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DF Community Games & Stories / Re: Sharksilver - A New Beginning (Community Fortress)
« on: November 16, 2012, 08:48:57 pm »
Granite 1, 251
After a few weeks of travel we have finally arrived at the site to become Sharksilver. Before departing I had managed to convince six fellow dwarves follow me in my travels. With me there is Stodir the potter, Varin Mckay the miner who also has skill in making elaborate traps, Fishybang the mason who can mine and craft stone, Silverwolf the hunter who is an expert marksdwarf, Ironeyes the smith skilled in all types of metal crafting, and Beenoc a soldier well trained in all forms of armed combat. Together we have founded this settlement and have set about to building a solid foundation so that it may for years to come. On the journey here I made sure to keep myself busy by planning out the fortress. I’ve drawn up designs of how exactly it should look when it is finished. The only changes would be eventual expansion for workshops, living space, and tombs.
Granite 6, 251
Both Stodir and Varin have brought me promising news. Varin has struck both clay and sand in his initial mining which will give us access to two additional industries in the future. Shortly after Stodir came to me explaining that the clay found is known as fire clay and is in fact quite valuable when made into goods. This is very promising news indeed. I’ve had Stodir set up a kiln right away. We can use these clay goods to trade with the dwarven caravan set to arrive here in the fall. Their value should help to attract new migrants in the coming year.
Granite 15, 251
Varin has brought even more news today. Beneath the clay and the sand he has struck sandstone. This means that we have sedimentary rock beneath our feet which contains large amounts of coal and iron. With the discovery of these new resources we will soon be able to forge our own steel in the settlement instead of needing to import it from the mountainhome. However, we still require flux to be able to smelt steel in a timely fashion. The methods available to us for now are long slow processes but nevertheless we will have steel for our militia. I’ve also spoken with Ironeyes about the discovery. While she is pleased that she will have steel to work with in the future she suggested that I have the miners search for rock crystal. She tells me that rock crystal can be used to forge a few varieties of crystalline metals. While I’ve informed the miners to be on the lookout for the crystals I’m still a bit skeptical. Metal made from crystals sounds like a bit too much of an elf concept to me.
Granite 28, 251
We are constantly being harassed by the wildlife on the surface. The giant birds continue to interrupt our work and scare other dwarves away. It’s almost as if we’re in an Urist Hitchcock story. To protect ourselves I’ve had everything moved underground. We’ve set up workshops in the future depot area that will eventually be moved when the crafting district is finished. In an effort to combat the birds on the surface I’ve had Ironeyes craft crossbows for Beenoc and Silverwolf. Hopefully they’re efforts can both reduce the bird population and provide us with some extra food.
Slate 18, 251
Silverwolf and Beenoc’s efforts have proven successful. Thanks to the animals they have brought back so far we have gained over one hundred meals worth of meat. There has also been even more good news from Varian and Fishy. They have struck two clusters of platinum while digging out the fortress. We will have to save this metal for the future and use it in some elaborate construction in a display of our power and wealth. They have also managed to find the rock crystal Ironeyes had mentioned but we still lack the cobaltite or cinnabar needed to forge the metals.
Felsite 4, 251
I’ve pulled Beenoc and Silver off of hunting duty. While their hunts were going well we simply do not have the room or containers to store all of this food. If they continue to hunt the wildlife we will be left with miasma everywhere and nothing left on the surface. The local bird populations have seemed to pull back on their harassment as well. As of late there has been nothing more than a few ravens spotted in the forest though I am still cautious. The hunters managed to bring back a few corpses that looked like humanoid creatures with the features of various birds. Silverwolf spoke of animal like humanoid tribes that roam uncharted forests all over the world. If tribes of creatures like these roam the forest near our fortress then they surely must be aware of us by now. I do hope a few of their kind going missing will not cause them to become hostile towards us.
Felsite 26, 251
Spring has been somewhat slow overall. The fortress has only just begun and we continue to make progress on the work that we’ve only just started. Hopefully a few other citizens will think to migrate here during the oncoming summer months. We could always use a few more hands around the settlement. We still need farmers for the fields, someone to take over for me and my lack of carpentry skill, a full time brewer, and someone who can train the dogs or the cave crabs wouldn’t hurt. We still lack the armaments to defend ourselves due to a current lack of metal ore. As we continue to dig out the fort we should be able to find more ores with which to fill our stockpiles. For an overall progress update Ironeyes continues to make coke from the coal found by the miners. Stodir continues his hard work making the high quality stoneware crafts. With his skill we should have more than enough to trade with the dwarven caravan. Beenoc and Silver have been helping around the fortress storing items in between their training at the new archery target. Varin and Fishy dig more of the fortress and their speed increases weekly. Soon this settlement will be a true fortress.
OOC: Not a whole lot of screenshots this season. There wasn't much stuff that warranted a picture and most of what did I didn't think of until it was too late. I'm also going to start updating this at the end of a season instead of doing it at random times. If anyone has any comments or suggestions feel free to let me know.
Spoiler: Surface (click to show/hide)
Spoiler: Entrance (click to show/hide)
Spoiler: Storage Area (click to show/hide)
Spoiler: Farming/Livestock Area (click to show/hide)
Spoiler: Crafting District (click to show/hide)
Spoiler: Smithing District (click to show/hide)
Spoiler: Hospital/Statue Garden (click to show/hide)
Spoiler: Kitchen/Dining (click to show/hide)
Spoiler: Military District (click to show/hide)
Spoiler: Housing District (click to show/hide)
Spoiler: Crypts (click to show/hide)
Granite 6, 251
Both Stodir and Varin have brought me promising news. Varin has struck both clay and sand in his initial mining which will give us access to two additional industries in the future. Shortly after Stodir came to me explaining that the clay found is known as fire clay and is in fact quite valuable when made into goods. This is very promising news indeed. I’ve had Stodir set up a kiln right away. We can use these clay goods to trade with the dwarven caravan set to arrive here in the fall. Their value should help to attract new migrants in the coming year.
