Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tierre

Pages: 1 ... 25 26 [27] 28 29 ... 40
391
DF Gameplay Questions / Re: Clothing Industry woes
« on: May 30, 2012, 08:19:40 am »
DFHack's ability to sort the items on the trade screen by wear level is really useful in this respect.
O_O They have that thing in DFhack? WOW how do i turn it on?

392
DF Gameplay Questions / Re: Throne Inheritance?
« on: May 30, 2012, 07:25:09 am »
Runesmith is dead. It's developer is out of reach for 3 months already. Maybe you meant DFhack? But i don't know how to meddle with such a task in dfhack. Try asking in dfhack thread in modding forum.

393
DF Gameplay Questions / Re: 4X4 vs 5X5,
« on: May 30, 2012, 07:22:09 am »
Make a RAID5 - it will load insanely fast... though will be sloer on writing. And it gives you best redundancy (well RAID6 is even better but even slower on writing).

I use 5*5. Never played enough to be FPS dead:) But 34.10 is waaaaay slower than 31.25:(

394
DF Suggestions / Re: Preventing catsplosion
« on: May 30, 2012, 06:58:42 am »
It should be pretty easy to mod in game even now. But will require a bit of micromanagement. Pasture animals you want to make sterile near a workshop which makes a boulder bursting into a cloud of syndrome making everyone except for dwarfs sterile. Micromanagement is to keep other anumal from going near it.

395
Well it's Toady's decision anyway:) I think a lot of info is unimportant to store but i am not a developer of dwarf fortress:)

396
DF Modding / Re: removing fall damage?
« on: May 30, 2012, 06:49:39 am »
But if it cannot path then it will fall i think - that's the limitation of pathing. Like then you build a wall with [FLIER] dwarfs and then they all stop on top of that wa;; and can't get out:( Cause they are idiots....... sorry they are dwarfs:)

397
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: May 30, 2012, 06:29:45 am »
If this really is a working solution then it should be added as a tool to dfhack and maybe be put to automatic usage every year.

398
Well it is only a humble request that's it:) But knowing that THIS one is your manager can make you reconsider making him a hunter:) Just a simple (not so simple to implement though) usability upgrade to DT. Also having some role evaluation to noble positions could be quite awesome too;)

399
DF Modding / Re: The weaponized bee thread
« on: May 30, 2012, 04:00:55 am »
Will it not kill dwarves then those bees are just vermin on the map?

400
DF Modding / prone to rage question
« on: May 30, 2012, 03:52:19 am »
So i got a question. If i add prone_to_rage (maybe even with :1000) to an intelligent creature (dwarf or any custom civilization) will it go to rage then seeing an enemy if i add personality traits like "never become angry" and "little emotionality"?

401
DF Modding / Re: removing fall damage?
« on: May 30, 2012, 03:45:13 am »
ACtually if you fall from 10+ z-levels they will die like everyone else. Giving adamantine bones though may help... but hey where will you find a 10+z-level pit for them to fall:) Those attributes shoud be fine for 1-3 level falls. But they can still break some bones.

402
Great work:) I have a request: can noble positions be showed near you dwarfes, so that you won't conscript your manager in the squad by incident and them start trying to understand why are those job not assigned to workshps.

Thanks for your work.

403
DF Modding / Re: EMOTIONALITY trait
« on: May 30, 2012, 03:37:03 am »
So to sum up.....Basically.... nobody exactly knows what this trait really does:) It seems like with high emotionality dwarfs will tend to go berserk more often (or enrage in battle) but also they will be much more happy from good things around them. So with HARDENED at maximum it will be a good thing for dwarf.... without HARDENED any dead friend is going to cause huge tantrum spiral even if everything was good just a second before.

404
DF Modding / Re: Custom reactions involving bones
« on: May 30, 2012, 03:25:31 am »
Thanks a lot. I will try it later. It should greatly improve bone usage:) Maybe i would even make a mod and put it on wimbly for everyone to see.

405
DF Modding / Re: Runesmith - A DC like tool
« on: May 28, 2012, 07:34:48 am »
DFHack has a kill under cursor command as i believe anyway:) bt wfor those cheaty bastarts like me using scripts from vjek (thanks a lot for them btw) - maximum stats are a little bit over 34500 - if you put more it will go to negative value (btw Runesmith managed to give me 60000 for some reason in 31.25 times).
why have a kill command when you can convert them.
Have a huge wild creature in the area just use some script to tame and enlist them to the military.

Well first of all a script to save for that kind of thing would be good if you have any:) And second - kill is for KILL:) Then you want it dead and butchered:)

Pages: 1 ... 25 26 [27] 28 29 ... 40