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« on: June 26, 2011, 09:14:17 pm »
I love tall towers, but I feel that it would be cruel to force a dwarf to live in anything other than natural stone. My style is therefore always tall cast obsidian towers. The upper floors house the nobles, control dwarf, magma and water reservoir, and water-logic AI. The middle floors are sandwiched between two legendary dinning rooms with the floors in between being large open rooms with lots of up/down stairs for maximum adaptability and space inefficiency. Housing is 1/4th windmill-style on the four corners of the middle floors. The ground floors typically hold the trade depot, security, the hospital, and automated bathing areas at the entrances and exits. Every other level for the entire fortress is for plumbing and a massive fortress-sized mist generator. Every floor with dwarves typically on it gets a well, small booze stockpile, and small dormitory. Every surface is eventually smoothed and engraved. Underground levels are the reason I keep redesigning my fortress: elaborate automated trap and execution rooms. Which ones are used depend on the water-logic AI's "mood" and what type of creature I tell the AI is trapped within. As a rule there is always a path a building destroyer could take to get from any above or below ground map edge to my dwarves although that doesn't mean he wouldn't be encased in obsidian if he tried.
Before I am able to cast the tower my dwarves live in a small 25x45 walled above ground fort with a small 5x10 three story living/dining building. Despite the small size they seem to like it and it can easily hold 80+ dwarves. I would build them a temporary below ground fortress, but I hate mining out more than I have to. I don't even like to use embarks with any ore because then I would be tempted to mine it for no reason at all.