Granite 15, 251
Varin has brought even more news today. Beneath the clay and the sand he has struck sandstone. This means that we have sedimentary rock beneath our feet which contains large amounts of coal and iron. With the discovery of these new resources we will soon be able to forge our own steel in the settlement instead of needing to import it from the mountainhome. However, we still require flux to be able to smelt steel in a timely fashion. The methods available to us for now are long slow processes but nevertheless we will have steel for our militia. I’ve also spoken with Ironeyes about the discovery. While she is pleased that she will have steel to work with in the future she suggested that I have the miners search for rock crystal. She tells me that rock crystal can be used to forge a few varieties of crystalline metals. While I’ve informed the miners to be on the lookout for the crystals I’m still a bit skeptical. Metal made from crystals sounds like a bit too much of an elf concept to me.
Granite 28, 251
We are constantly being harassed by the wildlife on the surface. The giant birds continue to interrupt our work and scare other dwarves away. It’s almost as if we’re in an Urist Hitchcock story. To protect ourselves I’ve had everything moved underground. We’ve set up workshops in the future depot area that will eventually be moved when the crafting district is finished. In an effort to combat the birds on the surface I’ve had Ironeyes craft crossbows for Beenoc and Silverwolf. Hopefully they’re efforts can both reduce the bird population and provide us with some extra food.
Slate 18, 251
Silverwolf and Beenoc’s efforts have proven successful. Thanks to the animals they have brought back so far we have gained over one hundred meals worth of meat. There has also been even more good news from Varian and Fishy. They have struck two clusters of platinum while digging out the fortress. We will have to save this metal for the future and use it in some elaborate construction in a display of our power and wealth. They have also managed to find the rock crystal Ironeyes had mentioned but we still lack the cobaltite or cinnabar needed to forge the metals.
Felsite 4, 251
I’ve pulled Beenoc and Silver off of hunting duty. While their hunts were going well we simply do not have the room or containers to store all of this food. If they continue to hunt the wildlife we will be left with miasma everywhere and nothing left on the surface. The local bird populations have seemed to pull back on their harassment as well. As of late there has been nothing more than a few ravens spotted in the forest though I am still cautious. The hunters managed to bring back a few corpses that looked like humanoid creatures with the features of various birds. Silverwolf spoke of animal like humanoid tribes that roam uncharted forests all over the world. If tribes of creatures like these roam the forest near our fortress then they surely must be aware of us by now. I do hope a few of their kind going missing will not cause them to become hostile towards us.
Felsite 26, 251
Spring has been somewhat slow overall. The fortress has only just begun and we continue to make progress on the work that we’ve only just started. Hopefully a few other citizens will think to migrate here during the oncoming summer months. We could always use a few more hands around the settlement. We still need farmers for the fields, someone to take over for me and my lack of carpentry skill, a full time brewer, and someone who can train the dogs or the cave crabs wouldn’t hurt. We still lack the armaments to defend ourselves due to a current lack of metal ore. As we continue to dig out the fort we should be able to find more ores with which to fill our stockpiles. For an overall progress update Ironeyes continues to make coke from the coal found by the miners. Stodir continues his hard work making the high quality stoneware crafts. With his skill we should have more than enough to trade with the dwarven caravan. Beenoc and Silver have been helping around the fortress storing items in between their training at the new archery target. Varin and Fishy dig more of the fortress and their speed increases weekly. Soon this settlement will be a true fortress.
OOC: Not a whole lot of screenshots this season. There wasn't much stuff that warranted a picture and most of what did I didn't think of until it was too late. I'm also going to start updating this at the end of a season instead of doing it at random times. If anyone has any comments or suggestions feel free to let me know.

The entrance area with a winding pathway to be filled with traps. To the left of the path fortifications will be placed so that marksdwarves can fire upon enemies trying to pass over the traps. Continuing south leads to the depot and off either side of the depot is a trade goods stockpile. Further south is the central staircase of the fortress.
Just a large empty area to serve as storage space. It will also help miners to improve at their skill as the layer is made of white sand.
Spaces to be dug out for farms in the north with a seed stockpile at the very top. South of that will be the kennels with small pastures for war animals and larger ones for grazing animals.
Spaces designated for each workshop and space behind each of them for additional storage relating to the workshop's craft.
The inner ring will contain the forges while the outer rings contain the smelters. Each of the outer rooms will serve either as ore, coal, or bar stockpiles or as rooms dedicated to the production and storage of specific smithing related industries such as kilns and glass works.
To the north will be the location of the hospital and within that a well. To the south will be the statue garden and south of that will be the animal storage area for the arena.
To the north will be the dining hall with large food storage areas on either side. Below that will be the kitchen and behind it will be the refuse piles so that the butchers have easy access.
This level will contain the various training rooms for the militia as well as the armory. To the south of their training rooms will be the entrance to the arena where they can combat various creatures dropped in from above.
To the north will be apartments for the citizens and to the south there will be offices and rooms for any nobles that move to Sharksilver.
To the north will be the rows of coffins for all citizens and to the south there will be tombs for any dwarves that prove themselves worthy.


















