because even our generals are no idiots) are very useful.

680
Let me explain, shortly, why I believe a mountain defence by fixed defences to be both effective and not necessary right now.

Basically, you can classify mountaineous terrain in three different types: Passes, human-traversable and steep faces, in reversed order of ease of defensibility.
Steep faces are difficult, but possible, to climb. They necessitate, however, taking only a few things with you. This is pretty impractical for sustained military operations and can therefore only be used to facilitate attacks on the other two types. Patrols are the easiest way to check them - it should be pretty easy to shoot someone who's climbing and doesn't shoot back.
Human-traversable terrain looks like a hill or so, that is a fairly steep incline and maybe a few parts where you've got to use your hands. They're easier to traverse, possibly with mules, but you can't take heavy gear with you. Here, a few heftier firefights might break out, but again, if they climb down they'll be crushed (due to no supplies), if they don't, they have no supplies.
Now, passes. They are the least common territory, and facilitate the transport of heavy gear. Railways go through there, just as roads. Such a road (and railroad) is usually a serpentine, with mountain to one side and an abyss on the other. Here, fixed defences will be necessary and practical. A single machine gun bunker should be able to suppress hundreds of enemies, as they probably lack cover (you need a second however to cover reloading and barrel changing). And, you need to secure the bunkers against nearby enemies infiltrated via one of the other ways.

There is one problem with this, though: The country across the mountains is neutral. I believe we have a more pressing concern to address.

On a side note, anyone knows a good diceroller that can roll large groups of dice at once. The wizard of the coast one seems broken. It has a tendency to give streaks. Ie, either lot's of flaws, or lot's of succeses.
If you want to, I can write you one. Give me a bit more details (like what types of dice, how detailed you want the results), and wait a bit.

681
I like the map. Did make some things clearer - I had thought crow's island to be one of the islands near the enemy...
As for country names, I've found a country name generator. How about: Wellby, Newbrook, Dellwyn and/or Silverbourne?

682
Forum Games and Roleplaying / Re: The Glorious Design Bureau of the People
« on: September 25, 2013, 02:24:56 pm »
I'm adding a vote on 13, and C.. No other project, as I've voted enough already.
Spoiler: Designs (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)
Three votes: Build protectors/sharks and artillery guns, Train delta, Armadillo armoured vehicle, aircraft engine powerful (7.1), Patrol boat, Long-Range torpedo
Two votes: Electric propulsion (2), Fighter (4), SMG (10) or based on pistol (10.1),

I think we've got enough projects with enough votes.

683
Yup, that's an important point, and we will need them some day in the future for our own mobile troops. I do believe, however, that we have higher priorities, like a tank. After all, planes - while they can do heavy damage - cannot conquer nor hold land. Instead, that would require ground troops, against which tanks are useful.
Against planes, either AA guns or planes are useful, with the latter also necessary for our islands and seas.
Basically, what I am saying is: We will need self propelled anti air guns, but not yet, due to our strategic location (islands, coast) and our current force composition (no mobile elements).

684
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9. Turtle MSV ( Large. ) : Basically this vehicle http://www.3vwargames.com/galleries/gall_ww2/sdfz2.jpg. Use duel project 2206 truck engine and add a rotating platform inside able to turn 360 degrees to mount a heavy weapon on. Give it 1.5cm thick slopped armor on the front 5mm the rest. ( AA gun, Indirect artillery and such. )  Include a tow bar on the rear.

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9.1 Counter proposal: Mount the new 120mm gun onto it, and strip all armor, and turret traverse, leaving only the feed mechanism and elevation intact. It should be firing backwards and if needed cut the barrel short. Keep a limited traverse like other guns of the era. In other words, a self-propelled gun.

It's, partially, a question of what you want your basis to be on. Historically, the self-propelled anti-air guns grew from modified personnel carriers, like half-tracks or trucks. See, for example, the Sdkfz 251/17 or the M45 quadmount. Contrary to that, most self-propelled artillery was mounted on outdated tank chassis, like the Wespe or the Priest. The reason for that, as far as I can say, is the different weight and strain on the systems. For example, a 40mm AA gun in our game weighs two tons - the 80mm artillery piece seven point five!
This means that the same system would either be underpowered for the artillery or overpowered for the AA gun. Additionally, firing the 80mm artillery gun will produce much more recoil than the 40mm AA gun, possibly enough to topple the vehicle if not fired in front or to the back. (This assumes fixed weights. Plus turrets, it's 5t vs 25t)
On the advantages of mobile vs fixed AA:
Mostly, cost. Basically, we can assume the cost of a mobile AA vehicle to be bigger than 9 construction points (truck + 40mm gun). This is a pretty conservative estimate (no armour, only one engine and so on), and I'd expect more like 15 or so cost. While the fixed one requires fortifications, it still has at least an advantage of 2 - two fixed AA guns vs one mobile.
Additionally, it can be better fortificated. Concrete is cheap, it doesn't need to move, and so on. So, for defense, use the fixed one.
Mobile AA guns can, and are, more effective when the others cannot be brought to bear, for example in a land offensive. Which is pretty much what we can count on not to happen for now.

Edit: Clarification: What I mean by fortification is to dig a hole and put the gun in there. You restrict your firing arc, but only direct hits will not affect the gun. It's a similar principle as foxholes. Something like this: http://en.wikipedia.org/wiki/File:Pillbox_Type_23,_St_Martin%27s_Battery,_Westen_Heights,_Dover_%28rear%29.JPG

685
Forum Games and Roleplaying / Re: The Glorious Design Bureau of the People
« on: September 24, 2013, 02:33:44 pm »
10kg of what? We have almost no idea how to do rocket, how about we o rockets next year with trained monkeys and some idea how to engine.
See discussion thread.

