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Messages - RedWick

Pages: 1 ... 24 25 [26]
376
DF Suggestions / Re: Your priority fixes?
« on: December 12, 2007, 12:09:00 pm »
The current seiges are probably going to go away when the army arc comes out, so I think we're stuck with what we have for the time being as putting any work into it right now will be lost effort.

What I would love to see, and it's pretty much the only thing, is walls and floors working in the same manner as bridges and roads.  Select the size and the rocks it'll use and hit enter.  You wanna see a great way to use up all of those excess rocks in your fortress?  Just wait until you're able to start making these massive outdoor constructions easily and quickly.


377
DF Suggestions / Re: Books and Journals
« on: February 14, 2008, 01:08:00 pm »
A full decent implementation of this sort of thing would probably require a development arc unto itself:

You'd need to have the ability to make paper(1), books(2), and inks(3).  Then you'd have to get the dwarves to actually write in the books(4), new furniture to store the books(5).

Beyond just the dwarves, you'd have to figure out how books and the assorted paraphernalia would work for the other civs in the world.  What form do books take for humans, for elves, for goblins and kobolds?  What information might be stored in them?  Book detailing each civilization's historical events might be one.  Marriage and birth records in one book, wars in another, deaths in a third.  If a civ is inclined towards writing fiction, how would what is written change from civ to civ?

You'd have to add in considerations in adventure mode as well.  Finding the lair of that Cyclops the mayor just told you to kill might require your adventurer to spend some time in the town library reading through various books and tomes until it's location is discovered.  You might not be able to rely on just talking to townsfolk to find out where everything is.

I'm sure there's plenty of other stuff which could pad out this idea.  I'd love to see this sort of thing implemented!  But it would just be icing, really.

Expanded-upon ideas from above:
(1) Papermaker shop. Possibly similar to how a loom works, with the added benefit of being able to use all those old clothes in the creation of rag papers.  Other materials could be considered and new paper producing plants might be introduced to fill new roles.

(2) Bookbinder workshop.  Would require new jobs to be implemented.

(3) Maybe work it into the Alchemist's workshop, or at the Dyer workshop.  If/when magic is introduced, maybe only magical inks could be used in the scribing of spellbooks?

(4) New job: Scribe and others.  Maybe there's only one official scribe in any given fortress, as it might be a noble position.  The Philosopher might start making book writing demands, or start scribing books of their own.

(5) Preferably with the ability to designate a room with a library specific function. What that would be or do, I have no idea; research perhaps.


378
DF Suggestions / Re: interesting idea
« on: February 24, 2008, 05:30:00 pm »
An interesting idea, but probably well outside the intended scope of DF.  I think the closest we'll get to multi-player is sending save games to each other.

379
DF Suggestions / Re: Holidays and dates in engravings
« on: February 18, 2008, 01:34:00 pm »
Imagine if you went in with the foreknowledge of when a party was going to take place.  You could plan around it then.  It would make a bit more sense (and be more internally consistent) than a random dwarf throwing a party at a random time.  It might be that Dwarven holidays are only celebrated every two or three in-game years or something.

quote:
Originally posted by BurnedToast:
<STRONG>The first thing already exists. That picture of a goblin striking down a dwarf? visit it in adventure mode and look at it to get more details.</STRONG>

Oh, I know about that (I'm getting to enjoy building up a fort to a certain point, abandoning it then coming back and exploring it as an adventurer and seeing the sights).  But the added detail doesn't clarify *when* it happened, beyond the year.  I don't know if it would be appropriate in all cases though.


380
DF Suggestions / Holidays and dates in engravings
« on: February 18, 2008, 11:56:00 am »
It's a pretty small thing, given the overall scope of the game, but I'd think it would be really neat if things like dates could somehow be included in wall engravings:

"Dwarf McDwarfity was killed by Named Goblin on 7th Limestone, 1053"

For historical events, it could just pick a date randomly.  

You could also use this sort of thing to establish the dates that holidays occur on:

"The Grand Trajedy of Sorrows occurs every 25th Slate to commemorate the death of Historical Leader in the year 874."


381
DF General Discussion / Re: No more companions?
« on: February 23, 2008, 03:34:00 pm »
The idea of hiring a mercenary/ex-military type in adventure mode who could tell you about the different wars and battles they've been in just sounds cool, even if it's only "In the year 1036, I participated in the Battle of Dreamhill against the nation of Bandedknives."

382
DF General Discussion / Re: Hooray!
« on: February 14, 2008, 09:30:00 pm »
quote:
Originally posted by Keiseth:
<STRONG>I guess love can bloom, even on the battlefield!</STRONG>

Y'know, Love is a battlefield.


383
DF General Discussion / Re: Hooray!
« on: February 14, 2008, 12:24:00 pm »
For Valentine's Day, Toady taught the dwarves how to fall in love and get married?  Awww...

384
DF General Discussion / Re: canyon engineering challenge
« on: February 17, 2008, 01:15:00 pm »
When you get it finished, I *so* want to start an adventurer and explore it!

385
DF General Discussion / I find it amusing...
« on: December 16, 2007, 01:35:00 pm »
...that there are twelve types of gibbons, a whole mess of sharks, but only one kind of dog.

Add your own!


386
DF General Discussion / Re: We need some gameplay FAQs
« on: December 07, 2007, 08:53:00 pm »
quote:
Originally posted by Armok:
<STRONG>What abut you post a "FAQ (this forum does not support stickies, please bump)" topic on gameplay questions?
No need for Toady to get involved, you seem to know what questions should bee there anyways.</STRONG>

Y'know, that's a good point.  I'll go do that and maybe we can start compiling some of the...er...more frequently asked questions there.


387
DF General Discussion / Re: We need some gameplay FAQs
« on: December 07, 2007, 05:31:00 pm »
At first glance, the FAQ at the top looks more like a development FAQ rather than a gameplay one, though there is a link to the wiki down towards the bottom of the page.  And yes, there is a link to the wiki up there as well, but sometimes it can be difficult to find the answer to a question you're asking.  I've noticed that recently, with the influx of new players, a lot of the same questions seem to be popping up.  I was just trying to think of a passive way to answer the questions without clogging up the forum with redundant posts.

388
DF General Discussion / We need some gameplay FAQs
« on: December 07, 2007, 04:21:00 pm »
Preferably on the boards stickied at the top with a short explanation and a relevant link directing to the wiki for more in-depth information.  It does no good to have to answer the same question over and over again.  The only foreseeable problem might have to deal with the ever updating nature of this game's development.

389
DF General Discussion / Re: Disapearing gobbo's?
« on: December 07, 2007, 01:24:00 pm »
quote:
Originally posted by Tahin:
<STRONG>Apparently they somehow managed to land on the roof. Didn't know dwarves had helicopters...</STRONG>

They call 'em Zepplins.


390
DF General Discussion / Re: Quick poll re: MODS
« on: December 06, 2007, 01:14:00 am »
I'd love to play around with extracts and alchemy more.  I'm considering modding in some more plants and their subsequent extracts and starting a fortress devoted exclusively to exporting these alchemical products.  It would certainly make for a different kind of fortress...

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