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Messages - Sukasa

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196
oTTD is fun.

oTTDCoop is insane Dwarfy to the max.

197
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 19, 2010, 12:17:31 pm »
MYSQL

Btw the network count has to be fixed 360nets...

Note i  was forced to overwrite the mysql branch so might need to force get it.

Ah.  Well, if MySQL is working then I'll merge it into master and see how well it runs.

198
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 19, 2010, 12:03:17 am »
Head: Which repo did you push to?  We're not using projectlocker anymore :-\

I pushed to googols.

It keeps telling me I'm up to date, but I haven't pulled in about a week...  What branch?

199
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 18, 2010, 09:23:21 pm »
Head: Which repo did you push to?  We're not using projectlocker anymore :-\

200
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 18, 2010, 01:20:01 pm »
It probably *was* a map problem, a bad map can bring a server to its knees very quickly in this game.

201
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 11:13:28 pm »
On another note has anyone heard of Aryn lately?

202
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 11:03:30 pm »
qwerty: yep.  All the "changes" people talk about don't seem to be in the main repo anytime I look.

203
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 09:09:46 pm »
Okay, I've sent Saint updated binaries based on my copy.  This probably isn't quite the same as Head's server, his is somewhat branched from the main repo.


204
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 05:35:32 pm »
w/o a gravity generator, floors would behave like space and you'd need to push off walls, etc.

Air would react the same though, since that's a function of ambient pressure, not whether it's pressed against the floor or not.

205
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 01:10:05 pm »
There's no gravity generator on board since it hasn't been coded or anything.

Perhaps in the not-so-near future, we'll have one on board.

206
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 09:34:28 am »
Instead of the sprinkler system, which was laggy and ineffectual to begin with, can we have halon gas dispensers to protect critical areas from fires?

Halon dispensers would be just as laggy and they'd blow everything around, too  ::)

207
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 17, 2010, 03:23:05 am »
When I said the station didn't support it, I meant more like it wasn't built with decompression in mind, so it's not well-equipped to support the gameplay.  We have a new station in early-stage development.

As an aside, here's what you have to incorporate into the map:

*All the normal rooms
*Maintenance Accesses
*Power cabling to all areas of the station
*Computer network cabling everywhere
*The elevators
*The Shuttles
*Fire suppression (firedoors, sprinklers)
*Atmospherics control
*The security cameras
*Atmos Monitoring
*External Access
*Access to the escape pods
*Meteor Shielding
*And More!

208
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 16, 2010, 11:48:09 pm »
The current station doesn't support stuff like that at all.  We're slowly getting through stuff and we'll have a solution for that too.

209
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 16, 2010, 10:18:30 pm »
I'll fix the UIUpdate() errors sometime tonight or tomorrow.  Aryn'll have to fix the atmos errors, though.

210
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 16, 2010, 06:53:09 pm »
qwerty: Don't just use blank entries, some of the entries are rather important (like the airlocks, etc) and should probably have their defs copied into atoms.dm instead of duplicated as blanks.

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