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Messages - Tierre

Pages: 1 ... 15 16 [17] 18 19 ... 40
241
DF Modding / Re: JDwarf
« on: June 22, 2012, 03:26:35 pm »
In heal script you need to add a check for killed flag (otherwise Dwarf Therapist won't recognise dwarfes who are resurrected).
So it hsould look like:
   unit.flags1.dead=false
   unit.flags2.killed=false
etc

Tested - working.

242
DF Modding / Re: Small race shows up without clothes? [FIXED]
« on: June 22, 2012, 02:39:16 pm »
Yup - it is soft. It was pretty much openly written somewhere in wiki. But i read that a year ago and i can't find it now.

243
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 02:34:59 pm »
Thanks AG i will try that:) And i was looking for this Khaern;) Cause somebody said 20 pages back that it can be done - that is why i was this stubborn:)

244
DF Modding / Re: Possible solution to making bone in a reaction.
« on: June 22, 2012, 02:32:30 pm »
Funny how thread on making bone derailed to pets and how to mod them to unique races:)

245
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 12:52:17 pm »
Might give that to liquids or tiletype tool:)

Also - can anybody answer my question about XXitemsXX?

246
DF Modding / Re: Possible solution to making bone in a reaction.
« on: June 22, 2012, 12:49:51 pm »
I thought use any pet race is just a carte blanche on ANY pets? Though i am wrong... i gave it to dwarfes and different dwarf civs have different pets in 1 world... so any pet race is just something like being able to pet any pet or pet_exotic they can get hands on. Even if it is good or evil. So if a race has no use_any_pet_race, use_evil and use_good - then they will have ONLY common domestic with biomes they are near and boimless.

Am i right in this?

247
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 12:44:36 pm »
Revealing a tile will not change it's remperature. Reveal is just a simple flag - it has nothing to do with hot stone. You must change temperature of a tile for this. And i am not sure how can you do it.

248
DF Modding / Re: Possible solution to making bone in a reaction.
« on: June 22, 2012, 12:22:38 pm »
I think a wrote it a bit confusing eh?:) I meant that without BIOME tags a creature will never be populating any genned world BUT will be a part of any entity who can use that pet. But if it has a biome and commo_domestic_pet - it will spawn in fortress mode in correct biome and will be used by races with correct biome. Question is - common domestic will make it present in any race at all or only for races who has access to that biome? Because it is a COMMON domestic after all......

249
DF Modding / Re: ~- The NEW Middle Earth Mod -~
« on: June 22, 2012, 12:18:09 pm »
Well it can say The miner has transformed into a confused miner, That won't sound so threatening... at start:)

250
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 12:16:53 pm »
AG you are wrong. It is computed from temperature of a stone. So if a stone is hot and he is surrounded by other stone - then it will remain hot as in a heat sink. Dumpnes is really about adjustent water though. But i can see a lot o hot stone after i obsidian casted something. It remains there for months and years.

251
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 12:10:07 pm »
I just saw smebody saying that it is possible through changeitem command. But never figured how:(

252
DF Modding / Re: Possible solution to making bone in a reaction.
« on: June 22, 2012, 12:09:23 pm »
So a common domestic cow will never show up in any fortress unless at embark and caravans of all races. But if i give it grassland biome - then it will only show up in races with their sites near grassland, and never (almost) say at tundra entities?

253
DF Modding / Re: ~- The NEW Middle Earth Mod -~
« on: June 22, 2012, 12:06:29 pm »
Well it actually saves a dwarf from death Hugo - it has a part which is dropping down and then it reappears and ressurect that part and transform it into a creature:) So the dwarf CAN ran away... if very lucky:)  But it can not work because the part can not melt in time to drop down. That's why they are not 100% effective.

254
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 12:05:57 pm »
Damn i am asking about how to repair XXthingsXX with DFhack for third time already and nobody even sees it:( Nobody would even say it is impossible - just silence:(

255
DF Modding / Re: Black Powder Firearms
« on: June 22, 2012, 09:55:45 am »
I need to repost this at MW mod thread:) Thanks a lot.

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