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Messages - Sukasa

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211
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 16, 2010, 03:05:47 pm »
IF you do that, qwerty, I'd recommend including the actual map file used, since that way people can see how stuff is done in the real map (and can copy/paste things like the pipes/teg/etc.

212
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 15, 2010, 12:12:19 am »
Haha, no.  The maps take about an hour to build.

213
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 14, 2010, 08:04:54 pm »
Neo: looks like a decent source, you could probably use that as a good base.

Also I remember playing on a *very* similar map to that, the first time I played this I think...

214
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 14, 2010, 04:47:23 pm »
Mostly good, and I *like* the extra bit of shielding the external windows give in case someone breaks the outer walls.

The horizontal power cable has the wrong layer, though, but apart from that I can't see any actual problems.  I would, however, recommend adding a few em closets around, and remove the terminal from below the APC as APCs create their own.  You have a good layout for the vent pipes.  I'd put a light up on the right side of the washroom walls, where the down-and-right pipe corner is.  As far as the APC *placement* goes, I'd put the APC -inside- the quarters, since generally APCs go inside their rooms, and maintenance shafts are never considered part of the rooms they border.  You'll also want to put a few incandescent fixtures up in the maintenance shaft.

Overall, that's a nice room design.  Good job with the meteor shielding too.

I let them slip and fall, and take any of the nifty toys they tend to carry in their hands.

I shall now run down the halls in a suicide vest. Let's see how much you enjoy it when I fall now.

Urist McSuicide runs down a hall.
Urist McSuicide begins to fall.
"Oh FU------"
Urist McSuicide has died from the heat.

Those only go off when you die, not when you fall ;)

215
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 14, 2010, 12:06:56 am »
They absorb dangerous gases

216
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 13, 2010, 01:15:15 am »
Besides, how are you going to sue Internet Tough Guy #83?

217
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 13, 2010, 01:09:25 am »
Besides, even if we broke the LGPL, what point are you trying to make?  That you don't like that we're not going by LGPL anymore?

218
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 13, 2010, 01:07:27 am »
I'll make this easy.

When we ("we" being the current dev team) came into possession of the code, there was no license file, and no license mentioned to us.  I don't really know (or honestly, care) who stripped the license as I've never met them.  All I have to say is, by the time we got it there was no license and thus we never did and also can't break it.  As such, status quo.

219
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 12, 2010, 07:10:49 pm »
We could do what I did with Saint (Mr. Peanuts) and just give a custom-marked copy of the minimum files needed for hosting to people.

220
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 08, 2010, 05:12:35 am »
quinnr: about the "tampon goes in", this was apparently right after he told another use to shove a tampon up their rear end.  just sayin'

221
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 03, 2010, 04:16:28 pm »
Exadv1.spacestation13 iirc

222
Other Games / Re: Mitadake High
« on: May 03, 2010, 09:16:14 am »
That's poor coding or a bad ocnnection, if it's taking you several seconds.

223
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 02, 2010, 07:07:32 pm »
Yeah, the AI is much more dangerous now, especially since it can drain all the air very quickly.

224
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 01, 2010, 01:04:38 pm »
Personally, I like the rectangular windows, but the ones with the insets look...  just too blobby really.

The Telnet thing will be fixed shortly.

wiremod-ish stuff sounds...  interesting.  Any ideas what you would want to be able to do with it?

225
Other Games / Re: Mitadake High
« on: May 01, 2010, 12:57:17 pm »
Server won't go up today since I'm going to be out for most of it.

Also my biggest gripes with M.H. are that there's no way to set up more than just the local host as an admin and no admin panel but that's just me.

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