Voting for: 7.1, too.

Spoiler: Designs (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)

686
Mud, too. Basically, the problem is that you need to minimize the weight per area of your tracks. That, however, grows the bigger a tank gets - doubling each of its dimensions results in eight times the weight and only four times the area. (See cube/square law).

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10kg of what? We have almost no idea how to do rocket, how about we o rockets next year with trained monkeys and some idea how to engine.
Oh, that's actually mostly my plan. We need some kind of test rocket before that, however, which is what I wanted to do this turn. Basically, do a 100kg test rocket with a few kilometres of range now, and then develop the real deal.

687
To everyone saying his ideas for a mobile indirect artillery gun are impractical/impossible. The Birch Self Propelled Gun. 360-degree turret with an artillery howitzer attached. first SPG ever - reasonably fast, open-air, highly mobile.
And it was mounted on a tank chassis. Do not get me wrong - self-propelled artillery, while costly, is important and not at all impractical.
Of course, if you mount an artillery gun on it, you're going to be quite far away from the front - your dangers are aircraft, shell fragments from bombardment and an enemy breakthrough. Against the latter, you can fly. Against the rest... a bit of armour protects you fairly reasonable, more won't save you.
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Also, 9cm of armour is nothing. The famous German "Maus 2" prototype has 24cm of armour, and weighed nearly 200 tonnes. Weight is Not. A. Problem. At least, with tanks.
What ebbor said.
Basically, the heavier your tank is, the slower it is, the less usable it is (no bridges?) and the easier to take out by air power. Look at the Maus:
That thing mounted a U-boat engine and still wasn't faster than 13km/h. You need to refuel every 60 km offroad. Hell, I can most definitely see such a monstrum crawl towards allied soldiers, them hiding behind cover and calling for air support.
Look at the Tiger I, for example. It needed special transport tracks to be transportable by rail. That's not efficient.
Basically, Weight. Is. The. Main. Problem. At least, with tanks. At some point, it just becomes a giant target crawling through the mud - or just a slow-moving fort.

688
Forum Games and Roleplaying / Re: The Glorious Design Bureau of the People
« on: September 24, 2013, 03:25:47 am »
Well... three small and two large projects. Let's see for my priorities. Oh, and added: Proposal 11: Build a test rocket. 100kg, with about half of that warhead.
Instead of the build proposal ;-)
Voting for: 4, 5, 11, Beta, Delta.
Waiting for other designs for the rest ;-)
Spoiler: Designs (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)

689
Forum Games and Roleplaying / Re: The Glorious Design Bureau of the People
« on: September 23, 2013, 02:34:37 pm »

Boats don't have costs. Construction capabilities of those is limited solely by tonnage of the dockyard involved.
Yeah... that should have been obvious even to me.
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And I would like a seaplane as well, and as sutch I propose 7: A larger aircraft powerplant, to use kerosene fuel and providing as much power as the truck one. [note that this is not a countersuggestion but a modification ;-)]
Actually, our main problem is not weight or fuel, but raw power. To compare, transport aircraft engines regularly produced three to five times the power, while fighter got even higher.
So, rather 7.1: Design a kerosene engine. Balance it between raw power and fuel consumption, maybe to 600kW and about 200l/h fuel consumption
Spoiler: Designs (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)

690
Forum Games and Roleplaying / Re: The Glorious Design Bureau of the People
« on: September 23, 2013, 02:01:06 pm »
The bass might need three or four truck engines, after that... it's a very interesting project, that's for sure.
For me, we now need:
- A way to resupply islands even under attack
- A fighter plane
- More anti-naval firepower
- A tank (less priority).

@Aseaheru: Could you number your proposals and structure them a bit better? Also, what should Delta train for? I'd like aviation, myself. Also, I think the rocket engine would be abstracted in a design proposal like "Build a test bed rocket with a small warhead".

For the first one, the Bass is possible. I'd much prefer a transport plane (seaplane), but we haven't got the engine for it.
Fighter plane:
4) I propose the Raven class fighter plane (large): Contrary to the crow, use more metal (as much as possible) and the heavier engine (Project 2206). Armament should be one or two project 2202 15mm machine guns, the plane itself being a biplane design.
Oh, and chose the weaker engine for the Crow. It doesn't need speed, especially if falling down otherwise.


5) The shark class patrol boat: A ca. fifty ton design:
- Mounts three project 2206 truck engines (one ton, 600kW)
- Mounts a single 40mm gun for anti-aircraft and anti-ship duties (5t)
- Mounts two torpedo tubes with two reloads each (6t + 12t)

That's 24 ton assigned. Unarmoured, fast and hopefully pretty deadly against unsuspecting or unarmed foes. Slap some 15mm MGs on it if there's room.

6) The Armadillo armoured fighting vehicle: Take the Project 2206 truck engine (one should be far, far enough), and build an armoured vehicle from it. Driver's compartment armoured 1.5cm, passenger 0.5. Mount a Project 2202 15mm machine gun on it, with the gunner standing in the driver's compartment. Six-wheeled.
Basically, make it quick and armoured enough to survive small arms fire, and armed enough to provide fire power to infantry they wouldn't otherwise have.

Oh, and lastly:
Beta (?): Produce protectors and if designed sharks.
Spoiler: Designs (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: Strategies (click to show/hide)
@10ebbor: What are the costs for the protector?

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