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Messages - DarkThug

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16
This mod is awesome !! I love running my litle doggie camp against the world.
I, however, suffer similar problem with Qwernt. I'm still not sure what is what.
While a full wiki site may be abit overkill. More detailed readme would be greatly appreciate.
Like what have you changed in this mod. How kobold behave differently than Dwarf. What abilitiy/building is removed/added included those you get from other mod.

For now I will just throw in my questions here :)

Religion : So there is an altar workshop, but what does it do exactly ? I saw many mod mention religion as well, but I still have no idea what is its function since this it the 1st DF mod I try (cuz it sound neatest of all :p). My guess is that religion&altar in KC is currently in simply for flavor without any function ?

Sawmill : I saw Qwernt mentioned that we can turn 1 WoodStalk into 1 block. I can't seem to find the way to this. I can only turn 4 stalk into 1 log and then a log into 2 blocks. So, 2 stalk for 1 block. Did I miss something ?
Also, It seem that stripping stalks into a log doesn't leave behind stalk's seed. If that is the case, How can I make sustainial tree farm ? since I will need to rely on caravan's Woodstalk bulb.

Metalwork : Readme file suggest that Kobold can turn metal into weapon without smelting it into bar. Is that take place in Metalshaper and Armory ? I ordered some Tetrahedrite and Malachite from caravan but a copper weapon order in armory still red out. I can turn gold/silver ino trinkets fine but, somehow, I can't build a gold statue. Kobold will never ever able to deal with iron do they ?? ^^"

Soap : So what's up with soap ? Soap's workshop is nowhere in workshop's list. the usual b --> w --> S become Scrimshawer. Is soap industry removed from the game ? But my Kobold still get infected like normal. What can I do about it ? Or I just take it like a kobold.

Food : I get it now that Kobold is canivore. But do they eat egg ? Should I cook it as is or wait until it's hatch before slaughter it. What about milk ? Kobolds are still a mammal, aren't they ? ^^"

Looting : So some baddies start showing up. then I start killing them, looting them. But It seem that kobold can't equip boot ,glove ,cloak ,leather armor ? (yet to get my hand on breastplate) I believe this reduce a whole lot of favour from this mod. You loot all kind of equipment from invaders.....just to sell it ?? My elite axebold deserve a full set of plate and a shield together with batle axe if he survive that long.
Is it because bone armor and legguard ? are those two shape armor ??
I am still not sure what a kobold can and can't equip. I know they can't use a great axe (make sense, it may be way to big for a kobold) what about other weapon ? for example, a pike, can they use it ?
My kobold seem to be able to equip a bow just fine but is it diferent than a shortbow ? Can it use short arrow as ammunition ? Likewise, Can shortbow use regular arrow ??
I know that a bow use sword skill in melee. What about other thrown weapon ? Spear thrower and throwing glove, do they use spear/hammer skill in melee or unarmed one ??

Trading : Lastly I can't find the way to trade individual item in a container. I am not sure if it's this mod thing or DF thing and where to change its setting. It start to get annoying overtime that I can't sell a great axe but not other 9 chopper in that weapon bin of mine.

Construction : I didn't notice it in vanilla DF but can ash/potash be used as building material ? I discovered that burning vermins for ashes is another good way to obtain building materials (doesn't make any sense to me at all though lol)

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