DF Suggestions / Re: How to handle addy in next release?
« on: September 03, 2007, 03:49:00 pm »quote:
Originally posted by puke:
<STRONG>
thats, uh, prettymuch how it works now. at world creation, demons are placed under several of the major mountain ranges. one per mountain range. in adventure mode, you can hear the legend (or see artwork about, or whatever) that "in a time before time, Whatshisfuzzy the Demon was encased in adamantium beneath the Pointy Spines of Mountaineyness." and when you too-deep a fortress in that mountain range, you can go back and hunt Whatshisfuzzy. unless he fell into the chasm, or something."bubbles" of adamantine that house demons would pretty much perfectly preserve the existing gameplay and endgame. except that you wouldnt have as much adamantium.</STRONG>
Yes, but in the new version you can place your fortress anywhere, so it'll be much harder to find adamantium. Not every mountain will necessarily have it, or demons. And even if every range does, you might be at the other end of it from the big mama demon. So you might have to work a bit harder to find the good stuff.
I think the gameplay will be pretty different, since there isn't a standard geography/layout to every site, and the end game will be removed. So if you "too deep" and release a huge demon, you don't get an easy text screen...you have to face the damn thing or watch your dwarves burn! Bwahahaha! 
[ September 03, 2007: Message edited by: Turgid Bolk ]
[ September 03, 2007: Message edited by: Turgid Bolk ]